Most downloaded mods


by fishbus

A mod that builds upon and tweaks the vanilla experience.

a day ago
0.18 - 1.1

Sky Atlas Metallurgy Mantle

This mod add new ores, items and machines and underground caves. The new ores use the melting and refining system from Sky Atlas Metallurgy Core.

2 months ago
0.18 - 1.1


This mod is a challenge. Featuring scrap recycling and a pre-electric burner era

5 days ago
0.16 - 1.1

More Science - ScienceCostTweaker Extension

An extension to the Science Cost Tweaker mod: Change the way science is being made (even more).

4 months ago
0.16 - 1.1


by FMRx

FMRx mod add tanks,drills,tech,turrets,modules,roboports and other to make your life in Factorio more interesting.

5 months ago
0.16 - 1.1

More Science - Space Extension

An extension to the space extension mod: Change the way science is beiing made.

1 year, 2 months ago
0.16 - 0.18

Team Competition

Adds 15 PVP and PVE scenarios. Includes tons of admin options, diplomacy, team management, survival waves, a market system, and some solo compatible modes.

12 days ago
0.18 - 1.1

Sky Atlas Metallurgy Core

This mod replace normal smelting by a new metal melting system. It also add a new refining system for ores.

2 months ago
0.18 - 1.1

Darkstar Utilities Low Spec(Unofficial 0.17 Port)

Unofficial 0.17 port of Low Spec Darkstar Utilities

1 year, 1 month ago
0.17 - 0.18

[WIP] Expanded AngelBob

[WIP] Endgame Mod expanding upon AngelBob

1 year, 4 days ago
0.16 - 0.18


by Jorn86

Supply resources to your homeworld so that civilization can be restored. Update of Homeworld mod, originally by ljdp and Silari.

1 year, 1 month ago
0.17 - 0.18

Ribbon Maze (fix for 1.1)

by kajacx

The maze itself is destined to be automated. Original mod by H8UL. Fixed for 1.1 by kajacx.

5 months ago
0.18 - 1.1

Elgskred's Endgame Extension Mod

This mod adds most of its content after the first rocket launch. Adding several new tiers of production machines, new ores, science packs and some new beacon functionality.

a month ago
0.17 - 1.1


Factorio but everything must be crafted using the power of SCIENCE! ... the science of Factorio. Procedurally generates science-pack energy tokens that are added to the ingredients of every recipe that is unlocked by said science pack at the relevant level, so it should be compatible with most other mods.

1 year, 25 days ago
0.17 - 0.18

Proxy Wars

Compete against other players by purchasing biters to fight on neutral ground on your behalf.

a year ago
0.15 - 0.18


by Ritn

Add and change technologies...

a month ago
0.17 - 1.1

Multiplayer Trading

Forces can buy and sell items for credits via buy-boxes and sell-boxes. Also has Land Claim, Specializations and Early Bird Technology. Author: Luke Perkin. Modified by ZwerOxotnik

4 months ago
0.17 - 1.1

Coal Powered

Mod removes electricity transfers (no production, no consuption, no storage).

17 days ago
0.17 - 1.0


Factorio but every recipe has its ingredients shuffled and every playthrough is different. This mod is based on the concept of Zelda Link To The Past Randomizer and contains randomization logic to ensure every seed can be completed. *Compatible with Seablock and Spaceblock*

1 year, 1 month ago
0.17 - 0.18

Vanilla Petroleumhandling Expanded

Changelings to petroleum handling and connected producation-lines like plastic, sulfur and rocket-fuel. Vanilla-Friendly. A liquid-fuel burning entity is now included! Rough compatibility with Industrial Revolution (WIP).

1 year, 3 months ago
0.17 - 0.18
Found 55 mods