Recently updated mods

Nanobots: Early Bots

by Nexela

Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.

3 days ago
0.14 - 0.18
433228

Building Platform

by Neemys

Add building platform at world generation. Some building can only be placed on those platform. You will need to take care on how you do some design to fit them on building platform and your base will have less space to expand.

4 days ago
0.13 - 1.0
3722

Smog: Solar Panels


Solar panels working by pollution smog not so effective

5 days ago
0.16 - 1.0
1500

ReStack

by Optera

Adds settings to set stack sizes for ores, plates, barrels, fuel cells, ammo and crafting machines for base and mod added variants.

11 days ago
0.15 - 1.0
49739

Noxys Deep Core Mining Tweak

by _Noxy_

Tweaks the speed of VortiKs deep core mining machines. This by default reduces the speed to 1/5th of the normal speed since I feel this is a more balanced rate.

16 days ago
0.16 - 1.0
1766

Noxys Robot Battery Tweak

by _Noxy_

Allows you to tweak the robot battery capacity.

16 days ago
0.16 - 1.0
1709

Noxys Less Hands More Assemblers

by _Noxy_

Our hands have become sore, we must not handcraft anymore. This mod changes recipes to require an assembling machine but it tries to not interfere with the early game too much.

16 days ago
0.16 - 1.0
1484

Omniscience


Adds difficulty by changing science costs.

23 days ago
0.15 - 1.0
21905

5x Production


This mod makes your base not so fast, all recipes are need 5 times more time, 5 times more ingredients and also 5 times more production: the balance will be not changed. Multiply factor can be changed from 1 up to 100.

25 days ago
0.15 - 1.0
4571

Evolution Reduction via Destruction 0.18

by De7ilx

Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal

25 days ago
0.15 - 1.0
7726

Bot Servicing

by Mylon

Robots occasionally break and need to be serviced. Adds maintenance and attrition to bot use.

29 days ago
0.16 - 1.0
3020

Circuit Processing


A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.

a month ago
0.15 - 0.18
85436

Bob's Revamp mod


Technology and Recipe restructuring.

a month ago
0.13 - 1.0
807316

Nuclear Satellites


Alters the recipe of Satellites to require a Radioisotope Thermoelectric Generator, created from Uranium Fuel Cells. Intended to make the 0.15 nuclear content feel more integrated into the main game.

a month ago
0.16 - 1.0
302

No Hand Crafting


This mod gives you the bare minimum to complete the game and disables hand crafting.

a month ago
0.16 - 1.0
2899

Hiladdar's Research


Adds two new labs, expands research speed, and adds research productivity.

a month ago
0.16 - 1.0
3437

Soft evolution


Evolution depends on players, research with different accounting, teams, destroyed buildings, launched rockets. There are settings. Compatible with any PvP scenario. UPS friendly. + 🇷🇺 locale

a month ago
0.16 - 1.0
561

FTweaks

by Reika

Tweaks the game to either fix minor issues, add QoL features, or make larger changes to game behavior.

a month ago
0.15 - 0.18
3520

No Productivity Modules


Deactivate the productivity of the three vanilla modules

a month ago
0.16 - 0.18
339

Super-Cheap Mode


This mod changes the normal prices of recipes and technologies to cheaper ones, allowing for a much faster gameplayer and expansion. Designed for a quick factorio gaming session.

2 months ago
0.16 - 0.18
2467
Found 118 mods