Found 65 mods

Darkstar Utilities

Hundreds of game-play enhancing items. new versions of mostly all default game items, such as power armors, modules, laser drills, solar panels, crafting speed upgrades, teleportation logistics, new tiers of beacons, new roboports, Quarries, tons of weapons and more. TURN GRAPHICS SETTINGS TO HIGH
2 days ago
0.15 - 0.16
12135

Factorio Plus Plus

For more content in Factorio. Description/language in english/german
12 days ago
0.15 - 0.16
4815

Dp77's FactorioPlus: Plates and Basic Ores Processings

Provides smelting recipes for the ores added with Dp77's FactorioPlus: Ores, but not only! This mod will add a new, more complex and dynamic way to play this game: many craftings for obtain my ores and their related things will be different from the vanilla game, also the vanilla tech three will be re-edited from the bottom for a better integration and some ores will require unique processings thought only for them. This mod is also compatible with Bob's ones and RSO.
18 days ago
0.16
6220

Dp77's FactorioPlus: Refining

This mod adds a new way to refine ores with some new high-tech machines (like the mekanism processing in minecraft ) in order to duplicate, triplicate (x4 and x5 will be available soon ) your raw ores before smelt them in the furnaces.
21 days ago
0.16
2490

Dp77s FactorioPlus: Advanced Tech and Alloys

This mod adds many new types of alloys, ordered by their prerequisites in "types": there'll be so many alloys that steel will be nothing compared to them. Also this mod adds new, powerful marks of the vanilla lab and lots of new science packs for research technologies like Automation 11 or Advanced Electronics 6 and entire new tech threes that needs only to be discovered. For allow you to play my mods in your modpacks, this mod is compatible with Bob's ones. For a better gameplay with this mod, see the bottom of this mod page.
21 days ago
0.16
7420

Dp77's FactorioPlus: Machines

Have you ever wanted an assembling machine that can finish a speed module 3 in less than a minute? Or more than a productivity module 3? This mod adds them! 8 New marks of assembling machines and 2 new ones for each modules can revolutionize your base and allow you to product thousands of cables, gear wheels and other simple craftings in a small space. Not enough, well...there are new tiers for furnaces too. If I tell you that only 1 assembly machine mk11 with 7 speed module 5 can finish 24000 products in 1 minute, what will you do? This mod, as the other FactorioPlus (FP) ones, is compatible with Bob's mods.
23 days ago
0.16
6959

Dp77s FactorioPlus: Hyper Logistic

This mod adds 8 new tiers of logistic, each one with its belt, underground belt, splitter and inserter (with its filter version) And 2 new tiers of robotics: Advanced and Express. This mod, associated with Bob logistics, adds 6 logistics, from mk6 to mk11. (Now FULLY compatible).
24 days ago
0.16
5969

Dp77's FactorioPlus: Ores

This is the base of my FP mods: it adds 24 new ores in the game, with wich you'll be able to create plates, circuits, gear wheels and cables for craft new powerful machines and tiers of the vanilla ones. This mod is also compatible with Bob and RSO ones, for a better gameplay with your modpacks. Hope you'll enjoy!
27 days ago
0.16
4943

Technology Specialization

by Thorvin
Makes the progression of production and high tech science packs more separate by adding two new ores, one being necessary for each science pack. Adds lots of new stuff to make with these new ressources, stuff that you will now need to build the rocket.
29 days ago
0.15 - 0.16
489

AAI Programmable Structures

Adds scanning and control structures based on other mods installed. Includes a Tile Scanner by default that can the contents of tiles. Can scan and place Zones with AAI Zones mod. Can scan and control vehicles and their data with AAI Programmable Vehicles mod.
a month ago
0.14 - 0.16
74073

More Science

Changes the science pack recipes, take it to the next level. Just so it isn't always the same boring vanilla recipes...
a month ago
0.16
3777

More Science - BobAngels Extension

An extension to bob and angel mods: Change the way science is beiing made.
a month ago
0.16
2257

More Science - ScienceCostTweaker Extension

An extension to the Science Cost Tweaker mod: Change the way science is beiing made (even more).
a month ago
0.16
1616

Devterev's Warfare. New weapons,vechicles and more options for game and infrastructures

Mod adds: 25mm cannon for vehicles. New tank with a lot of weapons. New turrets: vulcan (20mm turret), vulcan mk2, laser turret. Equipment for tank. New weapons: laser gun and 20mm submachine gun. Lot options for game.Do you want it to be easier or harder?No problems! Options hp for enemies and spawners! Options for:Speed assamblers,inserters, size chests and stacks, mining power and speed, lengh for underground belts,size science pack and more. Work with bob's mods and etc. Add mod 'BetterInfrastructure' аnd improved. Good game!
a month ago
0.14 - 0.16
5223

Dp77's FactorioPlus: Mining

This mod adds some new tiers of burner mining drill, lots of new tiers of electric mining drill, and new quarries: very hard to craft, but very powerful and useful. They can mine ores and fluids where you want (and you can use the cheaper one, for example, for create ores and use them instantly for create explosives or grenades). (Compatible with Quarry and Bobs Mod)
a month ago
0.16
4727

Xander Mod Version 1

An extensive overhaul, emphasizing detailed and realistic chemistry, materials, and production. Extends the base game to marathon-style scope and difficulty.
a month ago
0.16
417

Thaumaturgic Machinations

Explore the world of thaumaturgy through magical research and development.
a month ago
0.15 - 0.16
3746

flappy engineer

The game flappy engineer. Avoid walls by flapping/jumping(space). Get bonus points by killing biters (hover over them with the mouse)
2 months ago
0.16
56

Dp77s FactorioPlus Electronics

This mod changes the normal way to produce circuits in a more complex and interesting one, using new liquids like lithium and adding a new powerful circuit called control unit (that will be used from "FactorioPlus: Machines" for craft, for example, the assembling machine mk11 ); it also splits the vanilla green/red/blue circuit in 3 different versions: from the easier to the harder. This mod is also compatible with Bob's ones if you want to play them together.
2 months ago
0.16
4348

Coal Powered

Mod removes electricity transfers (no production, no consuption, no storage).
2 months ago
0.16
223