Found 48 mods

Bob's Enemies

Adds a few harder enemies.
1 year, 2 months ago
0.13 - 0.16
275776

Rampant

by Veden
Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses non-homing blockable biter projectiles. Adds new Enemies (disabled by default). Can completely replace the vanilla AI. Difficulty setting in mod options menu.
a day ago
0.13 - 0.16
84990

Natural Evolution Enemies

All things Alien! Adds new Enemies and updates to Biter/Spitters Spawners. If you want a more of a challenge than what Vinalla can offer you... Part of the N.E. Mods, but can be used as Standalone. Please visit home page for more details.
a month ago
0.14 - 0.16
62301

Alien Loot Economy

Biters now drop alien ore, which can be smelted into alien metal, which is the ingredient for alien items that are better than their vanilla counterparts. Also introduces Hyper-Modules which level up after killing a lot of Biters. The mod is compatible with Bobs Enemies, Rampant and Natural Evolution Enemies.
15 days ago
0.14 - 0.16
19003

Swarm

Beware the swarm! This mod makes larger biters, spitters, and spawners spawn multiple smaller enemies on death. Now, for instance, killing a medium biter means you have to deal with the small biters that spawn from the medium corpse.
1 year, 1 month ago
0.13 - 0.16
10247

Armageddon (nice little disasters)

Adds catastrophic events and other disasters to the game! (underground alien invasion, Biterzilla, frenzy, etc...)
10 months ago
0.13 - 0.16
8951

Toggle Peaceful Mode

by Cerbrus
Allows you to toggle peaceful mode at will
1 year, 1 month ago
0.14 - 0.16
7329

Alien Eggs (grow and spawn aliens where you want)

Grow your own Alien eggs, to spawn Aliens where you want.
11 months ago
0.13 - 0.16
7015

Necromant

by Sacredd
You want killing enemies become more usefull and get some more usefull stuff in this game? Then this mod is for you. Adds enemy drops and exploitation of their corpses. Also provides fireball (incl. towers) and poison ammo.
6 months ago
0.14 - 0.16
4945

EMP Biters

Think the enemies are too easy? Well, now they just might disable your defenses with an EMP blast!
11 months ago
0.13 - 0.16
3624

Global Warming

by Mylon
Pollution will cause sea level rise and desertification. Be careful that your factory does not destroy the entire planet.
1 year, 1 month ago
0.14 - 0.16
3428

MoreBiters

Adds more variety to biters.
8 months ago
0.16
3391

Will-o'-the-Wisps updated

by mk-fg
A glowing enigmatic life form was found to inhabit alien forests at night. Based on the original mod by Betep3akata, updated to work with 0.16.x. Singleplayer only.
3 months ago
0.16
2414

Zombie Land

Turns the world into a land of zombies. Where the monsters are now harder to kill, require less pollution to attack, and never stop pursing you!!
1 year, 1 month ago
0.15.40 - 0.16
2384

Worm Attack!

by wodzu93
Adds Behemoth and Colossal worms in the late game. These worms can burrow and dig to your base, then attack from beneath.
4 months ago
0.15 - 0.16
2315

Big-Monsters

Be prepared for the big monsters from this planet!
6 months ago
0.16
2120

Alien Space Science

by hanes
Adds alien artifacts back in to the game. Get artifacts from destroying spawners and worms and craft them into Space science packs. Updated to 0.16 and edited by fishycat.
1 year, 1 month ago
0.16
1884

Pitch Black

Ever seen the movie "Pitch Black"? If you're having trouble surviving contact [email protected] Lastly, keep an eye on warning messages and your pollution output. Updated and maintained by me (Choumiko) until Reapa reappears
1 year, 1 month ago
0.15 - 0.16
1714

Nightfall

by Yehn
"They mostly come at night. Mostly." -- Biters in polluted areas become more aggressive at night.
1 year, 10 days ago
0.16
1635

Research Causes Evolution

by H8UL
Replaces the vanilla enemy evolution mechanic: unlocking technologies now increases biter evolution!
2 months ago
0.15 - 0.16
1452