Recently updated mods

Skip first hour

I don't bother hand mining/crafting first hour Increased starting equipment to remove hand mining stage of game and jump straight into using trains Hopefully enough items to get a small factory and power station running. Doesn't affect research, you will still need to do all of that. Last update by ZwerOxotnik

19 hours ago
0.15 - 1.1

Nukular Fuel

by civvi

Nukular. Das Wort heißt: Nukular.

9 days ago
0.17 - 1.1

Nice Try, Train

Prevents death by [jerk] trains & wagons.

12 days ago
0.16 - 1.1

Infinite Resources

Makes all resources infinite.

a month ago
0.17 - 1.1

Region Cloner

by mulark

Clones entire regions of the map including cars and trains, for benchmarking purposes. Copies inventory contents, train schedules, circuit networks, and more!

2 months ago
0.16 - 1.1

Cheaper Landfill

You now craft 20 instead of 1 landfill tiles. You no longer have to research Landfill.

2 months ago
0.14.0 - 1.1

My Quick Start

by nm9311

Simple almost minimalistic Quick Start Mod: Start with one of 9 startup kits (Empty, Default, Default-militant,Tiny, Small, Medium, Big, Huge or CUSTOM) to improve or decrease your Factorio experience. The kit can be selected in the mod config settings. You can also choose to put items from kit to your quickbar or to do some research in advance (huge or custom kit). Now you can select what to put in which quickbar slot.

2 months ago
0.17 - 1.1

Slightly Easier Mode

by lorash

This mod makes the gameplay slightly easier. You win by placing a belt.

2 months ago
0.17 - 1.1


by PakL

A mod for Factorio that lets you skip researching. Just start a research and it finishes automatically.

2 months ago
0.14 - 1.1

Cursix Tech

by Cursix

Adds technology that is just insane...

3 months ago
0.16 - 1.1

Maxwell Starting Bots

Start the game with construction bots, a roboport, and some solar panels.

3 months ago
0.17 - 1.1

Unrestricted Productivity Module

No Productivity Module Restrictions here. The Assembling Machines, Chemical Plants and Oil Refinery has more Slots for Modules if you want.

3 months ago
0.16 - 1.1

Free Unlimited Electric Energy

Play a game where you dont have to worry about energy. Add an infinite electric generator, the electric energy interface, available free from the start.

3 months ago
0.16 - 1.1

Efficient Smelting - Full Belts and Full Fluids

Efficient Smelting - Mine less / Less Furnaces / Less Refineries. Instead of 1, get 50. Supports all modded items.

3 months ago
0.16 - 1.1

Initial Main Bus - Quick Start

An initial Bus that you can put on beginning of your factory that generates: 1 belt of coal, 1 belt of stone, 4 belts of iron ore, 4 belts of copper ore and a little energy until it explodes (or forever). Now you can set to get Iron Plates and Copper Plates instead of ores if you want..

3 months ago
0.17 - 1.1

액체따위 (Hand Made)

액체가 포함되어있던 레시피를 확실히 지워줍니다. (You can create recipes that are not hand made by hand. - google translate)

3 months ago
0.16 - 1.1

Creative Mod

by jodli

Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...

3 months ago
0.17 - 1.1

Invulnerable Rails and Poles [Continued]

by Kingdud

Big Electric Poles and Railtrack are invulnerable, and ignored by biters. This mod can be safely removed, but the invulnerability will remain on any entity unless you remove and rebuild it. Originally by Ranakastrasz. Updated for .17

3 months ago
0.17 - 1.1

Console Extended

This mod adds some console commands that can be useful for server admins and modders.

3 months ago
0.16 - 1.1

Biter Hates Concrete

Biters and spitters cannot going to the concrete floor

4 months ago
0.17 - 1.1
Found 113 mods