Found 114 mods

Universal Quickstart Belts and Machines

by Caxx
This mod is intended to be a universal quickstart mod, since I find it annoying to have to switch between the different quickstart mods whenever I want to start a new game with different mod combinations. My plan for this mod is to include many of the major mods out there, and make it as adaptable as possible.
4 days ago
0.17 - 0.18
5532

Creative Chests

Creative Chests are chests with unlimited amount of items. They can also destroy your items. Use it for blueprints with perfect ratio, but not for the game.
7 days ago
0.15 - 0.18
14747

Void Chest +

by Optera
Repurposed infinity chest instantly destroying anything placed inside as UPS friendly as possible. Can't be used to generate items.
9 days ago
0.15 - 0.18
37244

Endless Resources - multiplayer safe

Makes all solid resource deposits yield 100%. Inspired by Philuminati and xxnoobmanxx. Desync-free for version 0.17 and minerals don't have yields above 100%. Runs on game load and exploring chunks. There is now also an 0.18 version as well that you can migrate forward. Permanently changes the amount of ore in every mineral tile to only 1, beware!
10 days ago
0.17 - 0.18
325

Creative Mod

by jodli
Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...
16 days ago
0.17 - 0.18
74221

A creator for resources

This mod adds in recipes to create resources cheaply for testing purpose
17 days ago
0.17 - 0.18
71

Long and Far Reach

Long Reach. It changes the following modifiers allowing you to reach as far as possible in the game without having to run around: Build distance: 1000 Reach distance: 1000 Resource reach distance: 1000 Item drop distance: 1000 Fixed the problems in existing long reach mods by Mooncat and jamesaguilar (and probably others). I will remove when the other authors maintain their mods.
18 days ago
0.15 - 0.18
17931

Universal Quickstart Bots and Equipment

by Caxx
This is an addon mod for Universal Quickstart Mod where the players is given the possibility to start with logistics bots, and also armour and personal equipment. This was earlier a part of the Universal Quickstart Mod, but due to the increasing amount of options in the mod setting menu this is now a stand alone mod.
18 days ago
0.17 - 0.18
3192

DarkModules

by Dark_K1
This mod adds in modules which are adding only positive effects and allows all modules to be used in beacons.
19 days ago
0.17 - 0.18
1245

Bonus-technology

by badway
Adds bonuses to the character after learning technologies such as health, inventory size, crafting speed, movement speed, productivity mining, productivity of laboratories, increase the detection of resources by the player, the search range, the ability to select, throw, build, mine at a greater distance etc. It has flexible settings.
21 days ago
0.17 - 0.18
4976

My Quick Start

by nm9311
Simple almost minimalistic Quick Start Mod: Start with one of 9 startup kits (Empty, Default, Default-militant,Tiny, Small, Medium, Big, Huge or CUSTOM) to improve or decrease your Factorio experience. The kit can be selected in the mod config settings. You can also choose to put items from kit to your quickbar or to do some research in advance (huge or custom kit). Now you can select what to put in which quickbar slot.
22 days ago
0.17 - 0.18
3601

No Stone Bricks for Steel Furnace

Removes stone bricks from the steel furnace recipe.
26 days ago
0.17 - 0.18
269

Nukular Fuel

by civvi
Nukular. Das Wort heißt: Nukular.
a month ago
0.17 - 0.18
284

Arc Reactor

Become Tony Stark and build an arc reactor from scraps. Provides 250 kw.
a month ago
0.17 - 0.18
1199

Combined Module

Adds a 2 new overpowered, unbalanced modules which are combinations of vanilla ones.
a month ago
0.16 - 0.18
2413

Start with 120 U-235

Start with 120 U-235 so you can have a greedy Kovarex enrichment process.
a month ago
0.16 - 0.18
806

Cool mod for cool dudes with cool cars and cool pipes

by SYPIAC
This mod adds in fire resistant pipes which are cool.
a month ago
0.17
22

Schall Starting Inventory

Adjustable starting inventory. Options on types and amount of weapons, ammo, armour, vehicles, bots, mining drills, furnaces, assembling machines, oil refineries, nuclear reactors, and many more. Designed for accelerated start: from skipping manual production, burner age, up to giving the most advanced items. Support items of Schall mod series. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
a month ago
0.17 - 0.18
3861

Item Teleportation - Instant take itens between the logistic chest

NEED ROBOPORTS. Your logistic robots are so fast that take your itens between the logistic chest like a teleportation.
a month ago
0.16 - 0.18
2626

Invulnerable Rails and Poles [Continued]

by Kingdud
Big Electric Poles and Railtrack are invulnerable, and ignored by biters. This mod can be safely removed, but the invulnerability will remain on any entity unless you remove and rebuild it. Originally by Ranakastrasz. Updated for .17
a month ago
0.17 - 0.18
2194