Recently updated mods

GrimerX's Angel's Fuel Stack Rebalance

by GrimerX

Rebalances fuel stack sizes to have progressive total MJ (I'm looking at you, coke pellets!)

23 hours ago
0.16 - 1.1
795

Robot Quick Start

by Zerdex

Larger inventory. Faster robots. Starting Armor / Equipment / Construction Bots. Robot speed multipliers, inventory size, and robot starting count can be configured in the Mod Settings.

7 days ago
0.16 - 1.1
6514

Reduced Fabrication

by Kynaro

This mod allows you to decrease time and material requirements for recipe fabrication.

16 days ago
0.16 - 1.1
690

Reduced Research

by Kynaro

This mod greatly decreases research requirements for lab technologies.

16 days ago
0.15 - 1.1
5102

ScienceCostTweaker Mod (mexmer)

by mexmer

Allows the cost of research to be tweaked, in terms of count, science packs and time. Edit its configs costs *.lua to tweak the multipliers. - Original mod made by UberWafe, this is adopted version for factorio from version 0.16 until current

25 days ago
0.16 - 1.1
166001

Loss Prevention

by Reika

Helps prevent the game from becoming unwinnable or where progress is near-impossible due to having enemies grow faster than you can keep up. Clamps evolution factor based on your progress through the game, but does not otherwise modify how it behaves, leaving a mostly-vanilla behavior.

a month ago
0.16 - 1.1
2637

FTweaks

by Reika

Tweaks the game to either fix minor issues, add QoL features, or make larger changes to game behavior.

a month ago
0.15 - 1.1
3823

Stamina


Hand crafting stuff costs health. Keep some fish handy, and research Automation ASAP.

a month ago
0.13 - 1.1
940

Bob's Revamp mod


Technology and Recipe restructuring.

2 months ago
0.13 - 1.1
975966

Coal Kraken


Changes coal cracking so that its a viable alternative way to get oil

2 months ago
0.16 - 1.1
1565

ReStack

by Optera

Adds settings to set stack sizes for ores, plates, barrels, fuel cells, ammo and crafting machines for base and mod added variants.

2 months ago
0.15 - 1.1
66563

Noxys Deep Core Mining Tweak

by _Noxy_

Tweaks the speed of VortiKs deep core mining machines. This by default reduces the speed to 1/5th of the normal speed since I feel this is a more balanced rate.

2 months ago
0.16 - 1.1
2576

Circuit Processing


A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.

3 months ago
0.15 - 1.1
117379

Super-Cheap Mode


This mod changes the normal prices of recipes and technologies to cheaper ones, allowing for a much faster gameplayer and expansion. Designed for a quick factorio gaming session.

3 months ago
0.16 - 1.1
4182

Cheap Mode


This mod is the opposite of "expensive" recipe and technology settings and reduces the prices of things in the "normal" price settings. Prices are reduced in the same ratio by which they would be increased with the "expensive" settings. Since the "expensive" technology recipes are the same as "normal", this mod simply reduces the technology costs by approximately 4, since the official Marathon settings use a technology price multiplier of 4.

3 months ago
0.16 - 1.1
2573

Custom Modules


This mod adds custom way of making and combining modules (54 new modules).

3 months ago
0.16 - 1.1
5817

Freedom for modules


Allows all modules to be used anywhere. No more "it's not an intermediate product".

3 months ago
0.16 - 1.1
1763

Hardcore Start

by ouk_ouk

Removes the default items in from player's inventory on spawn/respawn. (Possible to configure to remove only weapons or leave only them.) Before disabling/removing this mod, restore the default items on all your saves. (Load the save, change mod settings and save again.)

4 months ago
0.16 - 1.1
1312

Settings For Bob's Greenhouse

by Vas

Adds settings to the game to lower the speed at which Bob's greenhouse produces wood, with an optional setting to allow you to lower the power usage by the same amount. If you don't change the settings, it will default at original speed and power usage.

4 months ago
0.16 - 1.1
2491

Nanobots: Early Bots

by Nexela

Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.

4 months ago
0.14 - 1.1
556700
Found 116 mods