My first attempt at my own mod. Based on The Nobles Space Exploration Vanilla Recipes. Adjusting recipes for my play-through with K2 and SE.
An alternative to the tech cost multiplier: instead of a flat increase to all technology costs, it progressivly applies a higher and higher multiplier the deeper in the tech tree the tech is.
Randomizes all the properties of things in the game. For example, assembling machines may all have 0.3 crafting speed, transport belts may carry 100 items a second, and biters may, well, you can find out yourself.
Player owned machines will breakdown overtime. Configuration for entities in mod settings. Research available to offset breakdowns. Idle machines should not breakdown. Broken down machines should automatically restart after a cooldown unless destroyed by damage when breaking down
Overhauls certain combat mechanics. Walls block most enemy projectiles such as spitters and enemy shotgun shells. Your projectiles can still go over your own walls. Units and structures are assigned the appropriate biological/mechanical and flying/ground-unit/ground-static tags so that can be affected by or immune to certain effects. Has multiple mod options including things like flying units and vehicles to not be affected by acid pools on the ground.
Very simple mod that makes ERM vanilla enemies inherit with scaling vanilla loot tables, and adding schall alien loot stuff to protoss and zerg if they are present
This mod changes recipes and tech dependencies for logistics from UltimateBelts mod in order to be compatible and balanced when playing on Bobs&Angels. Technology icons were also added.
Halves the bonus of Efficiency Modules. From 30%, 40%, 50% to 15%, 20%, 25% respectively. Just a personal mod used when playing with Rampant.
Disables any recipes that are not necessary to complete the game.
Move Klonan's teleporters to red science. Intended for long playthroughs like Pyanodon.
This mod allows you to adjust the amount of bullets in the firearm, piercing, and uranium round magazines. Also allows adjusting of the ammo-count for shotgun shells and piercing shotgun shells.
Upgrade recipes for armor, furnaces etc. Signals with recipe icons that are missing in vanilla. Variated mining results for trees, rocks and fish. Missing dependencies for bonus technologies. Highly configurable.