Found 45 mods

Cold Biters

This mod adds a nest of Cold Aliens and Worms! These aliens will cause cold damage, and may launch a cold cloud over your factory. Autoplace configured for cold areas found in alien-biomes mod. Defeated aliens drops artifacts that can be used to build weapons with cold damage and armors with cold resistance
11 hours ago
0.17
303

Explosive Biters

This mod adds a nest of explosive aliens and worms! These aliens will explode on death (area damage) and spread fire. Fire spitters are also deadly burning everything! And if you see their Mother, run, run for you life! Say goodbye to your walls! Good luck! Note:Autoplace configured for hot areas found in alien-biomes mod.
a day ago
0.16 - 0.17
2627

Jail Break

Two game modes: PVP: Two teams fight a battle for their science robots. A mix o Wave defense and PVP scenarios, plus robots and jails. PVE: Defend your robots, and try to survive with your friends
4 days ago
0.16 - 0.17
1849

Alien Loot Economy

Biters now drop alien ore, which can be smelted into alien metal, which is the ingredient for alien items that are better than their vanilla counterparts. Also introduces Hyper-Modules which level up after killing a lot of Biters. The mod is compatible with Bobs Enemies, Rampant and Natural Evolution Enemies.
11 days ago
0.15 - 0.17
32944

Schall Endgame Evolution

Adds GUI to display evolution factor and monitor alien spawn rates. Adds progressively higher tiers of aliens (configurable) at very-late game, bringing some real challenge! (Locale: English, Deutsch, 正體中文, 简体中文)
12 days ago
0.16 - 0.17
2323

Schall Alien Loot

Dead aliens are now good aliens! Aliens will pay for your base defense! On their death, they bring back the 0.14 alien artifact. They also drop alien ores as loots, which can be morphed into ordinary ores like iron ore. Also adds alien science pack that can be used for research in other tech mods. Well-suited for combat-heavy, no-mining scenarios. (Locale: English, Deutsch, 正體中文, 简体中文, Русский) (Partial Locale: العربية, Беларуская, Български, Català, Čeština, Dansk, Ελληνικά, Español, Eesti, Suomi, Français, עברית, Magyar, Italiano, 日本語, 한국어, Lietuvių, Latviešu, Nederlands, Norsk, Polski, Português Brasileiro, Português, Română, Svenska, ไทย, Türkçe, Українська)
12 days ago
0.16 - 0.17
3726

Natural Evolution Enemies

Adds new Enemies to the game. 5 new biters and 5 new spitters, each with their own unique strengths and weaknesses. If you want a more of a challenge than what Vanilla can offer you... Compatible with Rampant and Bob's. Recommended to use with NE Buildings
14 days ago
0.14 - 0.17
80289

Luzivras Factorio Artifact

Adds Alien Artifacts Back Into the Game!
16 days ago
0.17
43

Cursed trees

Nature strikes back! New balance. Trees instead of biters.
17 days ago
0.17
15

Deteriorating Machines

Its a Corrosive Planet. Your machines will slowly get damage, and you have to repair them before it blows up.
18 days ago
0.16 - 0.17
236

Biter Reincarnation

On death Biters reincarnate as the true perpetual enemy, trees
22 days ago
0.17
738

BiterBias

by Reika
Allows the biter/spitter spawn ratio to be modified.
29 days ago
0.15 - 0.17
1482

Fire Department

by OwnlyMe
Adds new ways of fire-fighting but your factory can randomly start burning Ever wanted to be a fireman?
29 days ago
0.17
263

Swarmageddon - Enhanced Biter Swarms

by Pawz
A comprehensive upgrade to Biters, making them a considerable challenge at all stages of the game. Bigger biters will split into smaller biters, nests will spawn biters when they die, and as evolution increases, so will the number of enemies you will have to face! Compatible with all (hopefully) mods that add new enemies.
a month ago
0.17
1407

Will-o'-the-Wisps updated

by mk-fg
A glowing enigmatic life form was found to inhabit alien forests at night. Based on the original mod by Betep3akata. Probably won't work in multiplayer.
a month ago
0.16 - 0.17
4101

Bob's Enemies

Adds a few harder enemies.
a month ago
0.13 - 0.17
392512

Disable enemy generation

Load/Enable this mod to disable the spawning of enemy bases on newly generated chunks. Unloading/Disabling this mod restores the generation. This way you can go mega without having to use lua commands (=losing achievements) or restart the game, but prevent new spawners from being created. Existing enemies may still expand on their own!
a month ago
0.17
173

Nightfall

by Yehn
"They mostly come at night. Mostly." -- Biters in polluted areas become more aggressive at night. Includes an option to have biters only attack at night.
a month ago
0.16 - 0.17
3664

Extra Biter Control

Gives extra control to tweak biter spawning, quantity and movement beyond standard map settings
a month ago
0.16 - 0.17
870

Big-Monsters

Be prepared for the big monsters from this planet!
a month ago
0.16 - 0.17
5937