Found 22 mods

Alien Loot Economy

Biters now drop alien ore, which can be smelted into alien metal, which is the ingredient for alien items that are better than their vanilla counterparts. Also introduces Hyper-Modules which level up after killing a lot of Biters. The mod is compatible with Bobs Enemies, Rampant and Natural Evolution Enemies.
16 days ago
0.15 - 0.17
33278

Natural Evolution Enemies

Adds new Enemies to the game. 5 new biters and 5 new spitters, each with their own unique strengths and weaknesses. If you want a more of a challenge than what Vanilla can offer you... Compatible with Rampant and Bob's. Recommended to use with NE Buildings
18 days ago
0.14 - 0.17
80601

BiterBias

by Reika
Allows the biter/spitter spawn ratio to be modified.
a month ago
0.15 - 0.17
1489

Bob's Enemies

Adds a few harder enemies.
a month ago
0.13 - 0.17
394314

Rampant

by Veden
Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses non-homing blockable biter projectiles. Adds new Enemies (disabled by default). Can completely replace the vanilla AI. Difficulty setting in mod options menu.
2 months ago
0.13 - 0.17
128830

Necromant

by Sacredd
You want killing enemies become more usefull and get some more usefull stuff in this game? Then this mod is for you. Adds enemy drops and exploitation of their corpses. Also provides fireball (incl. towers) and poison ammo.
3 months ago
0.14 - 0.17
6820

Pitch Black

Ever seen the movie "Pitch Black"? If you're having trouble surviving contact Vin_Diesel@PitchBlackSupport.com. Lastly, keep an eye on warning messages and your pollution output. Updated and maintained by me (Choumiko) until Reapa reappears
3 months ago
0.15 - 0.17
2393

Worm Attack!

by wodzu93
Adds Behemoth and Colossal worms in the late game. These worms can burrow and dig to your base, then attack from beneath.
3 months ago
0.15 - 0.17
3397

Research Causes Evolution

by H8UL
Replaces the vanilla enemy evolution mechanic: unlocking technologies now increases biter evolution!
3 months ago
0.15 - 0.17
1793

Eye for an Eye

Biters which damage a factory structure will take damage in return.
4 months ago
0.15 - 0.17
466

Toggle Peaceful Mode

by Cerbrus
Allows you to toggle peaceful mode at will
4 months ago
0.14 - 0.17
10040

Pitch Black(한국어 버전)

by Xagros
영화"피치블랙(에이리언 2020)"을 보신적이 있습니까? 시스템 버그 리포트는 Vin_Diesel@PitchBlackSupport.com으로 연락주세요. 게임 플레이 시 공해와 경고 메세지를 확인 하시는게 중요합니다. 새로운 버전이 나올 때 마다 한국어로 번역합니다. 문제가 발생하면 Xagros또는 Choumiko로 문의주세요.
5 months ago
0.15 - 0.16
705

Armageddon (nice little disasters)

Adds catastrophic events and other disasters to the game! (underground alien invasion, Biterzilla, frenzy, etc...)
1 year, 3 months ago
0.13 - 0.16
9406

Alien Eggs (grow and spawn aliens where you want)

Grow your own Alien eggs, to spawn Aliens where you want.
1 year, 4 months ago
0.13 - 0.16
7275

EMP Biters

Think the enemies are too easy? Well, now they just might disable your defenses with an EMP blast!
1 year, 4 months ago
0.13 - 0.16
3776

Global Warming

by Mylon
Pollution will cause sea level rise and desertification. Be careful that your factory does not destroy the entire planet.
1 year, 6 months ago
0.14 - 0.16
3680

Swarm

Beware the swarm! This mod makes larger biters, spitters, and spawners spawn multiple smaller enemies on death. Now, for instance, killing a medium biter means you have to deal with the small biters that spawn from the medium corpse.
1 year, 6 months ago
0.13 - 0.16
10874

Aliens Follow Research

by MJDSys
This mod limits up the biter evolution depending on your technological level. It is compliant with other mods and should work in multiplayer as well. Based off the Scaled Evolution mode by Telemak
1 year, 7 months ago
0.15
274

Biters Ignore Rails and Power Lines

by reapa
They mostly ignore them, mostly...
1 year, 9 months ago
0.15
559

Overmind

Biter base are interconnected and use resource to evolve
2 years ago
0.15
771