Most downloaded mods

Free Unlimited Electric Energy


Play a game where you dont have to worry about energy. Add an infinite electric generator, the electric energy interface, available free from the start.

7 months ago
0.16 - 0.18
8545

Bonus-technology

by badway

Adds bonuses to the character after learning technologies such as health, inventory size, crafting speed, movement speed, productivity mining, productivity of laboratories, increase the detection of resources by the player, the search range, the ability to select, throw, build, mine at a greater distance etc. It has flexible settings.

6 months ago
0.17 - 0.18
7510

Ultra Fast Assembling Machine


Just a new Assembling Machine 4 that instant create the materials. Make some of the chemical plants recipes too.

7 months ago
0.16 - 0.18
7330

Universal Quickstart Belts and Machines

by Caxx

This mod is intended to be a universal quickstart mod, since I find it annoying to have to switch between the different quickstart mods whenever I want to start a new game with different mod combinations. My plan for this mod is to include many of the major mods out there, and make it as adaptable as possible.

5 months ago
0.17 - 0.18
7209

无中生有(Art's Out of thin air)(娱乐作弊性质(Entertainment cheat nature))

by aspd199

通过向传送带发送信号,传送带表面将产生与信号传送器相同的物品。! 在传送带的出口放置常量运算器,能让传送带表面的物品消失! By sending a signal to the conveyor, the conveyor surface will produce the same item as the signal transmitter! Place a constant-combinator at the exit of the belt to let the surface item of the conveyor disappear!

7 months ago
0.16 - 0.18
6302

SkipResearch

by PakL

A mod for Factorio that lets you skip researching. Just start a research and it finishes automatically.

a month ago
0.14 - 1.0
6074

Unrestricted Productivity Module


No Productivity Module Restrictions here. The Assembling Machines, Chemical Plants and Oil Refinery has more Slots for Modules if you want.

7 months ago
0.16 - 0.18
5790

Schall Starting Tech


Adjustable starting technology levels. Options on unlock all tech as researched, exclude sapce science techs, infinite tech individual levels, and more. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)

7 months ago
0.16 - 0.18
5717

Nice Try, Train


Prevents death by [jerk] trains & wagons.

30 days ago
0.16 - 0.18
5384

XiNarus God Modules

by XiNaru

ENGLISH: This mod adds a god version of the modules (without the negative effects) and a combined god module. DEUTSCH: Dieser Mod fügt eine Gott-Version der Module (ohne die negativen Effekte) und ein kombiniertes Gott-Modul hinzu.

7 months ago
0.16 - 0.18
4922

Starter Bots


Start new games with construction robots, a car, and extra resources.

1 year, 3 months ago
0.15 - 0.17
4713

Invulnerable Rails and Poles [Continued]

by Kingdud

Big Electric Poles and Railtrack are invulnerable, and ignored by biters. This mod can be safely removed, but the invulnerability will remain on any entity unless you remove and rebuild it. Originally by Ranakastrasz. Updated for .17

20 days ago
0.17 - 1.0
4624

Free Science


All Science Packs will be free and enabled from start. May work with Science-Packs from some mods too.

7 months ago
0.16 - 0.18
4606

No Crafting Time


Everything is done instantly using little electrical energy.

7 months ago
0.17 - 0.18
4541

Quick Start Menu

by vibes81

Adds a GUI Menu that allows fine grain control of your starting items for custom play, in existing games use /qsmenu in the console to show the menu

3 months ago
0.17 - 0.18
4378

Creative World Plus

by mulark

Sets the entire world to refined concrete. Uses a more performant way to set the tiles. Removes annoying rocks, fish, and decorations (optional).

7 months ago
0.16 - 0.18
4291

Universal Quickstart Bots and Equipment

by Caxx

This is an addon mod for Universal Quickstart Mod where the players is given the possibility to start with logistics bots, and also armour and personal equipment. This was earlier a part of the Universal Quickstart Mod, but due to the increasing amount of options in the mod setting menu this is now a stand alone mod.

6 months ago
0.17 - 0.18
4110

All About Money - Buy and sell items


You can sell and buy items. If you sell and buy everything, the game will be a little unballanced. It's based on Production Score of Vanilla PvP. For more balanced use of money, use only the mod Science to Money.

1 year, 6 months ago
0.16 - 0.17
3750

Only Reds - Every tech requires Science Pack 1


Every research you make only use Science Pack 1. The recipe of Science Pack 1 is configurable. Works with Modded Technologies.

7 months ago
0.16 - 0.18
3678

Ore Changing - Modify ores through Assembling Machines


Change your ores for another with a small loss. Vanilla Copper to Iron, 5Dimm Ores, Angelsrefining, and Bobs Ores Support. Edited and improved by MrWill

7 months ago
0.16 - 0.18
3442