Found 109 mods

Schall Starting Tech

Adjustable starting technology levels. Options on unlock all tech as researched, exclude sapce science techs, infinite tech individual levels, and more. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
6 hours ago
0.16 - 0.17
3111

Schall Starting Inventory

Adjustable starting inventory. Options on types and amount of weapons, ammo, armour, vehicles, bots, mining drills, furnaces, assembling machines, oil refineries, nuclear reactors, and many more. Designed for accelerated start: from skipping manual production, burner age, up to giving the most advanced items. Support items of Schall mod series. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
6 hours ago
0.17
1698

Region Cloner

by mulark
Clones entire regions of the map including cars and trains, for benchmarking purposes. Copies inventory contents, train schedules, circuit networks, and more!
7 days ago
0.16 - 0.17
461

Infinity Mode

NOTE: THIS MOD WILL BE DEPRECATED AND REPLACED WITH A NEW "EDITOR EXTENSIONS" MOD WHEN FACTORIO 0.18 RELEASES. Inspired by the antiquated Creative Mode mod, Infinity Mode grants access to various items and cheats to make testing easier. Generate or destroy infinite items and fluids, use energy-free and hyperquick versions of many vanilla entities, modify personal, force, surface, and game settings, and more! Users of the Creative Mode mod will note vastly improved performance, streamlined tools, and additional features in comparison.
28 days ago
0.17
9041

Infinite Resources

Makes all resources infinite.
30 days ago
0.17
10561

Configurable quick start

by Jorn86
Allows configurable starting equipment, anything from equipment and bots to steam engines and miners
a month ago
0.17
2982

No Electricity

Electricity isn't needed. Burner entities optional too.
a month ago
0.17
537

Ingos Advanced Start

by Ingo
Start with a special starter armor, which offers no protection, but includes exosceletons, robo ports, a fusion reactor and batteries. You also get 100 special (fast) starter construction bots and a few other basic starter items.
a month ago
0.17 - 0.17.35
3486

Beacon Fix 16.23

Before the 16.23 update, modded beacons with productivity modules would effect machines they weren't supposed to. Some people thought this was a bug (even though you would need to use cheats for the beacons to accept the module in the first place). Others thought this was a nice work around to use productivity on machines that normally wouldn't allow them. And the 3rd group didn't see this as cheating at all, but a clever way to get around the limitations.
a month ago
0.16 - 0.17
943

FastLazyBastard

For very lazy bastards.
a month ago
0.16 - 0.17
1559

Basic Bot Cheats

This mod makes working with bots easier from the start.
a month ago
0.16 - 0.17
771

Arc Reactor

Become Tony Stark and build an arc reactor from scraps. Provides 250 kw.
a month ago
0.17
613

Creative World Plus

by mulark
Sets the entire world to refined concrete. Uses a more performant way to set the tiles. Removes annoying rocks, fish, and decorations (optional).
2 months ago
0.16 - 0.17
2524

Cursix Tech

by Cursix
Adds technology that is just insane...
2 months ago
0.16 - 0.17
1154

SkipResearch

by PakL
A mod for Factorio that lets you skip researching. Just start a research and it finishes automatically.
2 months ago
0.14 - 0.17
3684

Combined Module

Adds a 2 new overpowered, unbalanced modules which are combinations of vanilla ones.
2 months ago
0.16 - 0.17
2012

无中生有(Art's Out of thin air)(娱乐作弊性质(Entertainment cheat nature))

by aspd199
通过向传送带发送信号,传送带表面将产生与信号传送器相同的物品。! 在传送带的出口放置常量运算器,能让传送带表面的物品消失! By sending a signal to the conveyor, the conveyor surface will produce the same item as the signal transmitter! Place a constant-combinator at the exit of the belt to let the surface item of the conveyor disappear!
2 months ago
0.16 - 0.17
4459

Easy Start by DM

by dawmat
work in progress (...)
2 months ago
0.16 - 0.17
361

Inserters Dont Need Power

Like the Loaders, inserters don't use any power.
3 months ago
0.17
397

Early logistics system

by Jorn86
Removes the Utility science pack requirement from Logistics research, allowing access to it earlier in the game
3 months ago
0.17
472