Recently updated mods

Space exploration - Personal fusion reactor delay fix

by Mernom

Allows to automatically replace personal fusion reactors with either the first or second tier of RTG. Cofigurable through mod settings.

9 days ago
0.18 - 1.1
606

Super Generous Recipes

by M4pster

Provides settings to modify power and recipes including inserters and robots. Default settings are set to shorten game time greatly. Works with all mods. Latest Update: Version: 0.7.0 Date: 7. 06. 2021 Update: - Added Power settings to control how much Energy is distributed throughout the game Features: - Added 'Allow Power Editing' (default: Off) - Added 'Power Output, Requirement, Storage and Fuel Multipliers' (default: 1)

10 days ago
0.17 - 1.1
11556

Start With Nanobots


Allows starting the game with Nanobots.

13 days ago
1.0 - 1.1
2467

Reduced Fabrication

by Kynaro

This mod allows you to decrease time and material requirements for recipe fabrication.

18 days ago
0.16 - 1.1
693

Reduced Research

by Kynaro

This mod greatly decreases research requirements for lab technologies.

18 days ago
0.15 - 1.1
5124

Kiith's Rebalance and Tweaks


A simple balance mod for improved personal experience. Published for easy usage by friends. Mainly focuses on enhanced versatility of modules, machines, and vehicles.

24 days ago
0.17 - 1.1
886

ScienceCostTweaker Mod (mexmer)

by mexmer

Allows the cost of research to be tweaked, in terms of count, science packs and time. Edit its configs costs *.lua to tweak the multipliers. - Original mod made by UberWafe, this is adopted version for factorio from version 0.16 until current

27 days ago
0.16 - 1.1
166280

Electric Train Rebalance for Krastorio 2


Rebalance Electric Train to better fit Krastorio 2's tech progression. Support 1.0 version and later.

a month ago
1.0 - 1.1
255

Loss Prevention

by Reika

Helps prevent the game from becoming unwinnable or where progress is near-impossible due to having enemies grow faster than you can keep up. Clamps evolution factor based on your progress through the game, but does not otherwise modify how it behaves, leaving a mostly-vanilla behavior.

a month ago
0.16 - 1.1
2639

FTweaks

by Reika

Tweaks the game to either fix minor issues, add QoL features, or make larger changes to game behavior.

a month ago
0.15 - 1.1
3856

Early Extensions

by Reika

Expands the early (pre-electricity) game so that there actually is some time spent with burner hardware.

a month ago
0.18 - 1.1
345

Stamina


Hand crafting stuff costs health. Keep some fish handy, and research Automation ASAP.

a month ago
0.13 - 1.1
952

Assembler Assay

by Mylon

Assemblers occasionally break and need to be serviced. Adds maintenance and attrition to assemblers with various options for increased difficulty.

a month ago
0.17 - 1.1
1041

Rampant Maintenance

by Veden

Player owned machines will breakdown overtime. Configuration for entities in mod settings. Research available to offset breakdowns. Idle machines should not breakdown. Broken down machines should automatically restart after a cooldown unless destroyed by damage when breaking down

a month ago
1.0 - 1.1
870

Photosynthesis Absorbs Carbon


One stop shop for configuring the BioTech mod. Adds many configuration options to tweak the BioTech mod's attributes.

2 months ago
0.18 - 1.1
148

Bob's Revamp mod


Technology and Recipe restructuring.

2 months ago
0.13 - 1.1
977022

Chunky Power Poles


Extends the area of small and medium power poles to match their wire reach. And Substations can align with the Chunk grid without overlaps.

2 months ago
0.17 - 1.1
2083

immersive-player

by palmic

Enforce player to use automation and tools upgrades by slower character actions. By few upgrades, player actions will return to normal, so it has effect just from beginning.

2 months ago
0.17 - 1.1
246

Sworn small fixes for (Angels, Yuoki, Clows and Early mods like Nanobots)

by Sworn

Enable you to have some sort of a low tech option (from other mods like JunkTrains or Early3x3Electric Furnace, Nanobots) when playing full bobs/angels without being to OP. Those techs are usually locked behind angels green science or higher, or require some construction or electronic block that you can't craft early on, which kind of defeat the idea of the early mod. Also add some sort of firepower if you're playing with harder enemies and can't kill the bases.

2 months ago
1.0 - 1.1
436

ReStack

by Optera

Adds settings to set stack sizes for ores, plates, barrels, fuel cells, ammo and crafting machines for base and mod added variants.

2 months ago
0.15 - 1.1
66682
Found 179 mods