Found 311 mods

Assembler Assay

by Mylon
Assemblers occasionally break and need to be serviced. Adds maintenance and attrition to assemblers with various options for increased difficulty.
5 hours ago
0.17 - 0.18
562

Space Exploration Tweaks

by Buggi
A few tweaks to make Space Exploration a bit easier.
13 hours ago
0.18
93

Player count based research speed

by Yenz
his mod dynamically adjusts the research speed and productivity based on the current count of online players. It allows to slow down or even stop the research in case none or only a few players are online.
a day ago
0.18
23

Bot Servicing

by Mylon
Robots occasionally break and need to be serviced. Adds maintenance and attrition to bot use.
2 days ago
0.16 - 0.18
2663

ScienceCostTweaker Mod (mexmer)

by mexmer
Allows the cost of research to be tweaked, in terms of count, science packs and time. Edit its configs costs *.lua to tweak the multipliers. - Original mod made by UberWafe, this is adopted 0.16 version
2 days ago
0.16 - 0.18
95828

PyCoal Touched By an Angel (Dark's version)

Patched version to fix a few issues until the official rework is done.
2 days ago
0.18
56

Dark's Fixes and Tweaks

This mod attempts to fix incompatibilities and balance problems between mods. Report issues to my github.
2 days ago
0.18
37

TrainCargoCare

by kurito
This mod adds storage space to your cargo trains, doing them justice.
2 days ago
0.18
26

Tyberius Overhaul Mod

Strikes Overhaul Mod is back! (Renamed due to a change in creator tag.) Are you tired of having complicated ratios and uneven builds? Do you want to build huge factories with the challenge being throughput? Try the mod that made famous the one solid fuel and plastic bar for a blue science that you need 50k of for each research. Notable Features: Easily produced items and buildings, huge research requirements, easily upgraded bullets that are worth using late game, and realistic energy uses that includes 1.16GW nuclear reactors with 500GJ nuclear fuel. Check out the mod page for show pictures.
3 days ago
0.17
135

Nanobots: Early Bots

by Nexela
Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.
3 days ago
0.14 - 0.18
378550

Khad's Xander Tweaks

Small tweaks the Xander Mod by repofme1
4 days ago
0.18
7

fpc_大箱子

by fpc987
添加一个超大的箱子,体积 3x12 , 容量 1000 格.
5 days ago
0.17
19

fpc_修改游戏设置

by fpc987
修改一些游戏设置。主要有蓄电池,插件分享塔,装载机。 Change some game setting.
5 days ago
0.17
174

Circuit Processing

A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.
5 days ago
0.15 - 0.18
64894

Maintenance Madness

by Arcitos
Adds a complete new game mechanic: Maintenance! Create a sophisticated spare parts logistics and bring your mall to its absolute limits! UPS-friendly and MP-tested - Now with a fancy GUI!
5 days ago
0.17 - 0.18
1999

Loss Prevention

by Reika
Helps prevent the game from becoming unwinnable or where progress is near-impossible due to having enemies grow faster than you can keep up. Clamps evolution factor based on your progress through the game, but does not otherwise modify how it behaves, leaving a mostly-vanilla behavior.
5 days ago
0.16 - 0.18
1547

FTweaks

by Reika
Tweaks the game to either fix minor issues, add QoL features, or make larger changes to game behavior.
5 days ago
0.15 - 0.18
3015

ReStack

by Optera
Adds settings to set stack sizes for ores, plates, barrels, fuel cells, ammo and crafting machines for base and mod added variants.
9 days ago
0.15 - 0.18
39874

Adde Tweaks

Odd tweaks to the vanilla game that feel like they should have been like that in the first place. Features include changes to the base game that: ~Doubles roboport charging ports from 4 to 8 ~Reduces the hitbox size of trees, to allow easier movement through forests ~Adds infinite technology for improving robot carrying capacity ~Changes combat drones to stick around until player death (except distractor)
9 days ago
0.18
32

Beautiful Bridge Railway - Recipe Fix

by Wyrrrd
Dynamically depend recipes on base rail recipe, even if changed by another mod.
9 days ago
0.18
362