Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...
Extends and tweaks the map editor to improve sandbox gameplay, and adds isolated testing labs that can be swapped to with the press of a button. The successor to Infinity Mode, which was inspired by Creative Mode.
Long Reach. You can interact with most entities in the game far away. You can even use the map and zoom in and interact this way, as long as there is radar coverage.
Repurposed infinity chest instantly destroying anything placed inside as UPS friendly as possible. Can't be used to generate items.
You now craft 20 instead of 1 landfill tiles. You no longer have to research Landfill.
I don't bother hand mining/crafting first hour Increased starting equipment to remove hand mining stage of game and jump straight into using trains Hopefully enough items to get a small factory and power station running. Doesn't affect research, you will still need to do all of that. Last update by ZwerOxotnik
Enables hidden cheat items Infinity Chest, Infinity Pipe, Electric Interface and Player Port.
Ore patches and oil never empty! This mod keeps the values high instead of setting it to infinite and supports settings.
Your train network sucks because of low train throughput or slow trains? If your answer is yes, this mod is made for you! Read more at the mod's portal page!
Simple almost minimalistic Quick Start Mod: Start with one of 9 startup kits (Empty, Default, Default-militant,Tiny, Small, Medium, Big, Huge or CUSTOM) to improve or decrease your Factorio experience. The kit can be selected in the mod config settings. You can also choose to put items from kit to your quickbar or to do some research in advance (huge or custom kit). Now you can select what to put in which quickbar slot.
Start with a special starter armor, which offers no protection, but includes exosceletons, robo ports, a fusion reactor and batteries. You also get 100 special (fast) starter construction bots and a few other basic starter items.
Adjustable starting inventory. Options on types and amount of weapons, ammo, armour, vehicles, bots, mining drills, furnaces, assembling machines, oil refineries, nuclear reactors, and many more. Designed for accelerated start: from skipping manual production, burner age, up to giving the most advanced items. Support items of Schall mod series. (Locale: English, Deutsch, æ£é«”䏿–‡, ç®€ä½“ä¸æ–‡, Português Brasileiro)
When you put the turret on the ground, it comes with 1K bullets. Now works on any modded Ammo Turret too, like bob warfare. You can choose to enable: Reload all your turrets with one-click.
This mod adds a god version of the modules (without the negative effects) and a ultimate god module.
This mod will toggle the player's run speed multiplier (applied after all bonuses) to one of three configurable values with a keypress (F6 by default, but configurable).
Play a game where you dont have to worry about energy. Add an infinite electric generator, the electric energy interface, available free from the start.
Efficient Smelting - Mine less / Less Furnaces / Less Refineries. Instead of 1, get 50. Supports all modded items.