Found 50 mods

Bob's Revamp mod

Technology and Recipe restructuring.
16 hours ago
0.13 - 0.17

5x Production

This mod makes your base not so fast, all recipes are need 5 times more time, 5 times more ingredients and also 5 times more production: the balance will be not changed. Multiply factor can be changed from 1 up to 100.
5 days ago
0.15 - 0.17

We Need More Drills

by ekzane
Increases ore and oil consumption by a given factor to balance multiplayer games. Simply set the factor to your player count.
5 days ago
0.15 - 0.17

Angel's Smelting Patch

Make Angel's smelting recipes the best way by disabling direct ore smelting in furnaces. It forces you to go in the advanced metallurgy path. Need angel's smelting.
10 days ago
0.15 - 0.17

PyCoal Touched By an Angel

Patch to make Pymods compatible with a number of other mods
11 days ago
0.15 - 0.17

AAI Motor Speed Tweak

Changes the crafting speeds of AAI Industry motors and electric motors to have better ratios with the rest of the game.
12 days ago
0.15 - 0.17


Adds difficulty by changing science costs.
17 days ago
0.15 - 0.17

Nanobots: Early Bots

by Nexela
Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.
18 days ago
0.14 - 0.17


by Optera
Adds settings to set stack sizes for ores, plates, barrels, fuel cells, ammo and crafting machines for base and mod added variants.
18 days ago
0.15 - 0.17

Circuit Processing

A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.
19 days ago
0.15 - 0.17

Supply Drop

by Gangsir
You aren't alone on Nauvis. Someone, something out there wants you to succeed and get off the planet. You've been noticing strange crates that don't look like they're from this planet landing nearby occasionally. They seem to contain supplies for you. You don't know who's sending them, but whoever they are, they're certainly helpful.
19 days ago
0.14 - 0.17


by Keiler
recipes for some mods to work more smoothly or just random recipes I made up while playing
19 days ago
0.15 - 0.17

AyrAs Basic Kit

Mod for the 'No crafting' challenge without the need for new items. It will disable all sort of hand crafting in the game and replaces your starter inventory with the 3 basic items needed to bootstrap everything.
20 days ago
0.13 - 0.17

Easy roboports

Changes only to 3 science packs.
22 days ago
0.15 - 0.17

Building Platform

by Neemys
Add building platform at world generation. Some building can only be placed on those platform. You will need to take care on how you do some design to fit them on building platform and your base will have less space to expand.
22 days ago
0.13 - 0.17

Evolution Reduction via Destruction 0.17

by De7ilx
Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal
23 days ago
0.15 - 0.17


by Reika
Tweaks the game to either fix minor issues, add QoL features, or make larger changes to game behavior.
3 months ago
0.15 - 0.16

Inserter Upgrade Kit

This is a simple recipe addon for using green science without the wonkiness of need automation 2 for it.
5 months ago
0.14 - 0.16

High Drain

On this planet you cannot find good isolators, and drain is around 10 times higher
5 months ago
0.15 - 0.16

Trunked Tech Tree

Realign tech progression to match the requirements of launching a rocket.
7 months ago
0.14 - 0.16