Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...
Extends the map editor with new features and tools, makes tweaks to it to facilitate easier sandbox play, and adds items and entities to assist with testing factories. The successor to Infinity Mode, which was inspired by Creative Mode.
Long Reach. You can interact with most entities in the game far away. You can even use the map and zoom in and interact this way, as long as there is radar coverage.
Repurposed infinity chest instantly destroying anything placed inside as UPS friendly as possible. Can't be used to generate items.
You now craft 20 instead of 1 landfill tiles. You no longer have to research Landfill.
Enables hidden cheat items Infinity Chest, Infinity Pipe, Electric Interface and Player Port.
Your train network sucks because of low train throughput or slow trains? If yes, this mod is for you! Read more at the mod's portal!
Ore patches and oil never empty! This mod keeps the values high instead of setting it to infinite and supports settings.
Start with a special starter armor, which offers no protection, but includes exosceletons, robo ports, a fusion reactor and batteries. You also get 100 special (fast) starter construction bots and a few other basic starter items.
Simple almost minimalistic Quick Start Mod: Start with one of 9 startup kits (Empty, Default, Default-militant,Tiny, Small, Medium, Big, Huge or CUSTOM) to improve or decrease your Factorio experience. The kit can be selected in the mod config settings. You can also choose to put items from kit to your quickbar or to do some research in advance (huge or custom kit). Now you can select what to put in which quickbar slot.
When you put the turret on the ground, it comes with 1K bullets. Now works on any modded Ammo Turret too, like bob warfare. You can choose to enable: Reload all your turrets with one-click.
Adjustable starting inventory. Options on types and amount of weapons, ammo, armour, vehicles, bots, mining drills, furnaces, assembling machines, oil refineries, nuclear reactors, and many more. Designed for accelerated start: from skipping manual production, burner age, up to giving the most advanced items. Support items of Schall mod series. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
Clones entire regions of the map including cars and trains, for benchmarking purposes. Copies inventory contents, train schedules, circuit networks, and more!
Efficient Smelting - Mine less / Less Furnaces / Less Refineries. Instead of 1, get 50. Supports all modded items.
This mod will toggle the player's run speed multiplier (applied after all bonuses) to one of three configurable values with a keypress (F6 by default, but configurable).
Play a game where you dont have to worry about energy. Add an infinite electric generator, the electric energy interface, available free from the start.
A mod for Factorio that lets you skip researching. Just start a research and it finishes automatically.
Adjustable starting technology levels. Options on unlock all tech as researched, exclude sapce science techs, infinite tech individual levels, and more. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)