Allows sending of signals from anywhere to anywhere, even between planets. Unlimited distances. No surface restrictions.
Display LTN's Provider and Requester contents for specific Network ID's as combinator output.
Adds a combinator that reads inventories, fuel and equipment grid of locomotives, wagons, cars, furnaces, assemblers, roboports, rocket silos and reactors.
Adds a new type of Constant Combinator to the game. It provides a custom GUI to manage LTN signals.
Adds many useful combinators that do various things! some simplify combinator logic whilst others add new functionality!
Another version of the nixie tubes, less features, less UPS drops.
DO NOT have LTN Combinator installed. Fixed for Factorio version 0.18.27 and above. Adds a new type of Constant Combinators to the game. They come with a custom GUI to ease the control of LTN signals. Original by Dockmeister.
Adds Lua-programmable circuit network combinator. Based on Sandboxed LuaCombinator and LuaCombinator2 mods. Probably won't work in multiplayer games.
Adds a combinator reading ghost requests from the logistic network it's placed in.
Have power consumption and power production as signals in your circuit network, with capabilities to measure the electric network statistics up to about 1.8 × 10^308 watts. Additional envelope signals for maximal projected electric production/consumption are also provided. We use the electric network id for accounting of all calculated values within each electric network
Customize circuit network component recipes and tech for Bob's Electronics mod. For early circuitry or even hardcore endgame combinators.
Replace the vanilla lamp graphics for higher contrast signal display. Vehicles no longer collide with lamps, so safe to drive over them! Also allows configuration on colour signals, including their priority. (Locale: English, Deutsch, æ£é«”䏿–‡, ç®€ä½“ä¸æ–‡, Português Brasileiro)
Allows you to track any circuit signals in the player HUD / UI. Awesome for storage monitoring, robotics network, production flow, alerts, debugging circuit networks or power monitoring! This is a continuation of the Circuit HUD mod with many new features and can be safely installed in existing save files!
This mod adds on/off switch button for sending a single circuit network signal. Mod settings allow to either toggle On/Off state by left-click and access inventory via hotkey, or to work like a regular constant combinator.
With the circuit network already being annoying as is, no one wants to have to pay for thousands of wires! Not to mention, blueprints give you the wires for free, so this mod makes the red and green wires free, and is compatible with nearly any mod that alters those wires. I'll add compatibility to other modded wires too if someone ever makes any other color wires.
Adds sounds/tones & vocals from C&C RedAlert to play with programmable speakers.
Adds more virtual signals, which can be used for large-scale circuit calculations, map chart tags, station icons and blueprint icons. Currently includes: number signals, colour signals, greek letter signals, mathematical signals, arrow signals, map icon signals. (Locale: English, Deutsch, æ£é«”䏿–‡, Português Brasileiro)