Recently updated mods

Circuit Processing


A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.

3 hours ago
0.15 - 0.18
69124

Omniscience


Adds difficulty by changing science costs.

a day ago
0.15 - 0.18
18739

Bob's Revamp mod


Technology and Recipe restructuring.

6 days ago
0.13 - 0.18
723497

FTweaks

by Reika

Tweaks the game to either fix minor issues, add QoL features, or make larger changes to game behavior.

6 days ago
0.15 - 0.18
3247

ReStack

by Optera

Adds settings to set stack sizes for ores, plates, barrels, fuel cells, ammo and crafting machines for base and mod added variants.

25 days ago
0.15 - 0.18
42107

Nanobots: Early Bots

by Nexela

Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.

a month ago
0.14 - 0.18
389663

Angel's Smelting Patch


Make Angel's smelting recipes the best way by disabling direct ore smelting in furnaces. It forces you to go in the advanced metallurgy path. Need angel's smelting.

3 months ago
0.15 - 0.18
64403

Dirty talk


Adds pollution from players/talks

3 months ago
0.15 - 0.18
284

Evolution Reduction via Destruction 0.18

by De7ilx

Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal

3 months ago
0.15 - 0.18
6773

Reduced Research

by Kynaro

This mod greatly decreases research requirements for lab technologies.

3 months ago
0.15 - 0.18
4013

PyCoal Touched By an Angel


Seven Mods for the Arch666Angel under the sky, Seventeen for the Bobingabout in their halls of stone, Six for Pyanodon doomed to die, One for the Dark Lord on his dark throne, In the Land of Mordor where the Shadows lie, One Mod to rule them all, one Mod to find them, One Mod to bring them all and in the darkness bind them

4 months ago
0.15 - 0.18
46562

Functions-mod

by Keiler

recipes for some mods to work more smoothly or just random recipes I made up while playing

4 months ago
0.15 - 0.18
2733

AAI Motor Speed Tweak


Changes the crafting speeds of AAI Industry motors and electric motors to have better ratios with the rest of the game.

4 months ago
0.15 - 0.18
24107

Easy-processing-unit


Reduziert die bau kosten fuer die Prozessor einheiten

5 months ago
0.15 - 0.18
704

easy uranium


erleichtert den uranium prozess

5 months ago
0.15 - 0.18
1519

Easy roboports


Changes only to 3 science packs.

5 months ago
0.15 - 0.18
1667

AyrAs Basic Kit

by AyrA.ch

Mod for the 'No crafting' challenge without the need for new items. It will disable all sort of hand crafting in the game and replaces your starter inventory with the 3 basic items needed to bootstrap everything.

5 months ago
0.13 - 0.18
3370

Z Game Improved

by Zholtar

Modify some base aspects or missing things from the game for a more balanced experience. For example: Tree Burning disappears, Robots are no more minable, DigWater allow you to create some water area, add loots to the bitters, ...

10 months ago
0.15 - 0.16
469

We Need More Drills

by ekzane

Increases ore and oil consumption by a given factor to balance multiplayer games. Simply set the factor to your player count.

11 months ago
0.15 - 0.17
505

High Drain


Idle energy usage will be 10 percents of active energy usage, the factor can be changed

1 year, 25 days ago
0.15 - 0.17
327
Found 46 mods