Recently updated mods

Xander Mod


An extensive overhaul, emphasizing detailed and realistic chemistry, materials, and production. Extends the base game to marathon-style complexity.

1 year, 7 days ago
0.15 - 1.1
12347

Mobile Factory


A mod with many features where you can make a Mobile Factory, build your base inside and travel around the world. The mod contains a way to transfer items remotely, some nice ways to mine Ore or extract Fluid, some new chemical elements, Data Storage of Items, and much more ...

1 year, 15 days ago
0.17 - 1.1
166366

Baron Factions

by wasmoo

Multiplayer mod that creates teams that dedicated to each kind of power source in Factorio.

1 year, 1 month ago
0.18 - 1.1
1110

Baron Many Little Things

by wasmoo

Intermediate recipes are replaced with smaller components. End products require many intermediate components. Larger machines are provided to accommodate the increased number of inputs.

1 year, 1 month ago
0.18 - 1.1
661

Baron Two At A Time

by wasmoo

Machines are smaller and can only combine 2 ingredients at once, resulting in intermediate products and additional process steps.

1 year, 1 month ago
0.18 - 1.1
679

Thaumaturgic Machinations


Explore the world of thaumaturgy through magical research and development.

1 year, 2 months ago
0.15 - 1.1
7851

Planetorio


Warptorio2 but the planets thing is a standalone library that can be used by anyone to make and work with planets, surface templates, and simple automation and management of surface-specific events (e.g. only raised if an entity is built on that planets surface) and chunk generation.

1 year, 2 months ago
0.17 - 1.1
20158

Factorio Not Included

by iicyan

high difficulty mod. inspired by 'Oxygen not Included'

1 year, 2 months ago
1.1
841

Toxic Waste


Alters most recipes to create additional Scrap. This Scrap can be sequestered in polluting Garbagefill tiles. Pave over them to negate the polluting effects.

1 year, 2 months ago
1.1
248

Power Ranger


Managing your electrical grid is harder

1 year, 3 months ago
1.1
179

Darkstar Utilities


Propel yourself all the way from mining stone with your hands to ripping holes in reality. Darkstar Aims to extend the playtime of the game to well over twice the standard. With extra features like Quarries and Ore Probes for mining in lands with no ores, or launching rockets to mine deep space materials. With roughly 664 currently added features!

1 year, 3 months ago
0.15 - 1.1
50366

Darktide: Deathtorio


NOW FUNCTIONING, put /c game.players["PLAYERNAME"].force = game.forces["militaris"] into the console twice, replace PLAYERNAME with whatever your username is. (Scenario to start as Faction 1 hasn't been implemented because I have no idea how to do that. Please help me lol xD) you need to use console commands to play my mod for now, sorry lol. Dx A project I promise to finish eventually. This is a TC mod that aims to bring a plethora of new ways to play by implementing different factions into the base game, alongside multiple different surfaces each with different resources and enemies, requiring different strategies. Each Faction is an entirely new or different way to play Factorio, each with their own strengths and weaknesses, tech trees, recipes, general progression, etc.

1 year, 3 months ago
1.1
180

NPUtils

by kaueNP

A huge expansion to Factorio with new machines,generators,solar panels,boilers,energy accumulators,turrets,electric poles,pipes,roboport,robots,logistic chests,beacon,cars,walls,components.....You will find a bunch of new stuffs in NPU mods to increase your gameplay

1 year, 3 months ago
0.14 - 1.1
29002

Forces

by Karutoh

This mod provides chat commands that players can use to create forces and also expands upon them.

1 year, 3 months ago
1.1
300

Mining an entity returns crafting ingredients

by ptx0

With this mod, mining buildings will return the items required to craft it instead of the actual entity being mined. Works with expensive/normal mode, and (probably) all mods.

1 year, 4 months ago
1.0 - 1.1
221

Stargate


Factorio but with logistics-capable stargates that teleports players and belt contents around the map and between surfaces.

1 year, 4 months ago
0.17 - 1.1
17177

Minimal mod allowing incompatibility with the base mod

by Bilka

This mod provides the minimal prototypes needed to load the game without the base mod. Modders are encouraged to build their own mod on top of this one or depend on it to aid development of mods incompatible with the base mod.

1 year, 5 months ago
0.18 - 1.1
547

Singistics

by SinRopa

Total conversion replacing crafting and research with randomized trade routes. Disable all other mods, as only base is supported. It's best to disable map features you don't want in your way. You should not play with biters at least. You were warned!

1 year, 5 months ago
1.1
1377

More Science - ScienceCostTweaker Extension


An extension to the Science Cost Tweaker mod: Change the way science is being made (even more).

1 year, 5 months ago
0.16 - 1.1
6654

More Science


Changes the science pack recipes, take it to the next level. Just so it isn't always the same boring vanilla recipes...

1 year, 5 months ago
0.16 - 1.1
22011