An extensive overhaul, emphasizing detailed and realistic chemistry, materials, and production. Extends the base game to marathon-style complexity.
A mod with many features where you can make a Mobile Factory, build your base inside and travel around the world. The mod contains a way to transfer items remotely, some nice ways to mine Ore or extract Fluid, some new chemical elements, Data Storage of Items, and much more ...
Multiplayer mod that creates teams that dedicated to each kind of power source in Factorio.
Intermediate recipes are replaced with smaller components. End products require many intermediate components. Larger machines are provided to accommodate the increased number of inputs.
Machines are smaller and can only combine 2 ingredients at once, resulting in intermediate products and additional process steps.
Explore the world of thaumaturgy through magical research and development.
Warptorio2 but the planets thing is a standalone library that can be used by anyone to make and work with planets, surface templates, and simple automation and management of surface-specific events (e.g. only raised if an entity is built on that planets surface) and chunk generation.
Alters most recipes to create additional Scrap. This Scrap can be sequestered in polluting Garbagefill tiles. Pave over them to negate the polluting effects.
Propel yourself all the way from mining stone with your hands to ripping holes in reality. Darkstar Aims to extend the playtime of the game to well over twice the standard. With extra features like Quarries and Ore Probes for mining in lands with no ores, or launching rockets to mine deep space materials. With roughly 664 currently added features!
NOW FUNCTIONING, put /c game.players["PLAYERNAME"].force = game.forces["militaris"] into the console twice, replace PLAYERNAME with whatever your username is. (Scenario to start as Faction 1 hasn't been implemented because I have no idea how to do that. Please help me lol xD) you need to use console commands to play my mod for now, sorry lol. Dx A project I promise to finish eventually. This is a TC mod that aims to bring a plethora of new ways to play by implementing different factions into the base game, alongside multiple different surfaces each with different resources and enemies, requiring different strategies. Each Faction is an entirely new or different way to play Factorio, each with their own strengths and weaknesses, tech trees, recipes, general progression, etc.
With this mod, mining buildings will return the items required to craft it instead of the actual entity being mined. Works with expensive/normal mode, and (probably) all mods.
This mod provides the minimal prototypes needed to load the game without the base mod. Modders are encouraged to build their own mod on top of this one or depend on it to aid development of mods incompatible with the base mod.
Total conversion replacing crafting and research with randomized trade routes. Disable all other mods, as only base is supported. It's best to disable map features you don't want in your way. You should not play with biters at least. You were warned!
An extension to the Science Cost Tweaker mod: Change the way science is being made (even more).
Changes the science pack recipes, take it to the next level. Just so it isn't always the same boring vanilla recipes...