Recently updated mods

Schall Endgame Evolution

Adds GUI to display evolution factor and monitor alien spawn rates. Adds progressively higher tiers of aliens (configurable) at very-late game, bringing some real challenge! (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)

a month ago
0.16 - 1.0

Worm Attack!

by wodzu93

Burrowing worms! Fend off a digging menace that wants to devour your factory.

2 months ago
0.15 - 1.0

Alien Loot Economy

Biters now drop alien ore, which can be smelted into alien metal, which is the ingredient for alien items that are better than their vanilla counterparts. Also introduces Hyper-Modules which level up after killing a lot of Biters. The mod is compatible with Bobs Enemies, Rampant and Natural Evolution Enemies.

2 months ago
0.16 - 1.0

Worm Artillery

EN: Two can play this game. Worms are now the aliens artillery and turret unit. You can disable that behavior in the mod settings. DE: Zwei können dieses Spiel spieln. Würme agieren jetzt auch als die Artillerie Einheit der Aliens. Du kannst dieses Verhalten in den Mod-Einstellungen verändern.

2 months ago

Schall Alien Loot

Dead aliens are now good aliens! Aliens will pay for your base defense! On their death, they bring back the 0.14 alien artifact. They also drop alien ores as loots, which can be morphed into ordinary ores like iron ore. Also adds alien science pack that can be used for research in other tech mods. Well-suited for combat-heavy, no-mining scenarios. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español, and 26 Partial)

2 months ago
0.16 - 1.0

Truce Mod

This mod initally activates peaceful mode which makes enemies friendly to you. They may only attack when the timer has reached zero, or if you get too close to them. However, enemies will still get affected (evolve) by pollution as normal. Features: * 6-digit timer on top left corner showing time left until end of peaceful mode (Time is set in options). * Flashing timer/warning sound before timer hits zero (Time is set in options). * Peaceful mode will immediately be cancelled if a player gets too close to the enemy. * Works on saved games (As long as the playtime doesn't exceed the set timer) This mod is great if you want to play on hard difficulty level but want time to prepare yourself before getting attacked. Or simply, if you want a challenge to see if you have the skills to prepare yourself quick enough before the time runs out and the enemy destroys you. Don't hesitate to give me your feedback on existing features or new features/improvements!

2 months ago

Armoured Biters

by CybranM

Adds a new type of enemy to the game called "Snappers" with custom sprites and animations. They're heavily armoured but slower than regular biters. This mod is compatible with most other mods.

2 months ago
0.17 - 1.0

Will-o'-the-Wisps updated (2)

by Pi-C

A glowing enigmatic life form was found to inhabit alien forests at night. Based on the update by mk-fg to the original mod by Betep3akata.

2 months ago
0.18 - 1.0

Eye for an Eye fixed

An attempt to mitigate the 'all or nothing' affect of biters breaching your walls. Biters which damage a structure will take damage.

3 months ago
0.17 - 1.0

5Dim's mod - Enemies

by McGuten

Add a lot of new enemies, make the game more harder

3 months ago

Galindell World fixed


A fix for Galindell's mod until it is updated; "Life is Factorio. 12 factions are fighting for the planet. 4 aliens, 4 human, 4 robotic."

3 months ago

I speak for the trees!

by sparr

Sometimes spawns a biter when a tree is destroyed.

3 months ago
0.16 - 0.18

Hive Mind

by Klonan

Take control of the biters and lead them to victory against the invading engineers.

3 months ago
0.17 - 0.18

Rampant Fixes

by zero318

Fixes the sprite size bug preventing Rampant 0.18.16 from loading with new enemies enabled and attempts to add basic support for the Scarabs/Psykers from Angel's Exploration. WARNING This mod uses the sethook function from the lua debug library, so it won't be compatibile with any other mods using debug hooks.

3 months ago


RAMPANT mod with custom config ! you better go there

3 months ago

Natural Evolution Enemies

Adds new Enemies to the game. 5 new biters and 5 new spitters, each with their own unique strengths and weaknesses. If you want a more of a challenge than what Vanilla can offer you... Compatible with Rampant and Bob's. Recommended to use with NE Buildings

3 months ago
0.14 - 0.18

Alien Loot Revisited

Reworked version of the 'Alien Loot Economy' mod, using new textures, icons and rebalanced items.

4 months ago


by Reika

Allows the biter/spitter spawn ratio to be modified.

6 months ago
0.15 - 0.18


Creepers gonna creep. Now with more burnination.

6 months ago