Most downloaded mods

fpc_刷虫子

by fpc987

无限刷新虫子,战个痛快

7 months ago
1.0 - 1.1
432
4 years ago
0.14
424

Eye for an Eye - Update


An attempt to mitigate the 'all or nothing' affect of biters breaching your walls. Biters which damage a structure will take damage.

1 year, 4 months ago
0.18
390

Nuclear Winter

by minno

Biters are cold-blooded. Engineers aren't. The implications are clear. Adds a late-game tool for removing biters (and pollution) completely from your game, for when they are no longer a major threat to anything except your UPS.

2 years ago
0.17
381

Deteriorating Machines


Its a Corrosive Planet. Your machines will slowly get damage, and you have to repair them before it blows up.

2 years ago
0.16 - 0.17
373

Nuclear Spitters


This mod allows behemoth spitters to spit small nuclear warheads. Good luck.

4 years ago
0.15
372

sl - Radar attacks


[ Radars periodically summon biter attacks ] biters have become sensitive to the pulses emitted from radar instillations, because of this they are more likely to show interest in a radar instillation and more likely to remove them from there lands.

7 months ago
1.1
355

The Dead Burn

by yankoer

You can burn the dead bodies of monsters you kill for fuel.

3 years ago
0.16
338

Kill biters for resources

by Bilka

All resources are replaced by enemies that drop those resources when killed.

4 months ago
1.1
324

Galindell World fixed

by ATPHHe

A fix for Galindell's mod until it is updated; https://mods.factorio.com/mod/galindell-world "Life is Factorio. 12 factions are fighting for the planet. 4 aliens, 4 human, 4 robotic."

1 year, 29 days ago
1.0
317

Aliens Follow Research

by MJDSys

This mod limits up the biter evolution depending on your technological level. It is compliant with other mods and should work in multiplayer as well. Based off the Scaled Evolution mode by Telemak

3 years ago
0.15
302

Luzivras Factorio Artifact


Adds Alien Artifacts Back Into the Game!

1 year, 4 months ago
0.17 - 0.18
298

Humanoids 2 - Turns monsters into people again.

by SirHall

Just change animations of the biters, spitters, spawners and worms into an army of humans. Non-game-changing, only change looks. Thanks JD-Plays for the fix!

2 days ago
1.1
283

Cursed trees


Nature strikes back! New balance. Trees instead of biters.

1 year, 5 months ago
0.17 - 0.18
275

Alien Science Craft

by Mutt377

This mod adds Alien Artifacts back into the game, and gives the ability to craft science packs depending on the amount. Enemies/spawners will drop a random amount of artifacts depending on size. This mod gives a better reason to collect these artifacts and have more enemies attacking, you benefit from it!

3 months ago
1.1
270

Enemy Spawners Hides Resources


When you destroy enemy spawners you can mine some resources that they hide.

1 year, 7 months ago
0.18
268

Bible Biters


Changes Biter expansion and evolution Behaviors

5 years ago
0.13
231

Wizz-AlienWave

by steevej

Add more alien challenge with vanilla biter and spitter. The aliens appear around your position and want to kill you, no more. No spawner or pollution needed to work.

1 year, 4 months ago
0.18
229

Wizz-AlienLoot

by steevej

Add alien loot for resources transformation. Add virtual loot box for managing big number of loot. Intent to be used with big number of alien. Can be used for "loot only" ressources after the early game. Compatible with mod managing resources.

1 year, 5 months ago
0.18
222