Fixes the issue that with Krastorio 2 and Space Exploration installed the technology to unlock the Spidertron is gated behind the AI core technology, without even requiring an AI Core in the recipe. (Mostly) fixed in Space Exploration Postprocess (Required) Version 0.3.23
Enable you to have some sort of a low tech option (from other mods like JunkTrains or Early3x3Electric Furnace) when playing full bobs/angels without being to OP. Those techs are usually locked behind angels green science or higher, or require some construction or electronic block that you can't craft early on, which kind of defeat the idea of the early mod.
Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal