Recently updated mods

Circuit Processing


A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.

7 days ago
0.15 - 1.1
133387

Space exploration - Personal fusion reactor delay fix

by Mernom

Allows to automatically replace personal fusion reactors with either the first or second tier of RTG. Cofigurable through mod settings.

10 days ago
0.18 - 1.1
1229

Beautiful Bridge Railway - Recipe Fix

by Wyrrrd

Dynamically depend recipes on base rail recipe, even if changed by another mod.

12 days ago
0.18 - 1.1
2484

Reduced Research

by Kynaro

This mod greatly decreases research requirements for lab technologies.

17 days ago
0.15 - 1.1
6046

Hard Recipes


This Mod changes all of the Vanilla recipes for a longer experience.

17 days ago
0.16 - 1.1
561

Double Speed Belts


–°hanging speed of belts. Every next belt tier has twice higher speed than tier before. Now splitter splits one blue belt to two red belts.

a month ago
0.16 - 1.1
27018

Kiith's Rebalance and Tweaks


A simple balance mod for improved personal experience. Published for easy usage by friends. Mainly focuses on enhanced versatility of modules, machines, and vehicles.

a month ago
0.17 - 1.1
1201

Omniscience


Adds difficulty by changing science costs.

a month ago
0.15 - 1.1
27482

RPM-RW Kernbohrer

by RedSpy

FOR THE EMPEROR! Adds a few weapons, turrets and ways to get your ores

2 months ago
0.17 - 1.1
528

ScienceCostTweaker Mod (mexmer)

by mexmer

Allows the cost of research to be tweaked, in terms of count, science packs and time. Edit its configs costs *.lua to tweak the multipliers. - Original mod made by UberWafe, this is adopted version for factorio from version 0.16 until current

2 months ago
0.16 - 1.1
185846

Krastorio 2 Compat


Modifies other mods to be more in-line with Krastorio 2 balance.

2 months ago
0.18 - 1.1
4646

Simple Quality of Life Research (Updated)


Simple quality of life researches without being bloaty or cheaty by providing additional inventory and steel axe researches, and player reach researches. Updated to 1.1.x by Walkman100

2 months ago
0.18 - 1.1
491

EthMod


EthMod is a collection of small changes and balance tweaks, designed to enhance the Factorio experience while maintaining the feel of vanilla.

2 months ago
0.17 - 1.1
337

Dark's Fixes and Tweaks


This mod attempts to fix incompatibilities and balance problems between mods. Report issues to my github.

3 months ago
0.18 - 1.1
246

Super Generous Recipes

by M4pster

Provides settings to modify power and recipes including inserters and robots. Default settings are set to shorten game time greatly. Works with all mods. Latest Update: Version: 0.7.0 Date: 7. 06. 2021 Update: - Added Power settings to control how much Energy is distributed throughout the game Features: - Added 'Allow Power Editing' (default: Off) - Added 'Power Output, Requirement, Storage and Fuel Multipliers' (default: 1)

3 months ago
0.17 - 1.1
11982

Start With Nanobots


Allows starting the game with Nanobots.

3 months ago
1.0 - 1.1
3734

Reduced Fabrication

by Kynaro

This mod allows you to decrease time and material requirements for recipe fabrication.

3 months ago
0.16 - 1.1
815

Electric Train Rebalance for Krastorio 2


Rebalance Electric Train to better fit Krastorio 2's tech progression. Support 1.0 version and later.

4 months ago
1.0 - 1.1
654

Loss Prevention

by Reika

Helps prevent the game from becoming unwinnable or where progress is near-impossible due to having enemies grow faster than you can keep up. Clamps evolution factor based on your progress through the game, but does not otherwise modify how it behaves, leaving a mostly-vanilla behavior.

4 months ago
0.16 - 1.1
2813

FTweaks

by Reika

Tweaks the game to either fix minor issues, add QoL features, or make larger changes to game behavior.

4 months ago
0.15 - 1.1
4027
Found 176 mods