Recently updated mods

Industrial Revolution 2 & Automatic Train Fuel Stop Compatibility


Adjusts the recipe for the Fuel Stop by magu5026 to work better with Industrial Revolution 2 by Deadlock989

a day ago
1.1
8

Combat mechanics overhaul


Overhauls certain combat mechanics. Walls block most enemy projectiles such as spitters and enemy shotgun shells. Your projectiles can still go over your own walls. Units and structures are assigned the appropriate biological/mechanical and flying/ground-unit/ground-static tags so that can be affected by or immune to certain effects. Has multiple mod options including things like flying units and vehicles to not be affected by acid pools on the ground.

a day ago
1.1
54271

Stone Water Well and Space Exploration

by Thiske

Adds compatibility between stone water well and space exploration by making you unable to place water wells on waterless planets.

7 days ago
1.1
186

Electric Train Rebalance for Krastorio 2


Rebalance Electric Train to better fit Krastorio 2's tech progression. Support 1.0 version and later.

7 days ago
1.0 - 1.1
72

APM bob's extra compability

by ldinc

Rework APM recipies with bob's mods. WIP Testing release

11 days ago
1.1
219

Vill's Recipe Randomizer


Randomizes all recipe ingredients to make every game feel different! Fully configurable, Works with all mods, Checks dependencies, Keeps costs fair!

12 days ago
1.1
7395

Combat Robots Overhaul

by Wannie

Overhaul of Factorio's Combat Robots to make them more useful.

18 days ago
1.1
416

Loss Prevention

by Reika

Helps prevent the game from becoming unwinnable or where progress is near-impossible due to having enemies grow faster than you can keep up. Clamps evolution factor based on your progress through the game, but does not otherwise modify how it behaves, leaving a mostly-vanilla behavior.

20 days ago
0.16 - 1.1
2545

FTweaks

by Reika

Tweaks the game to either fix minor issues, add QoL features, or make larger changes to game behavior.

20 days ago
0.15 - 1.1
3727

Early Extensions

by Reika

Expands the early (pre-electricity) game so that there actually is some time spent with burner hardware.

20 days ago
0.18 - 1.1
307

Science Conversion


Convert science into more advanced science!

22 days ago
1.1
385

Stamina


Hand crafting stuff costs health. Keep some fish handy, and research Automation ASAP.

26 days ago
0.13 - 1.1
908

Improved SpaceX FTL research reloaded


Replaces the Space Extension mod's FTL research which requires massive amounts of early science packs, with something more interesting. This is a reupload, credit goes to origonal author Jorn86

27 days ago
1.1
40

Assembler Assay

by Mylon

Assemblers occasionally break and need to be serviced. Adds maintenance and attrition to assemblers with various options for increased difficulty.

28 days ago
0.17 - 1.1
925

Rampant Maintenance

by Veden

Player owned machines will breakdown overtime. Configuration for entities in mod settings. Research available to offset breakdowns. Idle machines should not breakdown. Broken down machines should automatically restart after a cooldown unless destroyed by damage when breaking down

a month ago
1.0 - 1.1
781

Connavar's invincible bots


Makes bots invincible

a month ago
1.1
30

Easy production science


Reduces the amount of ingredients needed to create a production pack

a month ago
1.1
186

Photosynthesis Absorbs Carbon


One stop shop for configuring the BioTech mod. Adds many configuration options to tweak the BioTech mod's attributes.

a month ago
0.18 - 1.1
131

Factorio 100


All crafting recipes take 100 times longer. (could be useful for slowrunners)

a month ago
1.1
20
Found 153 mods