Adds a combinator reading ghost requests from the logistic network it's placed in.
Adds Lua-programmable circuit network combinator. Based on Sandboxed LuaCombinator and LuaCombinator2 mods. Probably won't work in multiplayer games.
Adds a new type of Constant Combinator to the game. It provides a custom GUI to manage LTN signals.
Allows sending of signals from anywhere to anywhere, even between planets. Unlimited distances. No surface restrictions.
Have power consumption and power production as signals in your circuit network, with capabilities to measure the electric network statistics up to about 1.8 × 10^308 watts. Additional envelope signals for maximal projected electric production/consumption are also provided. We use the electric network id for accounting of all calculated values within each electric network
Customize circuit network component recipes and tech for Bob's Electronics mod. For early circuitry or even hardcore endgame combinators.
A very intelligent combinator that allows you to activate circuits around your base by telling it to!
Generates a graphviz diagram for the selected combinator circuits.
Control Technology - Allows you to monitor and control your factory. Monitor your factory using Smart Displays. There are seven types: SD1020 - 2 digit display with Icon. SD1030 - 3 digit display. SD1040 - 4 digit display with Icon. SD1050 - 5 digit display. SD1060 - 6 digit display with Icon. SD1070 - 7 digit display. SD1080 - 8 digit display with Icon.
Allows copying of signals from a power pole to a Constant Combinator, effectively snapshotting the values.
Adds a combinator that reads inventories, fuel and equipment grid of locomotives, wagons, cars, furnaces, assemblers, roboports, rocket silos and reactors.
Adds more virtual signals, which can be used for large-scale circuit calculations, map chart tags, station icons and blueprint icons. Currently includes: number signals, colour signals, greek letter signals, mathematical signals, arrow signals, map icon signals. (Locale: English, Deutsch, æ£é«”䏿–‡, Português Brasileiro)
Adds sounds/tones & vocals from C&C RedAlert to play with programmable speakers.
Display LTN's Provider and Requester contents for specific Network ID's as combinator output.
Adds many useful combinators that do various things! some simplify combinator logic whilst others add new functionality!
Program circuit network logic using FAL, a Factorio Assembly Language. Has FAL's in-game compact wiki with a pdf reference file. Author: Luke Perkin. Modified by ZwerOxotnik and by contributors. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
A combinator that lets you target places on the map with your artillery via the circuit network. X and Y to set the relative position. It's the absolute position if signal A > 0. Send an 'Artillery Remote' signal to order your artillery to shoot.
Adds in three selectable sounds from Tiberian Sun, Red Alert and the older Command and Conquer titles to play with programmable speakers when your power supply cannot keep up with demands or shuts down. This was originally Jewel724's mod! I simply patched it to version 0.16 of Factorio, texts are corrected and de added.