Recently updated mods

I speak for the trees!

by sparr

Sometimes spawns a biter when a tree is destroyed.

9 hours ago
0.16 - 0.18
785

Jail Break


Two game modes: PVP: Two teams fight a battle for their science robots. A mix o Wave defense and PVP scenarios, plus robots and jails. PVE: Defend your robots, and try to survive with your friends

13 hours ago
0.16 - 1.00
3845

Disable enemy generation


Load/Enable this mod to disable the spawning of enemy bases on newly generated chunks. Unloading/Disabling this mod restores the generation. This way you can go mega without having to use lua commands (=losing achievements) or restart the game, but prevent new spawners from being created. Existing enemies may still expand on their own!

17 hours ago
0.17 - 1.0
773

Diplomacy


Adds advanced diplomacy system, diplomatic requests, needful commands, auto-diplomacy, customizable protection from theft of electricity, custom balance settings, building prohibition radius near enemy and integration with chat mod, etc etc. Has compatibility with any PvP scenario. High performance with the system. + 33 locales

21 hours ago
0.16 - 1.0
7911

Schall Alien Mutation


Adds laser-resistant aliens, who counter laser turrets. Also adds fire-resistant aliens, who counter flame turrets. They will put some pressure on your base defense. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español)

a day ago
0.16 - 0.18
5864

Schall Endgame Evolution


Adds GUI to display evolution factor and monitor alien spawn rates. Adds progressively higher tiers of aliens (configurable) at very-late game, bringing some real challenge! (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)

a day ago
0.16 - 0.18
17877

Hive Mind

by Klonan

Take control of the biters and lead them to victory against the invading engineers.

4 days ago
0.17 - 0.18
8416

Rampant

by Veden

Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses non-homing blockable biter projectiles. Adds new Enemies (disabled by default). Difficulty setting in mod options menu.

6 days ago
0.13 - 0.18
209370

Peaceful+


No pollution. No military science. No biters. No health. No military tech or items. Comes with an algorithm that will apply these changes to any other mods you have installed

8 days ago
0.17 - 0.18
917

Schall Remains & Pickup


Inventory items and grid equipment inside destroyed containers, like chests, vehicles (cars, tanks), will now spill over ground, instead of simply vanish. Adds a hotkey to pick items on ground with adjustable pickup radius. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)

8 days ago
0.16 - 0.18
5573

Natural Evolution Enemies


Adds new Enemies to the game. 5 new biters and 5 new spitters, each with their own unique strengths and weaknesses. If you want a more of a challenge than what Vanilla can offer you... Compatible with Rampant and Bob's. Recommended to use with NE Buildings

14 days ago
0.14 - 0.18
110763

Explosive Biters


This mod adds a nest of explosive aliens and worms! These aliens will explode on death (area damage) and spread fire. Fire spitters are also deadly burning everything! And if you see their Mother, run, run for you life! Say goodbye to your walls! Good luck! Note:Autoplace configured for hot areas found in alien-biomes mod.

22 days ago
0.16 - 0.18
12289

Schall Alien Loot


Dead aliens are now good aliens! Aliens will pay for your base defense! On their death, they bring back the 0.14 alien artifact. They also drop alien ores as loots, which can be morphed into ordinary ores like iron ore. Also adds alien science pack that can be used for research in other tech mods. Well-suited for combat-heavy, no-mining scenarios. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español + 26 Partial)

2 months ago
0.16 - 0.18
20558

Armoured Biters

by CybranM

Adds a new type of enemy to the game called "Snappers" with custom sprites and animations. They're heavily armoured but slower than regular biters. This mod is compatible with most other mods.

2 months ago
0.17 - 0.18
21438

BiterBias

by Reika

Allows the biter/spitter spawn ratio to be modified.

2 months ago
0.15 - 0.18
2249

Dampant

by _Delta

Improves the enemies tactics. New enemies are disabled by default(enable in startup). Custom Patch for Rampant 0.17.32, backport parity to Rampant 0.18.6 minus some sound and particle changes. Original mod can be found here: https://mods.factorio.com/mod/Rampant

2 months ago
0.17
171

Bob's Enemies


Adds a few harder enemies.

2 months ago
0.13 - 0.18
619283

Necromant

by Sacredd

You want killing enemies become more usefull and get some more usefull stuff in this game? Then this mod is for you. Adds enemy drops and exploitation of their corpses. Also provides fireball (incl. towers) and poison ammo.

3 months ago
0.14 - 0.18
10581

Cursed Robotic Revolution

by L0771

Add a force of machines. The AI advanced until becoming independent of the human race.

3 months ago
0.17 - 0.18
1187

AAA Agile Alien Academy


KILL ALIENS FOR BOOST Give extra technologies and weapons with alien recipes. Try it for fun. Gifts : ° techno joker fiole : incolor substance ; mix this substance with an colored fiole and you got a lot of fiole with this color. ° five techno for lab speed (max +1250%) ° five techno for robot speed (max +1500%) ° five techno for robot storage (max +10) ° one weapon and two munition for frost/defrost enemies ° crazy autonomy : uranium fuel cell alien : 8TJ ; ° crazy speed : nuclear fuel alien 8TJ (4x Acceleration; 2x SpeedMax) ; nice with aircraft mod ° possibility to use biter flesh of EndGame / Natural Evolution Enemies / Schall Alien Tech with an additional mod : AAA for EndGame / AAA for Natural Evolution Enemies / AAA Compatible Alien Tech

3 months ago
0.16 - 0.18
2711