Recently updated mods

Space Exploration Simplified


Is Space Exploration too complex? Why do I have to make an item that's used for only one thing? Why do I have a building that does only one thing? Why are there so many kinds of buildings? WIP, suggestions are welcome.

4 days ago
1.0 - 1.1
19475

Omniscience


Adds difficulty by changing science costs.

6 days ago
0.15 - 1.1
30129

Super Generous Recipes

by M4pster

Provides settings to modify power and recipes including inserters and robots. Default settings are set to shorten game time greatly. Works with all mods. Latest Update: Version: 0.8.0 Date: 3. 08. 2022 Features: - Added Settings to modify Research Time and Cost (default: Off) Update: - Changed all recipes to only require 1 by default.

9 days ago
0.17 - 1.1
12729

Kiith's Rebalance and Tweaks


A simple balance mod for improved personal experience. Published for easy usage by friends. Mainly focuses on enhanced versatility of modules, machines, and vehicles. Contains several optional tweaks and changes to other mods.

10 days ago
0.17 - 1.1
1522

fuel and rocket stacksize multiplier


allows user to configure the multiplication factor of the fuel and rocket part stack size, categorised by their default stack size. external mods will be supported.

10 days ago
0.17 - 1.1
274

Amnesia


Dying can cause you to lose research.

15 days ago
0.17 - 1.1
316

DogsMultiMod

by DogWavE

DogsMultiMod adds: Bigger chests, better assemblingmachines, longer underground belts and some cool palisades. more stuff comming soon.

19 days ago
0.16 - 1.1
1107

Rampant Maintenance

by Veden

Player owned machines will breakdown overtime. Configuration for entities in mod settings. Research available to offset breakdowns. Idle machines should not breakdown. Broken down machines should automatically restart after a cooldown unless destroyed by damage when breaking down

a month ago
1.0 - 1.1
2550

Bob's Revamp mod


Technology and Recipe restructuring.

2 months ago
0.13 - 1.1
1142306

Krastorio 2 Compat


Modifies other mods to be more in-line with Krastorio 2 balance.

2 months ago
0.18 - 1.1
8782

ick's vanilla tweaks


Upgrade recipes for armor, furnaces etc. Signals with recipe icons that are missing in vanilla. Variated mining results for trees, rocks and fish. Missing dependencies for bonus technologies. Highly configurable.

2 months ago
0.18 - 1.1
355

Fishtorio


Changes (almost) all recipes to additionally require 1 fish as an ingredient. How are you supposed to get the fish? That's, like, not my problem. This is a joke mod.

2 months ago
0.17 - 1.1
308

Space exploration - Personal fusion reactor delay fix (unofficial plugin)

by Mernom

Allows to automatically replace personal fusion reactors with either the first or second tier of RTG. Cofigurable through mod settings.

3 months ago
0.18 - 1.1
25577

Piety

by Mylon

Offer up tribute to the god of industry and be rewarded. Adds a stone sink and tries to balance resource needs.

3 months ago
0.16 - 1.1
1172

Nanobots: Early Bots

by Nexela

Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.

3 months ago
0.14 - 1.1
679646

Noxys Less Hands More Assemblers

by _Noxy_

Our hands have become sore, we must not handcraft anymore. This mod changes recipes to require an assembling machine but it tries to not interfere with the early game too much.

4 months ago
0.16 - 1.1
1987

Flat Infinite Research Cost


This mod allows you to set a fix value for the costs of infinite research technologies instead of the increasing vanilla prices. Created with the help of the reddit user _Gamma_Gaming_.

4 months ago
0.16 - 1.1
4195

Start With Nanobots


Allows starting the game with Nanobots.

5 months ago
1.0 - 1.1
7528

Sworn small fixes for (Angels, Yuoki, Clows and Early mods like Nanobots)

by Sworn

Enable you to have some sort of a low tech option (from other mods like JunkTrains or Early3x3Electric Furnace, Nanobots) when playing full bobs/angels without being to OP. Those techs are usually locked behind angels green science or higher, or require some construction or electronic block that you can't craft early on, which kind of defeat the idea of the early mod. Also add some sort of firepower if you're playing with harder enemies and can't kill the bases.

5 months ago
1.0 - 1.1
847

Noxys Deep Core Mining Tweak

by _Noxy_

Tweaks the speed of VortiKs deep core mining machines. This by default reduces the speed to 1/5th of the normal speed since I feel this is a more balanced rate.

5 months ago
0.16 - 1.1
3232
Found 175 mods