Found 85 mods

Universal Quickstart Belts and Machines

by Caxx
This mod is intended to be a universal quickstart mod, since I find it annoying to have to switch between the different quickstart mods whenever I want to start a new game with different mod combinations. My plan for this mod is to include many of the major mods out there, and make it as adaptable as possible.
a day ago

Configurable quick start

by Jorn86
Allows configurable starting equipment, anything from equipment and bots to steam engines and miners
a day ago

TJ's Quick Start

At starting, we can get some items from Player's Shipwreck. And, we skip first steps as few minutes.
4 days ago

Region Cloner

by mulark
Clones entire regions of the map including cars and trains, for benchmarking purposes. Copies inventory contents, train schedules, circuit networks, and more!
5 days ago
0.16 - 0.17

Universal Quickstart Bots and Equipment

by Caxx
This is an addon mod for Universal Quickstart Mod where the players is given the possibility to start with logistics bots, and also armour and personal equipment. This was earlier a part of the Universal Quickstart Mod, but due to the increasing amount of options in the mod setting menu this is now a stand alone mod.
5 days ago

My Quick Start

by nm9311
Simple minimalistic Quick Start Mod: Start with one of 7 startup kits (Empty, Default, Tiny, Small, Medium, Big, Huge) to improve or decrease your Factorio experience. The kit can be selected in the mod config settings (Settings/Mod settings/Startup). You can also choose to put items from kit to your quickbar.
7 days ago

Testing resources

Cheaty/Testing recipes for raw resource duplication intended for mod testing and base design.
7 days ago
0.15.0 - 0.17.0

Creative Chests

Creative Chests are chests with unlimited amount of items. They can also destroy your items. Use it for blueprints with perfect ratio, but not for the game.
10 days ago
0.15 - 0.17

Indestructible Wall

A expensive wall and gate that are indestructible.
18 days ago

Ingos Advanced Start

by Ingo
Start with a special starter armor, which offers no protection, but includes exosceletons, robo ports, a fusion reactor and batteries. You also get 100 special (fast) starter construction bots and a few other basic starter items.
19 days ago
0.17 - 0.17.35

Creative Mod

by jodli
Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...
22 days ago

1K Bullets Turret

When you put the turret on the ground, it comes with 1K bullets. Now works on any modded Ammo Turret too, like bob warfare. You can choose to enable: Reload all your turrets with one-click.
24 days ago
0.16 - 0.17

Superman - Almost Invincible Player

Health from 250 to 25.000, Healing per tick from 0.15 to 1.00, Inventory from 60 to 600, Build/Drop/Reach distance from 6 to 60, Enter vehicle distance from 3 to 10, You bleed blue, Running from 0.15 to 1.00, Mining speed from 0.01 to 1
24 days ago
0.16 - 0.17

No Collision - Walk everywhere

You walk everywhere.
24 days ago
0.16 - 0.17

Quick Charge Personal Bots [Continued]

by Kingdud
This mod adds quick recharging for personal bots, removing the need to 'mine' your bots to collect and recharge them quickly. It increases the recharge rate of bots from 1MW to 100MW, and charges the personal robotports energy buffer from the 'aether' (it will no longer drain your solar panel/fusion reactor equipment or batteries). This could be considered cheating, as your personal bots recharge for free, however manually mining your bots when they need to charge does the same thing... Originally by djungelorm, updated for .17
24 days ago


by mkaito
A starter kit that provides a configurable amount of nanobots, meant to be used in conjunction with other starter kits that provide other items.
24 days ago
0.15 - 0.17

Spawn Belt

Create spawn & void belts to test throughput
25 days ago
0.13.1 - 0.17

Unlimited Resources

Ore patches and oil never empty! This mod keeps the values high instead of setting it to infinite and supports settings.
25 days ago
0.14 - 0.17

Psionic Capsules

Special capsules make enemy biters not more friendly to another enemy biters
29 days ago

Resource Patch

This mod allows to spawn resource patchs easily and avoid messy and time consuming resource gathering
30 days ago
0.16 - 0.17