Recently updated mods

Circuit Processing


A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.

17 days ago
0.15 - 1.1
135618

Reduced Research

by Kynaro

This mod greatly decreases research requirements for lab technologies.

26 days ago
0.15 - 1.1
6306

Hard Recipes


This Mod changes all of the Vanilla recipes for a longer experience.

26 days ago
0.16 - 1.1
570

Double Speed Belts


–°hanging speed of belts. Every next belt tier has twice higher speed than tier before. Now splitter splits one blue belt to two red belts.

a month ago
0.16 - 1.1
27372

Omniscience


Adds difficulty by changing science costs.

2 months ago
0.15 - 1.1
27590

ScienceCostTweaker Mod (mexmer)

by mexmer

Allows the cost of research to be tweaked, in terms of count, science packs and time. Edit its configs costs *.lua to tweak the multipliers. - Original mod made by UberWafe, this is adopted version for factorio from version 0.16 until current

2 months ago
0.16 - 1.1
187388

GrimerX's Angel's Fuel Stack Rebalance

by GrimerX

Rebalances fuel stack sizes to have progressive total MJ (I'm looking at you, coke pellets!)

3 months ago
0.16 - 1.1
885

Robot Quick Start

by Zerdex

Larger inventory. Faster robots. Starting Armor / Equipment / Construction Bots. Robot speed multipliers, inventory size, and robot starting count can be configured in the Mod Settings.

3 months ago
0.16 - 1.1
8867

Reduced Fabrication

by Kynaro

This mod allows you to decrease time and material requirements for recipe fabrication.

4 months ago
0.16 - 1.1
827

Loss Prevention

by Reika

Helps prevent the game from becoming unwinnable or where progress is near-impossible due to having enemies grow faster than you can keep up. Clamps evolution factor based on your progress through the game, but does not otherwise modify how it behaves, leaving a mostly-vanilla behavior.

5 months ago
0.16 - 1.1
2849

FTweaks

by Reika

Tweaks the game to either fix minor issues, add QoL features, or make larger changes to game behavior.

5 months ago
0.15 - 1.1
4034

Stamina


Hand crafting stuff costs health. Keep some fish handy, and research Automation ASAP.

5 months ago
0.13 - 1.1
1011

Bob's Revamp mod


Technology and Recipe restructuring.

5 months ago
0.13 - 1.1
1030024

Coal Kraken


Changes coal cracking so that its a viable alternative way to get oil

6 months ago
0.16 - 1.1
1790

ReStack

by Optera

Adds settings to set stack sizes for ores, plates, barrels, fuel cells, ammo and crafting machines for base and mod added variants.

6 months ago
0.15 - 1.1
70994

Noxys Deep Core Mining Tweak

by _Noxy_

Tweaks the speed of VortiKs deep core mining machines. This by default reduces the speed to 1/5th of the normal speed since I feel this is a more balanced rate.

6 months ago
0.16 - 1.1
2770

Super-Cheap Mode


This mod changes the normal prices of recipes and technologies to cheaper ones, allowing for a much faster gameplayer and expansion. Designed for a quick factorio gaming session.

7 months ago
0.16 - 1.1
4617

Cheap Mode


This mod is the opposite of "expensive" recipe and technology settings and reduces the prices of things in the "normal" price settings. Prices are reduced in the same ratio by which they would be increased with the "expensive" settings. Since the "expensive" technology recipes are the same as "normal", this mod simply reduces the technology costs by approximately 4, since the official Marathon settings use a technology price multiplier of 4.

7 months ago
0.16 - 1.1
2830

Custom Modules


This mod adds custom way of making and combining modules (54 new modules).

7 months ago
0.16 - 1.1
6127

Freedom for modules


Allows all modules to be used anywhere. No more "it's not an intermediate product".

7 months ago
0.16 - 1.1
1964
Found 116 mods