Read a blueprint and generate a set of combinators containing the item signals and counts. This mod does not add any new entities like other solutions, so signals can be generated then shared with anyone or used in any save, even vanilla games.
This mod adds a button that will put a landfill tile under every entity if you have a blueprint in hand. Very useful for complex reactor setups and blueprinting rail.
Adds tools for updating and placing blueprints. Now with Fluid Permutations support
Enter your lab to design your blueprints. Mod updated for the 4th by daniel90c and minno. Please be gentle, the lab guy has been to places.
Fix blueprint snapping behavior with spaceship clamps.
Mirrors/Flips a blueprint in hand. WARNING: if you are using factorio 1.0 or factorio >= 0.18.37 then you must use the workaround below: - Grab the blueprint from the new blueprint interface - Drop it in the inventory to make a copy. (there is a row of buttons across the top one of has the letter C on it that is the copy button fot the print that is highlighted) - Grab that copy - The flip buttons work on this copy. This issue is not fixable for now, due to Factorio API limitation.
Adds a new type of blueprinting tool called a Friend Blueprint, which works just like a vanilla blueprint except that it also select entities from other forces that are friendly to the player force
Quickly replace filters, station names, recipes, signals, colors in blueprints. Republishing of Blueprint Cloner https://mods.factorio.com/mod/Blueprint-Editor
This Modification adds new Blueprints/Blueprint Books, to help you with managing your Blueprints.
Allows blueprinting trees. Note that you need to have some other mod installed that allows manual tree placement (for example Dectorio).