Found 125 mods


Adds modified version of diplomacy, diplomatic requests, commands needful, auto-diplomacy, customizable protection from theft of electricity, custom balance settings, building prohibition radius near enemy and integration with chat mod. Has compatibility with any PvP scenario. UPS friendly. + 33 locales
5 days ago
0.16 - 1.0

Custom Modules

This mod adds custom way of making and combining modules (54 new modules).
6 days ago
0.16 - 0.17

Settings For Bob's Greenhouse

by Vas
Adds settings to the game to lower the speed at which Bob's greenhouse produces wood, with an optional setting to allow you to lower the power usage by the same amount. If you don't change the settings, it will default at original speed and power usage.
10 days ago
0.16 - 0.17

Comprehensive Biters [Alpha for 0.17]

by Telemak
This mod keeps biters evolution under control depending on your progression in game
12 days ago
0.16 - 0.17

Double Speed Belts

Сhanging speed of belts. Every next belt tier has twice higher speed than tier before. Now splitter splits one blue belt to two red belts.
17 days ago
0.16 - 0.17

Bob's Revamp mod

Technology and Recipe restructuring.
a month ago
0.13 - 0.17

Bot Servicing

by Mylon
Robots occasionally break and need to be serviced. Adds maintenance and attrition to bot use.
a month ago
0.16 - 0.17

PyCoal Touched By an Angel

Seven Mods for the Arch666Angel under the sky, Seventeen for the Bobingabout in their halls of stone, Six for Pyanodon doomed to die, One for the Dark Lord on his dark throne, In the Land of Mordor where the Shadows lie, One Mod to rule them all, one Mod to find them, One Mod to bring them all and in the darkness bind them
a month ago
0.15 - 0.17

Super-Cheap Mode

This mod changes the normal prices of recipes and technologies to cheaper ones, allowing for a much faster gameplayer and expansion. Designed for a quick factorio gaming session.
a month ago
0.16 - 0.17

Cheap Mode

This mod is the opposite of "expensive" recipe and technology settings and reduces the prices of things in the "normal" price settings. Prices are reduced in the same ratio by which they would be increased with the "expensive" settings. Since the "expensive" technology recipes are the same as "normal", this mod simply reduces the technology costs by approximately 4, since the official Marathon settings use a technology price multiplier of 4.
a month ago
0.16 - 0.17


by Reika
Tweaks the game to either fix minor issues, add QoL features, or make larger changes to game behavior.
a month ago
0.15 - 0.17

Rebalanced Game

Totally changes the game Balance. (Why put furnaces in Science Potions when you should be putting the Potion in the Furnace? upgrade your labs instead! and Player/Enemies/Spawners have Different HP and healing rates.)
a month ago
0.16 - 0.17

Cheaper Modules

Vanilla modules are cheaper and their crafting time is reduced.
a month ago
0.16 - 0.17

Flat Infinite Research Cost

This mod allows you to set a fix value for the costs of infinite research technologies instead of the increasing vanilla prices. Created with the help of the reddit user _Gamma_Gaming_.
a month ago
0.16 - 0.17

Ober3550's BobsAngels Overhaul

This mod nerfs bobs and angels to make the game more balanced throughout. Especially including megabasing
a month ago
0.16 - 0.17

Circuit Processing

A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.
2 months ago
0.15 - 0.17


by Optera
Adds settings to set stack sizes for ores, plates, barrels, fuel cells, ammo and crafting machines for base and mod added variants.
2 months ago
0.15 - 0.17


Dig canals to extend or connect bodies of water. - Adds waterfill and swimming - Biters, players, and vehicles are slowed down in water
2 months ago
0.16 - 0.17

PvP Rebalance

A wide collection of weapon, armor and equipment balance changes oriented towards PvP and (to a lesser extent) PvE.
2 months ago
0.16 - 0.17

Liquid Science

by pfg
A mod that turns science into a liquid that you have to fill science packs with bottlers
2 months ago
0.14 - 0.17