Found 176 mods

My Quick Start

by nm9311
Simple almost minimalistic Quick Start Mod: Start with one of 9 startup kits (Empty, Default, Default-militant,Tiny, Small, Medium, Big, Huge or CUSTOM) to improve or decrease your Factorio experience. The kit can be selected in the mod config settings. You can also choose to put items from kit to your quickbar.
3 hours ago
0.17 - 0.18
2104

Nukular Fuel

by civvi
Nukular. Das Wort heißt: Nukular.
2 days ago
0.17 - 0.18
238

PlacePump

by RiqeZ
Able to Place the Pump anywhere.
3 days ago
0.18
13

Arc Reactor

Become Tony Stark and build an arc reactor from scraps. Provides 250 kw.
5 days ago
0.17 - 0.18
958

Combined Module

Adds a 2 new overpowered, unbalanced modules which are combinations of vanilla ones.
5 days ago
0.16 - 0.18
2255

Start with 120 U-235

Start with 120 U-235 so you can have a greedy Kovarex enrichment process.
5 days ago
0.16 - 0.18
743

Universal Quickstart Bots and Equipment

by Caxx
This is an addon mod for Universal Quickstart Mod where the players is given the possibility to start with logistics bots, and also armour and personal equipment. This was earlier a part of the Universal Quickstart Mod, but due to the increasing amount of options in the mod setting menu this is now a stand alone mod.
5 days ago
0.17 - 0.18
2540

Editor Extensions

Extends the map editor with new features and tools, makes tweaks to it to facilitate easier sandbox play, and adds items and entities to assist with testing factories. The successor to Infinity Mode, which was inspired by Creative Mode.
5 days ago
0.18
989

Bonus-technology

by badway
Adds bonuses to the character after learning technologies such as health, inventory size, crafting speed, movement speed, productivity mining, productivity of laboratories, increase the detection of resources by the player, the search range, the ability to select, throw, build, mine at a greater distance etc. It has flexible settings.
6 days ago
0.17 - 0.18
3809

Creative Mod

by jodli
Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...
6 days ago
0.17 - 0.18
63290

Fantario trash chest

This chest destroying anything in inside. Only for Fantario.
10 days ago
0.18
20

Void Chest +

by Optera
Repurposed infinity chest instantly destroying anything placed inside as UPS friendly as possible. Can't be used to generate items.
11 days ago
0.15 - 0.18
33872

Cool mod for cool dudes with cool cars and cool pipes

by SYPIAC
This mod adds in fire resistant pipes which are cool.
12 days ago
0.17
11

Schall Starting Inventory

Adjustable starting inventory. Options on types and amount of weapons, ammo, armour, vehicles, bots, mining drills, furnaces, assembling machines, oil refineries, nuclear reactors, and many more. Designed for accelerated start: from skipping manual production, burner age, up to giving the most advanced items. Support items of Schall mod series. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
13 days ago
0.17 - 0.18
3286

Creative Chests

Creative Chests are chests with unlimited amount of items. They can also destroy your items. Use it for blueprints with perfect ratio, but not for the game.
14 days ago
0.15 - 0.18
13824

Item borrowing

by Jorn86
Allows you to 'borrow' items using a console command. Repaying loans might be added in a later version.
14 days ago
0.18
14

Item Teleportation - Instant take itens between the logistic chest

NEED ROBOPORTS. Your logistic robots are so fast that take your itens between the logistic chest like a teleportation.
15 days ago
0.16 - 0.18
2479

Start Equipment OP

by w13z
Enjoy to use my first mod :). Begin the game with construction bots so you may concern yourself more with the design than construction of your base. Now includes a few user configurable startup options, and support for v0.18.
16 days ago
0.17 - 0.18
221

Invulnerable Rails and Poles [Continued]

by Kingdud
Big Electric Poles and Railtrack are invulnerable, and ignored by biters. This mod can be safely removed, but the invulnerability will remain on any entity unless you remove and rebuild it. Originally by Ranakastrasz. Updated for .17
17 days ago
0.17 - 0.18
1854

Configurable quick start

by Jorn86
Allows configurable starting equipment, anything from equipment and bots to steam engines and miners
18 days ago
0.17 - 0.18
6891