Found 45 mods

Bob's Enemies

Adds a few harder enemies.
1 year, 1 month ago
0.13 - 0.16
268413

Rampant

by Veden
Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses non-homing blockable biter projectiles. Adds new Enemies (disabled by default). Can completely replace the vanilla AI. Difficulty setting in mod options menu.
3 months ago
0.13 - 0.16
81056

Natural Evolution Enemies

All things Alien! Adds new Enemies and updates to Biter/Spitters Spawners. If you want a more of a challenge than what Vinalla can offer you... Part of the N.E. Mods, but can be used as Standalone. Please visit home page for more details.
7 days ago
0.14 - 0.16
59829

Alien Loot Economy

Biters now drop alien ore, which can be smelted into alien metal, which is the ingredient for alien items that are better than their vanilla counterparts. Also introduces Hyper-Modules which level up after killing a lot of Biters. The mod is compatible with Bobs Enemies, Rampant and Natural Evolution Enemies.
2 days ago
0.14 - 0.16
15711

Swarm

Beware the swarm! This mod makes larger biters, spitters, and spawners spawn multiple smaller enemies on death. Now, for instance, killing a medium biter means you have to deal with the small biters that spawn from the medium corpse.
1 year, 18 days ago
0.13 - 0.16
10050

Armageddon (nice little disasters)

Adds catastrophic events and other disasters to the game! (underground alien invasion, Biterzilla, frenzy, etc...)
9 months ago
0.13 - 0.16
8777

Toggle Peaceful Mode

by Cerbrus
Allows you to toggle peaceful mode at will
1 year, 14 days ago
0.14 - 0.16
7022

Alien Eggs (grow and spawn aliens where you want)

Grow your own Alien eggs, to spawn Aliens where you want.
10 months ago
0.13 - 0.16
6923

Necromant

by Sacredd
You want killing enemies become more usefull and get some more usefull stuff in this game? Then this mod is for you. Adds enemy drops and exploitation of their corpses. Also provides fireball (incl. towers) and poison ammo.
5 months ago
0.14 - 0.16
4827

EMP Biters

Think the enemies are too easy? Well, now they just might disable your defenses with an EMP blast!
10 months ago
0.13 - 0.16
3595

Global Warming

by Mylon
Pollution will cause sea level rise and desertification. Be careful that your factory does not destroy the entire planet.
1 year, 9 days ago
0.14 - 0.16
3377

MoreBiters

Adds more variety to biters.
7 months ago
0.16
3290

Will-o'-the-Wisps updated

by mk-fg
A glowing enigmatic life form was found to inhabit alien forests at night. Based on the original mod by Betep3akata, updated to work with 0.16.x.
2 months ago
0.16
2338

Worm Attack!

by wodzu93
Adds Behemoth and Colossal worms in the late game. These worms can burrow and dig to your base, then attack from beneath.
4 months ago
0.15 - 0.16
2269

Zombie Land

Turns the world into a land of zombies. Where the monsters are now harder to kill, require less pollution to attack, and never stop pursing you!!
1 year, 13 days ago
0.15.40 - 0.16
2255

Big-Monsters

Be prepared for the big monsters from this planet!
5 months ago
0.16
2022

Alien Space Science

by hanes
Adds alien artifacts back in to the game. Get artifacts from destroying spawners and worms and craft them into Space science packs. Updated to 0.16 and edited by fishycat.
1 year, 1 month ago
0.16
1792

Pitch Black

Ever seen the movie "Pitch Black"? If you're having trouble surviving contact [email protected] Lastly, keep an eye on warning messages and your pollution output. Updated and maintained by me (Choumiko) until Reapa reappears
1 year, 8 days ago
0.15 - 0.16
1696

Nightfall

by Yehn
"They mostly come at night. Mostly." -- Biters in polluted areas become more aggressive at night.
11 months ago
0.16
1573

Research Causes Evolution

by H8UL
Replaces the vanilla enemy evolution mechanic: unlocking technologies now increases biter evolution!
a month ago
0.15 - 0.16
1382