Found 33 mods

Starter Bots

Start new games with construction robots, a car, and extra resources.
a day ago
0.15 - 0.17
2463

Creative Chests

Creative Chests are chests with unlimited amount of items. They can also destroy your items. Use it for blueprints with perfect ratio, but not for the game.
a month ago
0.15 - 0.17
10292

Nanostart

by mkaito
A starter kit that provides a configurable amount of nanobots, meant to be used in conjunction with other starter kits that provide other items.
a month ago
0.15 - 0.17
3839

Spawn Belt

Create spawn & void belts to test throughput
a month ago
0.13.1 - 0.17
10449

Unlimited Resources

Ore patches and oil never empty! This mod keeps the values high instead of setting it to infinite and supports settings.
a month ago
0.14 - 0.17
7700

Void Chest +

by Optera
Repurposed infinity chest instantly destroying anything placed inside as UPS friendly as possible. Can't be used to generate items.
2 months ago
0.15 - 0.17
19749

Cheaper Landfill

You now craft 20 instead of 1 landfill tiles. You no longer have to research Landfill.
3 months ago
0.14.0 - 0.17
16569

Infinite Resources

Stone/Coal/Iron/Copper/Uranium/Oil deposits are infinite and do not deplete. Mining speed is default, despite displayed yield over 100%. Oil extraction is dependant on richness of an oil field as in vanilla, however it will not drop below whatever yield it is found with.
3 months ago
0.15 - 0.17
10061

Long and Far Reach

Long Reach. It changes the following modifiers allowing you to reach as far as possible in the game without having to run around: Build distance: 1000 Reach distance: 1000 Resource reach distance: 1000 Item drop distance: 1000 Fixed the problems in existing long reach mods by Mooncat and jamesaguilar (and probably others). I will remove when the other authors maintain their mods.
3 months ago
0.15 - 0.17
6486

Skip first hour

I cant be bothered with the hand mining/crafting first hour Increased starting equipment to remove hand mining stage of game and jump straight into using trains Hopefully enough items to get a small factory and power station running. Doesn't effect research, you will still need to do all of that.
3 months ago
0.15 - 0.17
18046

Random Mod

This mod adds random items. :3
3 months ago
0.14 - 0.16
799

Recipe, why are you hidden!

by atchoum
With this mod, you can easily find any recipe that is missing from crafting (after updates, it can happen) and activate it. There is also a button that can scan and list for you all the recipes that are wrongly unavailable. That saved my game.
1 year, 2 months ago
0.14 - 0.16
1338

KepeMod - 2x Recipes

by kepee
Makes Recipes result 2x bigger!.
1 year, 3 months ago
0.15
132

KepeMod - 5x Recipes

by kepee
Makes Recipes result 5x bigger!.
1 year, 3 months ago
0.15
305

Biters Begone!

by Dustine
Disables biter spawning (removes autoplace of bases and worms) and deletes all enemy units when loading a game. Reversible by removing!
1 year, 4 months ago
0.15 - 0.16
6645

Adequate Bot Start

by onebit
Start with modular armor, personal roboport, construction robots, portable solar panels, and a battery.
1 year, 5 months ago
0.15 - 0.16
11155

Item Giver Gui

A mod that adds a Gui that allows input of item names and amount to give/remove with auto complete when clicking on a suggested item
1 year, 5 months ago
0.14 - 0.16
8625

Enable all Items

You can craft everything without doing any research! Research is still possible though!
1 year, 6 months ago
0.15 - 0.16
2950

Raw materials easy mod

by roi
1 Coal to 50 coals. 1 Coal to 50 raw woods. 1 Coal to 50 iron-ore. 1 Coal to 50 copper-ore. 1 Coal to 50 uranium-ore. 1 Coal to 50 stones. 1 Coal to 2000 crude-oil. 1 Coal to 5000 water
1 year, 6 months ago
0.15 - 0.16
2354

Productivity boosters

Adds 3 tiered productivity modules with no downsides but extravagant costs.
1 year, 6 months ago
0.15
155