Allows sending of signals from anywhere to anywhere, even between planets. Unlimited distances. No surface restrictions.
Have power consumption and power production as signals in your circuit network, with capabilities to measure the electric network statistics up to about 1.8 × 10^308 watts. Additional envelope signals for maximal projected electric production/consumption are also provided. We use the electric network id for accounting of all calculated values within each electric network
Have accumulators actual and total charge as signals in your circuit network, with capabilities to measure capacities up to about 1.8 × 10^308 joules. We use the electric network id for accounting of all calculated values within each electric network
Have you ever been angry that you lose tons of red and green wires when redesigning your circuits? Here is the solution!
An arithmetic combinator that performs stack size multiplication/division/rounding on item signals. Features signal inversion and output display, compatible with Picker Dollies and Nullius.
Customize circuit network component recipes and tech for Bob's Electronics mod. For early circuitry or even hardcore endgame combinators.
This is a mod for next level reliability engineering. Build dashboards for your factory in Datadog or get woken up by PagerDuty when incidents occur!
Adds Lua-programmable circuit network combinator. Based on Sandboxed LuaCombinator and LuaCombinator2 mods. Probably won't work in multiplayer games.
A very intelligent combinator that allows you to activate circuits around your base by telling it to!
Adds a selection tool to disconnect circuit network connections of selected entities
Adds a new type of Constant Combinator to the game. It provides a custom GUI to manage LTN signals.
Generates a graphviz diagram for the selected combinator circuits.
Adds a combinator reading ghost requests from the logistic network it's placed in.