Found 113 mods

Train Teleport

It's so quick that looks like a teleportation. Be careful with other trains in tracks, it colides and explodes. It's not real teleport.
21 days ago
0.16 - 0.18
689

Ore Changing - Modify ores through Assembling Machines

Change your ores for another with a small loss. Vanilla Copper to Iron, 5Dimm Ores, Angelsrefining, and Bobs Ores Support. Edited and improved by MrWill
21 days ago
0.16 - 0.18
2627

Free Cliff Remover - Cliff Explosives

Cliff Explosives are available from start and are free.
21 days ago
0.17 - 0.18
885

Free Logic System - Circuit Network

All items from Circuit Network as green wire, red wire, combinators, switchs, programmable speaker and lamp are free.
21 days ago
0.17 - 0.18
387

Universal Quickstart Belts and Machines

by Caxx
This mod is intended to be a universal quickstart mod, since I find it annoying to have to switch between the different quickstart mods whenever I want to start a new game with different mod combinations. My plan for this mod is to include many of the major mods out there, and make it as adaptable as possible.
22 days ago
0.17 - 0.18
4610

Schall Starting Tech

Adjustable starting technology levels. Options on unlock all tech as researched, exclude sapce science techs, infinite tech individual levels, and more. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
22 days ago
0.16 - 0.18
4008

Ingos Advanced Start

by Ingo
Start with a special starter armor, which offers no protection, but includes exosceletons, robo ports, a fusion reactor and batteries. You also get 100 special (fast) starter construction bots and a few other basic starter items.
25 days ago
0.17 - 0.18
5764

Configurable quick start: Technology

by Jorn86
Allows unlocking early game technology on game start
25 days ago
0.17 - 0.18
457

Early logistics system

by Jorn86
Removes the Utility science pack requirement from Logistics research, allowing access to it earlier in the game
25 days ago
0.17 - 0.18
962

TJ's Quick Start

At starting, we can get some items from Player's Shipwreck. And, we skip first steps as few minutes.
25 days ago
0.17 - 0.18
1321

No Collision - Walk everywhere

You walk everywhere.
26 days ago
0.16 - 0.18
2063

Superman - Almost Invincible Player

Health from 250 to 25.000, Healing per tick from 0.15 to 1.00, Inventory from 60 to 600, Build/Drop/Reach distance from 6 to 60, Enter vehicle distance from 3 to 10, You bleed blue, Running from 0.15 to 1.00, Mining speed from 0.01 to 1
26 days ago
0.16 - 0.18
2375

When destroyed Drop the item

When your enemies attack your base, your destroyed machines drop the material to re-build.
26 days ago
0.17 - 0.18
360

Inserters Dont Need Power

Like the Loaders, inserters don't use any power.
26 days ago
0.17 - 0.18
675

No Crafting Time

Everything is done instantly using little electrical energy.
26 days ago
0.17 - 0.18
2028

Indestructible Wall

A expensive wall and gate that are indestructible.
26 days ago
0.17 - 0.18
1669

Initial Main Bus - Quick Start

An initial Bus that you can put on beginning of your factory that generates: 1 belt of coal, 1 belt of stone, 4 belts of iron ore, 4 belts of copper ore and a little energy until it explodes (or forever). Now you can set to get Iron Plates and Copper Plates instead of ores if you want..
26 days ago
0.17 - 0.18
1146

Only Reds - Every tech requires Science Pack 1

Every research you make only use Science Pack 1. The recipe of Science Pack 1 is configurable. Works with Modded Technologies.
26 days ago
0.16 - 0.18
2750

Free Fluids

You can do all fluids in a Assembling Machine. Works with any modded fluids.
26 days ago
0.16 - 0.18
2038

Reset Evolution and Pollution

by Strath
Reset evolution, clear pollution, and kill all active enemies.
26 days ago
0.16 - 0.18
1779