Recently updated mods

King's Turret Shields

by Kingdud

Forked from Turret-Shields by OwnlyMe. Cleaned up the code, removed a lot of options, internal tweaks to how power and damage affect the shield. Lightweight scripted shields with power consumption (configurable or researchable)

a day ago

Turret Range Buff

Increases the range of turrets so that perimeter defenses are easier, or you can configure the range to any value you like.

4 days ago
0.16 - 0.18

Howitzer Cannon

by Volvary

Medium-range base defense, available as an in-between until you unlock artillery. Please alert me of any issue! (@Volvary on the Factorio discord)

11 days ago
0.17 - 1.0

Big Brother

Big Brother - Research radar upgrades in amplification, efficiency, and surveillance capabilities. Create the ultimate surveillance state.

17 days ago
0.13 - 1.0

K2 Turrets

by Krastor

This mod adds three large and powerful turrets and one small building that acts like a radar and opens up a small section of the map without scanning far sectors, but at the same time consumes a small amount of energy.

17 days ago
0.18 - 1.0

Modular Turrets

by wodzu93

Adds 8 (15 counting variations) new turrets for dealing with alien menace, as well as other military-related items. Good compliment to mods that add new biter types, like Rampant or Natural Evolution.

20 days ago
0.15 - 1.0

Baron Turrets

by wasmoo

Adds three new turrets that compliment each other for an ideal defense

22 days ago

Gatling Pulse Laser

by Kingdud

A laser defense turret viable for behemoth biters and spitters.

23 days ago
0.17 - 1.0

Water Turret

by Pi-C

An early game water thrower that does minimal damage but slows down the enemies. You can use steam for extra damage.

28 days ago
0.17 - 0.18

Force Fields

Adds multiple types of electric powered, self healing walls to keep the biters out.

a month ago
0.16 - 0.18

Hardened pipes

by Pi-C

Hardened pipes are expensive, and it requires some know-how to make them. However, they come with strong resistances and are ideal for use at the front-line. If biters or spitters always destroy the pipes that supply your flamethrower or water turrets, you should consider replacing them with hardened pipes!

a month ago
0.17 - 1.0

Alien Walls

by vedrit

Humanity has made many great advances, but still looks to nature for inspiration. Thanks to users ThaPear, ratchetfreak, and Klonan for help on module healing. Thanks to fishycat for updating to 0.15. Thanks to ThaPear and TheBrain0110 for upgradable wall HP. Great work!

a month ago
0.16 - 1.0

Combat by Samuel + minus

by Pi-C

"Sniper and shotgun Turrets, Uranium shotgun ammo, a Sniper Gun, and more to come …" Sometimes, less is more! This mod adds options to "Combat by Samuel" that enable you to reduce range, damage modifier, maximum health, and resistances of sniper and shotgun turrets. This mod now includes the (updated) code from "Combat by Samuel" so you can continue playing with sniper turrets etc. in Factorio 0.18. I will revert this change once "Combat by Samuel" has been updated!

a month ago
0.17 - 1.0

Combat Roboports

Adds a new roboport that automatically deploys combat robots.

a month ago
0.17 - 1.0

Shotgun Turret

Adds a Shotgun turret

a month ago

Combat Robot Automation

Adds a combat roboport that deploys regular combat robots for automated defence.

a month ago

Endgame Combat

by Reika

Adds more powerful late and endgame combat capability to keep up with powerful enemies and huge biter bases.

a month ago
0.15 - 0.18

Schall Ammo Turrets

Adds turrets covering most existing ammo. Currently includes: minigun turret, sniper turret, rocket turret, autocannon turret, cannon turrets, flamethrower turret - propane gas. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)

a month ago
0.16 - 0.18


Electrically powered walls.

a month ago
0.16 - 0.18

Big Laser Turret

Adds a Big Laser Turret

2 months ago
0.17 - 0.18
Found 49 mods