Found 48 mods

BiterBias

by Reika
Allows the biter/spitter spawn ratio to be modified.
an hour ago
0.15 - 0.17
1364

Explosive Biters

This mod adds a nest of explosive aliens and worms! These aliens will explode on death (area damage) and spread fire. Fire spitters are also deadly burning everything! And if you see their Mother, run, run for you life! Say goodbye to your walls! Good luck!
2 days ago
0.16 - 0.17
2155

Will-o'-the-Wisps updated

by mk-fg
A glowing enigmatic life form was found to inhabit alien forests at night. Based on the original mod by Betep3akata. Probably won't work in multiplayer.
11 days ago
0.16 - 0.17
4007

Bob's Enemies

Adds a few harder enemies.
13 days ago
0.13 - 0.17
377851

Jail Break

Two game modes: PVP: Two teams fight a battle for their science robots. A mix o Wave defense and PVP scenarios, plus robots and jails. PVE: Defend your robots, and try to survive with your friends
15 days ago
0.16 - 0.17
1629

Nightfall

by Yehn
"They mostly come at night. Mostly." -- Biters in polluted areas become more aggressive at night. Includes an option to have biters only attack at night.
16 days ago
0.16 - 0.17
3453

Extra Biter Control

Gives extra control to tweak biter spawning, quantity and movement beyond standard map settings
18 days ago
0.16 - 0.17
810

Natural Evolution Enemies

Adds new Enemies to the game. 5 new biters and 5 new spitters, each with their own unique strengths and weaknesses. If you want a more of a challenge than what Vanilla can offer you... Compatible with Rampant and Bob's. Recommended to use with NE Buildings
19 days ago
0.14 - 0.17
77857

Big-Monsters

Be prepared for the big monsters from this planet!
20 days ago
0.16 - 0.17
5628

Rampant

by Veden
Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses non-homing blockable biter projectiles. Adds new Enemies (disabled by default). Can completely replace the vanilla AI. Difficulty setting in mod options menu.
a month ago
0.13 - 0.17
126025

Schall Remains & Pickup

Inventory items and grid equipment inside destroyed containers, like chests, vehicles (cars, tanks), will now spill over ground, instead of simply vanish. Adds a hotkey to pick items on ground with adjustable pickup radius. (Locale: English, Deutsch, 正體中文, 简体中文, Русский)
a month ago
0.16 - 0.17
1772

Alien Space Science

by hanes
Adds alien artifacts back in to the game. Get artifacts from destroying spawners and worms and craft them into Space science packs. Updated to 0.16 and edited by fishycat.
a month ago
0.16 - 0.17
2833

Necromant

by Sacredd
You want killing enemies become more usefull and get some more usefull stuff in this game? Then this mod is for you. Adds enemy drops and exploitation of their corpses. Also provides fireball (incl. towers) and poison ammo.
a month ago
0.14 - 0.17
6692

Pitch Black

Ever seen the movie "Pitch Black"? If you're having trouble surviving contact [email protected] Lastly, keep an eye on warning messages and your pollution output. Updated and maintained by me (Choumiko) until Reapa reappears
a month ago
0.15 - 0.17
2365

Schall Alien Loot

Dead aliens are now good aliens! Aliens will pay for your base defense! On their death, they bring back the 0.14 alien artifact. They also drop alien ores as loots, which can be morphed into ordinary ores like iron ore. Also adds alien science pack that can be used for research in other tech mods. Well-suited for combat-heavy, no-mining scenarios. (Locale: English, Deutsch, 正體中文, 简体中文, Русский) (Partial Locale: العربية, Беларуская, Български, Català, Čeština, Dansk, Ελληνικά, Español, Eesti, Suomi, Français, עברית, Magyar, Italiano, 日本語, 한국어, Lietuvių, Latviešu, Nederlands, Norsk, Polski, Português Brasileiro, Português, Română, Svenska, ไทย, Türkçe, Українська)
a month ago
0.16 - 0.17
3245

Schall Endgame Evolution

Adds GUI to display evolution factor and monitor alien spawn rates. Adds progressively higher tiers of aliens (configurable) at very-late game, bringing some real challenge! (Locale: English, Deutsch, 正體中文, 简体中文)
2 months ago
0.16 - 0.17
2006

Alien Loot Economy

Biters now drop alien ore, which can be smelted into alien metal, which is the ingredient for alien items that are better than their vanilla counterparts. Also introduces Hyper-Modules which level up after killing a lot of Biters. The mod is compatible with Bobs Enemies, Rampant and Natural Evolution Enemies.
2 months ago
0.15 - 0.17
30737

Worm Attack!

by wodzu93
Adds Behemoth and Colossal worms in the late game. These worms can burrow and dig to your base, then attack from beneath.
2 months ago
0.15 - 0.17
3315

I speak for the trees!

by sparr
Sometimes spawns a biter when a tree is destroyed.
2 months ago
0.16 - 0.17
328

Research Causes Evolution

by H8UL
Replaces the vanilla enemy evolution mechanic: unlocking technologies now increases biter evolution!
2 months ago
0.15 - 0.17
1759