Recently updated mods

Omniscience


Adds difficulty by changing science costs.

23 days ago
0.15 - 1.1
28760

Super-Cheap Mode


This mod changes the normal prices of recipes and technologies to cheaper ones, allowing for a much faster gameplayer and expansion. Designed for a quick factorio gaming session.

a month ago
0.16 - 1.1
5215

Cheap Mode


This mod is the opposite of "expensive" recipe and technology settings and reduces the prices of things in the "normal" price settings. Prices are reduced in the same ratio by which they would be increased with the "expensive" settings. Since the "expensive" technology recipes are the same as "normal", this mod simply reduces the technology costs by approximately 4, since the official Marathon settings use a technology price multiplier of 4.

a month ago
0.16 - 1.1
3313

Circuit Processing


A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.

a month ago
0.15 - 1.1
152144

Expensive Landfill


You have to be as rich as Dubai to create islands!

2 months ago
0.16 - 1.1
512

Nanobots: Early Bots

by Nexela

Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.

2 months ago
0.14 - 1.1
628872

Reaver's Module Balance


Rebalances modules to be more viable at all levels as well as viable both in combinations or with only one type used.

3 months ago
0.16 - 1.0
219

Stamina


Hand crafting stuff costs health. Keep some fish handy, and research Automation ASAP.

3 months ago
0.13 - 1.1
1077

Easy roboports


Changes only to 3 science packs.

3 months ago
0.15 - 1.1
2343

Easy-processing-unit


Reduced costs for Blue chips

3 months ago
0.15 - 1.00
822

Reduced Research

by Kynaro

This mod greatly decreases research requirements for lab technologies.

4 months ago
0.15 - 1.1
7004

Hard Recipes


This Mod changes all of the Vanilla recipes for a longer experience.

4 months ago
0.16 - 1.1
610

Double Speed Belts


–°hanging speed of belts. Every next belt tier has twice higher speed than tier before. Now splitter splits one blue belt to two red belts.

5 months ago
0.16 - 1.1
30304

ScienceCostTweaker Mod (mexmer)

by mexmer

Allows the cost of research to be tweaked, in terms of count, science packs and time. Edit its configs costs *.lua to tweak the multipliers. - Original mod made by UberWafe, this is adopted version for factorio from version 0.16 until current

6 months ago
0.16 - 1.1
199216

GrimerX's Angel's Fuel Stack Rebalance

by GrimerX

Rebalances fuel stack sizes to have progressive total MJ (I'm looking at you, coke pellets!)

7 months ago
0.16 - 1.1
940

Robot Quick Start

by Zerdex

Larger inventory. Faster robots. Starting Armor / Equipment / Construction Bots. Robot speed multipliers, inventory size, and robot starting count can be configured in the Mod Settings.

7 months ago
0.16 - 1.1
11313

Reduced Fabrication

by Kynaro

This mod allows you to decrease time and material requirements for recipe fabrication.

8 months ago
0.16 - 1.1
916

Loss Prevention

by Reika

Helps prevent the game from becoming unwinnable or where progress is near-impossible due to having enemies grow faster than you can keep up. Clamps evolution factor based on your progress through the game, but does not otherwise modify how it behaves, leaving a mostly-vanilla behavior.

9 months ago
0.16 - 1.1
3024

FTweaks

by Reika

Tweaks the game to either fix minor issues, add QoL features, or make larger changes to game behavior.

9 months ago
0.15 - 1.1
4097

Bob's Revamp mod


Technology and Recipe restructuring.

9 months ago
0.13 - 1.1
1072668
Found 115 mods