Recently updated mods

Bob's Revamp mod

Technology and Recipe restructuring.

28 days ago
0.13 - 1.1


Adds difficulty by changing science costs.

2 months ago
0.15 - 1.1

N.Tech Chemistry

by Natha

Adds more fluids, gases and solid items to work with chemical processes.

2 months ago
0.15 - 1.1

Nanobots: Early Bots

by Nexela

Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.

2 months ago
0.14 - 1.1

Circuit Processing

A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.

6 months ago
0.15 - 1.1

Easy roboports

Changes only to 3 science packs.

9 months ago
0.15 - 1.1


Reduced costs for Blue chips

9 months ago
0.15 - 1.00

Reduced Research

by Kynaro

This mod greatly decreases research requirements for lab technologies.

10 months ago
0.15 - 1.1


by Reika

Tweaks the game to either fix minor issues, add QoL features, or make larger changes to game behavior.

1 year, 2 months ago
0.15 - 1.1


by Optera

Adds settings to set stack sizes for ores, plates, barrels, fuel cells, ammo and crafting machines for base and mod added variants.

1 year, 3 months ago
0.15 - 1.1

AyrAs Basic Kit


Mod for the 'No crafting' challenge without the need for new items. It will disable all sort of hand crafting in the game and replaces your starter inventory with the 3 basic items needed to bootstrap everything.

1 year, 6 months ago
0.13 - 1.1

Dirty talk

Adds pollution from players/talks

1 year, 6 months ago
0.15 - 1.1

Building Platform

by Neemys

Add building platform at world generation. Some building can only be placed on those platform. You will need to take care on how you do some design to fit them on building platform and your base will have less space to expand.

1 year, 6 months ago
0.13 - 1.1

Evolution Reduction via Destruction 1.1

by De7ilx

Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal

1 year, 6 months ago
0.15 - 1.1

5x Production

This mod makes your base not so fast, all recipes are need 5 times more time, 5 times more ingredients and also 5 times more production: the balance will be not changed. Multiply factor can be changed from 1 up to 100.

1 year, 6 months ago
0.15 - 1.1

AAI Motor Speed Tweak

Changes the crafting speeds of AAI Industry motors and electric motors to have better ratios with the rest of the game.

1 year, 7 months ago
0.15 - 1.1

Angel's Smelting Patch

Make Angel's smelting recipes the best way by disabling direct ore smelting in furnaces. It forces you to go in the advanced metallurgy path. Need angel's smelting.

2 years ago
0.15 - 0.18


by Keiler

recipes for some mods to work more smoothly or just random recipes I made up while playing

2 years ago
0.15 - 0.18

Z Game Improved

by Zholtar

Modify some base aspects or missing things from the game for a more balanced experience. For example: Tree Burning disappears, Robots are no more minable, DigWater allow you to create some water area, add loots to the bitters, ...

2 years ago
0.15 - 0.16

We Need More Drills

by ekzane

Increases ore and oil consumption by a given factor to balance multiplayer games. Simply set the factor to your player count.

2 years ago
0.15 - 0.17
Found 43 mods