Adds turrets using the graphics made available by this mod: https://mods.factorio.com/mod/rp-turrets . I had nothing to do with the making of these new sprites, I'm just using them in accordance with the wishes of the guy that released them. This mod is an extension of my previous turret mod (Zane's Car Turret) and is still quite experimental. Adds 2 new turrets, the Baby turret and the Sniper turret. More will follow as I plan to, eventually, implement each turret graphic from the art pack dependency. Once again, there is Krastorio 2 support. These turrets really pop off when you have the More Realistic Weapons setting from Krastorio 2 enabled as it turns the Baby and Sniper turrets into anti-materiel turrets Adds an anti-materiel ammo specifically for use in the turrets to avoid friendly fire. Feel free to leave feedback, especially if the new turret sounds are too loud or quiet, or the turrets are too cheap or costly or other balancing issues.
Adds a defensive tower using the car's gun. Slow shooting and easily destroyed, but cheap, it is meant for early defense (no research required :D). Adds a later game Gatling Turret with extra high fire rate and some range boost over the standard gun turret of the base game. Has support for low resolution and high resolution graphics since all the graphics come from the base game. Also has support for Krastorio 2, wherein my turrets have buffed range to match the Krastorio 2 Gun Turret and are affected by the new damage and fire rate research options.