Recently updated mods

RPM-RW Kernbohrer

by RedSpy

FOR THE EMPEROR! Adds a few weapons, turrets and ways to get your ores

a day ago
0.17 - 1.1
341

RPM-RW Belts

by RedSpy

FOR THE EMPEROR! Adds the 5dims 30- and 50 tile underground belts tier 1-3 and pipes tier 1. for some reasons the recipes didn't show up after resarching the techs, so I enabeld them from the start but that doesn't mean you can use them ;)

2 days ago
1.1
8

Industrial Revolution - Compatibility Fixes


Compatibility fixes/changes for Industrial Revolution 2 for Krastorio 2 Modules, Infinite Tech, Schall Auto Linked Chest, Nuclear Fuel, and other mods, plus some toggle-able tweaks for K2 as well.

2 days ago
1.1
495

Dark's Fixes and Tweaks


This mod attempts to fix incompatibilities and balance problems between mods. Report issues to my github.

3 days ago
0.18 - 1.1
209

APM bob's extra compability

by ldinc

Rework APM recipies with bob's mods. WIP Testing release

6 days ago
1.1
439

GrimerX's Make Outposts Great Again

by GrimerX

Adjusts ore stack sizes so on-site processing is a real choice

7 days ago
0.17 - 1.1
76

GrimerX's Angel's Fuel Stack Rebalance

by GrimerX

Rebalances fuel stack sizes to have progressive total MJ (I'm looking at you, coke pellets!)

7 days ago
0.16 - 1.1
810

Customizable Spidertron grid

by mrchous

Adds a setting to customize Spidertron equipment grid and inventory size.

9 days ago
1.1
45

Productivity for Space Exploration

by mrchous

Allows productivity modules in Space Exploration machines! Updated to 1.1 by me, made by Cerbion.

10 days ago
1.1
125

Space exploration - Personal fusion reactor delay fix

by Mernom

Allows to automatically replace personal fusion reactors with either the first or second tier of RTG. Cofigurable through mod settings.

13 days ago
0.18 - 1.1
637

Reasonable circuit wires for AB


Adjusts the cost of Bob's insulated wire needed for red/green circuit wires back to a resonable level.

13 days ago
1.1
18

Robot Quick Start

by Zerdex

Larger inventory. Faster robots. Starting Armor / Equipment / Construction Bots. Robot speed multipliers, inventory size, and robot starting count can be configured in the Mod Settings.

13 days ago
0.16 - 1.1
6670

Super Generous Recipes

by M4pster

Provides settings to modify power and recipes including inserters and robots. Default settings are set to shorten game time greatly. Works with all mods. Latest Update: Version: 0.7.0 Date: 7. 06. 2021 Update: - Added Power settings to control how much Energy is distributed throughout the game Features: - Added 'Allow Power Editing' (default: Off) - Added 'Power Output, Requirement, Storage and Fuel Multipliers' (default: 1)

14 days ago
0.17 - 1.1
11611

Larkenx's Krastorio2 and Space Exploration Tweaks

by larkenx

Various QoL and balancing tweaks for Space Exploration and Krastorio 2. Forked from Xon1's tweaks.

16 days ago
1.1
1367

Zoë's Tuners


Makes stack sizes, and/or furnace speeds higher (or lower! [configurable])

16 days ago
1.1
16

Start With Nanobots


Allows starting the game with Nanobots.

17 days ago
1.0 - 1.1
2554

Krastorio2 - Personal Tweaks


Matches equipment grids of Angel's locomotives with K2's locomotives. If Cargo Ships is installed, does the same thing to them. Boat will have same grid as the car. Plus some other tweaks originally made for personal use.

18 days ago
1.1
63

Research Causes Evolution Updated for 1.1

by GrimerX

Biter evolution factor is set by progress through the research tree.

19 days ago
1.1
50

Reduced Fabrication

by Kynaro

This mod allows you to decrease time and material requirements for recipe fabrication.

22 days ago
0.16 - 1.1
707

Reduced Research

by Kynaro

This mod greatly decreases research requirements for lab technologies.

22 days ago
0.15 - 1.1
5172