Mod Mash Splinter for Valkyries, Combat Bots from roboports. You can now build construction robots that double as defense drones. These drones operate with hit and run tactics, move in fast take their shots and move out.
Build long ranged lights that track enemies from a distance! Searchlights are non-damaging, electric-powered turrets requiring Optics technology.
Defenses for 5dim's mod Add 2 new laser turret, 2 new gun turret, new tesla turret, new tiers of walls, gates and new radars This mod include: - All tiered turrets - Tiered radars - Tiered walls and gates
Forked from Turret-Shields by OwnlyMe. Cleaned up the code, removed a lot of options, internal tweaks to how power and damage affect the shield. Lightweight scripted shields with power consumption (configurable or researchable)
Adds turrets using the graphics made available by this mod: https://mods.factorio.com/mod/rp-turrets . I had nothing to do with the making of these new sprites, I'm just using them in accordance with the wishes of the guy that released them. This mod is an extension of my previous turret mod (Zane's Car Turret) and is still quite experimental. Adds 2 new turrets, the Baby turret and the Sniper turret. More will follow as I plan to, eventually, implement each turret graphic from the art pack dependency. Once again, there is Krastorio 2 support. These turrets really pop off when you have the More Realistic Weapons setting from Krastorio 2 enabled as it turns the Baby and Sniper turrets into anti-materiel turrets Adds an anti-materiel ammo specifically for use in the turrets to avoid friendly fire. Feel free to leave feedback, especially if the new turret sounds are too loud or quiet, or the turrets are too cheap or costly or other balancing issues.
Adds 8 (15 counting variations) new turrets for dealing with alien menace, as well as other military-related items. Good compliment to mods that add new biter types, like Rampant or Natural Evolution.
Adds a defensive tower using the car's gun. Slow shooting and easily destroyed, but cheap, it is meant for early defense (no research required :D). Adds a later game Gatling Turret with extra high fire rate and some range boost over the standard gun turret of the base game. Has support for low resolution and high resolution graphics since all the graphics come from the base game. Also has support for Krastorio 2, wherein my turrets have buffed range to match the Krastorio 2 Gun Turret and are affected by the new damage and fire rate research options.
Adds a combat roboport that deploys regular combat robots for automated defence.
A scanning radar that sweeps an arc. Control radius, speed, direction, and more with signals.
Medium-range base defense, available as an in-between until you unlock artillery. Please alert me of any issue! (@Volvary on the Factorio discord)
Big Brother - Research radar upgrades in amplification, efficiency, and surveillance capabilities. Create the ultimate surveillance state.
Port to 1.1.x of Malcolm Cooks' AdvancedRadar mod. Radar with greater range, speed, and power consumption.