Found 123 mods

Bob's Revamp mod

Technology and Recipe restructuring.
7 hours ago
0.13 - 0.18
652121

Diplomacy

Adds modified version of diplomacy, diplomatic requests, commands needful, auto-diplomacy, customizable protection from theft of electricity, custom balance settings, building prohibition radius near enemy and integration with chat mod. Has compatibility with any PvP scenario. UPS friendly. + 33 locales
2 days ago
0.16 - 1.0
6725

Angel's Smelting Patch

Make Angel's smelting recipes the best way by disabling direct ore smelting in furnaces. It forces you to go in the advanced metallurgy path. Need angel's smelting.
4 days ago
0.15 - 0.18
60538

Omniscience

Adds difficulty by changing science costs.
4 days ago
0.15 - 0.18
16857

Soft evolution

Evolution depends on players, research with different accounting, teams, destroyed buildings, launched rockets. There are settings. Compatible with any PvP scenario. UPS friendly. + 🇷🇺 locale
12 days ago
0.16 - 1.0
377

Dirty talk

Adds pollution from players/talks
12 days ago
0.15 - 0.18
259

Efficient Research

Adds a new research line to sacrifice newly researched lab speed for bonus productivity instead.
12 days ago
0.16 - 0.18
342

Stamina

Hand crafting stuff costs health. Keep some fish handy, and research Automation ASAP.
14 days ago
0.13 - 0.18
692

Nanobots: Early Bots

by Nexela
Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.
19 days ago
0.14 - 0.18
350611

ReStack

by Optera
Adds settings to set stack sizes for ores, plates, barrels, fuel cells, ammo and crafting machines for base and mod added variants.
20 days ago
0.15 - 0.18
37055

Evolution Reduction via Destruction 0.18

by De7ilx
Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal
23 days ago
0.15 - 0.18
6241

Double Speed Belts

Сhanging speed of belts. Every next belt tier has twice higher speed than tier before. Now splitter splits one blue belt to two red belts.
23 days ago
0.16 - 0.18
12788

Reduced Research

by Kynaro
This mod greatly decreases research requirements for lab technologies.
24 days ago
0.15 - 0.18
3536

Reduced Fabrication

by Kynaro
This mod allows you to decrease time and material requirements for recipe fabrication.
24 days ago
0.16 - 0.18
428

CheaperResearch

Linear cost for infinite researches
a month ago
0.16 - 0.18
3134

Overloaded Trains

by OwnlyMe
Train acceleration now depends on the loaded items (freely adjustable realism factor)
a month ago
0.16 - 0.18
3138

Smog: Solar Panels

Solar panels working by pollution smog not so effective
a month ago
0.16 - 0.18
774

Bot Servicing

by Mylon
Robots occasionally break and need to be serviced. Adds maintenance and attrition to bot use.
a month ago
0.16 - 0.18
2437

Circuit Processing

A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.
a month ago
0.15 - 0.18
57553

PyCoal Touched By an Angel

Seven Mods for the Arch666Angel under the sky, Seventeen for the Bobingabout in their halls of stone, Six for Pyanodon doomed to die, One for the Dark Lord on his dark throne, In the Land of Mordor where the Shadows lie, One Mod to rule them all, one Mod to find them, One Mod to bring them all and in the darkness bind them
a month ago
0.15 - 0.18
42138