Recently updated mods

RecipeTweaks


My first attempt at my own mod. Based on The Nobles Space Exploration Vanilla Recipes. Adjusting recipes for my play-through with K2 and SE.

4 hours ago
1.1
4

Omniscience


Adds difficulty by changing science costs.

6 hours ago
0.15 - 1.1
29969

Progressive tech multiplier

by Mernom

An alternative to the tech cost multiplier: instead of a flat increase to all technology costs, it progressivly applies a higher and higher multiplier the deeper in the tech tree the tech is.

a day ago
1.1
87

exfret's property randomizer (beta version)

by exfret

Randomizes all the properties of things in the game. For example, assembling machines may all have 0.3 crafting speed, transport belts may carry 100 items a second, and biters may, well, you can find out yourself.

a day ago
1.1
37

Unfunny's SE Tweaks


Tweaks some odd things about SE and AAI. Fully customizable.

3 days ago
1.1
10

APM bob's extra compability

by ldinc

Rework APM recipies with bob's mods. WIP Testing release

3 days ago
1.1
740

Keys-Custom-Configs


Custom edited recipes and configs for me and my friends

4 days ago
1.1
16

Rampant Maintenance

by Veden

Player owned machines will breakdown overtime. Configuration for entities in mod settings. Research available to offset breakdowns. Idle machines should not breakdown. Broken down machines should automatically restart after a cooldown unless destroyed by damage when breaking down

17 days ago
1.0 - 1.1
2485

Combat mechanics overhaul


Overhauls certain combat mechanics. Walls block most enemy projectiles such as spitters and enemy shotgun shells. Your projectiles can still go over your own walls. Units and structures are assigned the appropriate biological/mechanical and flying/ground-unit/ground-static tags so that can be affected by or immune to certain effects. Has multiple mod options including things like flying units and vehicles to not be affected by acid pools on the ground.

17 days ago
1.1
183277

Alternate Recipes


Adds a research path that unlocks random alternate recipes

23 days ago
1.1
31

Enemy Race Manager loot


Very simple mod that makes ERM vanilla enemies inherit with scaling vanilla loot tables, and adding schall alien loot stuff to protoss and zerg if they are present

23 days ago
1.1
49

Ultimate Belts Bob and Angel Integration


This mod changes recipes and tech dependencies for logistics from UltimateBelts mod in order to be compatible and balanced when playing on Bobs&Angels. Technology icons were also added.

24 days ago
1.1
93

Bob's Revamp mod


Technology and Recipe restructuring.

29 days ago
0.13 - 1.1
1128900

Efficiency Modules Halved


Halves the bonus of Efficiency Modules. From 30%, 40%, 50% to 15%, 20%, 25% respectively. Just a personal mod used when playing with Rampant.

29 days ago
1.1
8

Necessary crafting challenge mod

by exfret

Disables any recipes that are not necessary to complete the game.

a month ago
1.1
8

Earlier Teleporters

by _-_-_

Move Klonan's teleporters to red science. Intended for long playthroughs like Pyanodon.

a month ago
1.1
104

Adjustable Magazine Size


This mod allows you to adjust the amount of bullets in the firearm, piercing, and uranium round magazines. Also allows adjusting of the ammo-count for shotgun shells and piercing shotgun shells.

a month ago
1.1
62

Easier Science


This Mod makes all Vanilla Sciencepacks easier.

a month ago
1.1
38

Krastorio 2 Compat


Modifies other mods to be more in-line with Krastorio 2 balance.

a month ago
0.18 - 1.1
8504

ick's vanilla tweaks


Upgrade recipes for armor, furnaces etc. Signals with recipe icons that are missing in vanilla. Variated mining results for trees, rocks and fish. Missing dependencies for bonus technologies. Highly configurable.

a month ago
0.18 - 1.1
350