Found 50 mods

Alien Space Science

by hanes
Adds alien artifacts back in to the game. Get artifacts from destroying spawners and worms and craft them into Space science packs. Updated to 0.16 and edited by fishycat.
7 days ago
0.16 - 0.17
3216

Pitch Black

Ever seen the movie "Pitch Black"? If you're having trouble surviving contact Vin_Diesel@PitchBlackSupport.com. Lastly, keep an eye on warning messages and your pollution output. Updated and maintained by me (Choumiko) until Reapa reappears
7 days ago
0.15 - 0.17
2638

Peaceful SeaBlock

by Danacus
Prevents worms from spawning in SeaBlock.
17 days ago
0.17
80

Stop Biter Collisions

by Flouid
This mod stops biters from colliding with one another.
21 days ago
0.17
100

Schall Alien Mutation

Adds laser-resistant aliens, who counter laser turrets. Also adds fire-resistant aliens, who counter flame turrets. They will put some pressure on your base defense. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español)
25 days ago
0.16 - 0.17
1852

Biter Pets

by Gentil
This mod allows you to tame small biters using food made from cooked fish
29 days ago
0.17
35

Cold Biters

This mod adds a nest of Cold Aliens and Worms! These aliens will cause cold damage, and may launch a cold cloud over your factory. Autoplace configured for cold areas found in alien-biomes mod. Defeated aliens drops artifacts that can be used to build weapons with cold damage and armors with cold resistance
29 days ago
0.17
1034

Rampant

by Veden
Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses non-homing blockable biter projectiles. Adds new Enemies (disabled by default). Can completely replace the vanilla AI. Difficulty setting in mod options menu.
29 days ago
0.13 - 0.17
136395

Jail Break

Two game modes: PVP: Two teams fight a battle for their science robots. A mix o Wave defense and PVP scenarios, plus robots and jails. PVE: Defend your robots, and try to survive with your friends
a month ago
0.16 - 0.17
2202

Explosive Biters

This mod adds a nest of explosive aliens and worms! These aliens will explode on death (area damage) and spread fire. Fire spitters are also deadly burning everything! And if you see their Mother, run, run for you life! Say goodbye to your walls! Good luck! Note:Autoplace configured for hot areas found in alien-biomes mod.
a month ago
0.16 - 0.17
3418

Schall Remains & Pickup

Inventory items and grid equipment inside destroyed containers, like chests, vehicles (cars, tanks), will now spill over ground, instead of simply vanish. Adds a hotkey to pick items on ground with adjustable pickup radius. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
a month ago
0.16 - 0.17
2469

Galindell World

Life is Factorio. 13 factions are fighting for the planet. 4 aliens, 4 humans, 4 robotics and yours.
a month ago
0.17
182

Biters Begone!

Disables biter spawning and deletes all enemy units when loading a game. Reversible by removing!
a month ago
0.17
923

Natural Evolution Enemies

Adds new Enemies to the game. 5 new biters and 5 new spitters, each with their own unique strengths and weaknesses. If you want a more of a challenge than what Vanilla can offer you... Compatible with Rampant and Bob's. Recommended to use with NE Buildings
a month ago
0.14 - 0.17
84437

Schall Endgame Evolution

Adds GUI to display evolution factor and monitor alien spawn rates. Adds progressively higher tiers of aliens (configurable) at very-late game, bringing some real challenge! (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
a month ago
0.16 - 0.17
3068

Schall Alien Loot

Dead aliens are now good aliens! Aliens will pay for your base defense! On their death, they bring back the 0.14 alien artifact. They also drop alien ores as loots, which can be morphed into ordinary ores like iron ore. Also adds alien science pack that can be used for research in other tech mods. Well-suited for combat-heavy, no-mining scenarios. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español) (Partial Locale: العربية, Беларуская, Български, Català, Čeština, Dansk, Ελληνικά, Eesti, Suomi, Français, עברית, Magyar, Italiano, 日本語, 한국어, Lietuvių, Latviešu, Nederlands, Norsk, Polski, Português, Română, Svenska, ไทย, Türkçe, Українська)
a month ago
0.16 - 0.17
4928

Nightfall

by Yehn
"They mostly come at night. Mostly." -- Biters in polluted areas become more aggressive at night. Includes an option to have biters only attack at night.
a month ago
0.16 - 0.17
4379

Nuclear Winter

by minno
Biters are cold-blooded. Engineers aren't. The implications are clear. Adds a late-game tool for removing biters (and pollution) completely from your game, for when they are no longer a major threat to anything except your UPS.
a month ago
0.17
105

Fire Department

by OwnlyMe
Adds new ways of fire-fighting but your factory can randomly start burning Ever wanted to be a fireman?
a month ago
0.17
363

Alien Loot Economy

Biters now drop alien ore, which can be smelted into alien metal, which is the ingredient for alien items that are better than their vanilla counterparts. Also introduces Hyper-Modules which level up after killing a lot of Biters. The mod is compatible with Bobs Enemies, Rampant and Natural Evolution Enemies.
2 months ago
0.15 - 0.17
35490