Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses non-homing blockable biter projectiles. Adds new Enemies (disabled by default). Difficulty setting in mod options menu.
Adds new Enemies to the game. 5 new biters and 5 new spitters, each with their own unique strengths and weaknesses. If you want a more of a challenge than what Vanilla can offer you... Compatible with Rampant and Bob's. Recommended to use with NE Buildings
Burrowing worms! Fend off a digging menace that wants to devour your factory.
Adds catastrophic events and other disasters to the game! (underground alien invasion, Biterzilla, frenzy, etc...)
Grow your own Alien eggs, to spawn Aliens where you want.
Ever seen the movie "Pitch Black"? If you're having trouble surviving contact Vin_Diesel@PitchBlackSupport.com. Lastly, keep an eye on warning messages and your pollution output. Updated and maintained by me (Choumiko) until Reapa reappears
Replaces the vanilla enemy evolution mechanic: unlocking technologies now increases biter evolution!
A glowing and moderately aggressive life form was found in the alien world as soon as night came.
영화"피치블랙(에이리언 2020)"을 보신적이 있습니까? 시스템 버그 리포트는 Vin_Diesel@PitchBlackSupport.com으로 연락주세요. 게임 플레이 시 공해와 경고 메세지를 확인 하시는게 중요합니다. 새로운 버전이 나올 때 마다 한국어로 번역합니다. 문제가 발생하면 Xagros또는 Choumiko로 문의주세요.
This mod allows behemoth spitters to spit small nuclear warheads. Good luck.
This mod limits up the biter evolution depending on your technological level. It is compliant with other mods and should work in multiplayer as well. Based off the Scaled Evolution mode by Telemak