Found 29 mods

Nanobots: Early Bots

by Nexela
Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.
a day ago
0.14 - 0.18
311278

Bob's Revamp mod

Technology and Recipe restructuring.
3 days ago
0.13 - 0.18
599601

Liquid Science

by pfg
A mod that turns science into a liquid that you have to fill science packs with bottlers
5 months ago
0.14 - 0.17
1943

AyrAs Basic Kit

by AyrA.ch
Mod for the 'No crafting' challenge without the need for new items. It will disable all sort of hand crafting in the game and replaces your starter inventory with the 3 basic items needed to bootstrap everything.
8 months ago
0.13 - 0.17
3117

Supply Drop

by Gangsir
You aren't alone on Nauvis. Someone, something out there wants you to succeed and get off the planet. You've been noticing strange crates that don't look like they're from this planet landing nearby occasionally. They seem to contain supplies for you. You don't know who's sending them, but whoever they are, they're certainly helpful.
10 months ago
0.14 - 0.17
4360

Building Platform

by Neemys
Add building platform at world generation. Some building can only be placed on those platform. You will need to take care on how you do some design to fit them on building platform and your base will have less space to expand.
10 months ago
0.13 - 0.17
3614

Trunked Tech Tree

Realign tech progression to match the requirements of launching a rocket.
1 year, 5 months ago
0.14 - 0.16
405

Marathon Mod Automated

Automatically increases the resource costs of most recipes causing a marathon game. The will require the players to scale a larger factory and use rail to reach the end game. WARNING: Incompatible with marathon mod.
2 years ago
0.14 - 0.15
6551

10x Harder

by withers
Makes the game 10x harder and more.
2 years ago
0.14 - 0.15
2165

Faster Flame

by Mooncat
This tiny mod increases the speed of flame from flamethrowers.
2 years ago
0.14 - 0.15
1508

Sane Concrete

Makes concrete use iron sticks as rebar rather than iron ore.
2 years ago
0.13 - 0.15
2215

Rgoyls portland concrete

by Rgoyl
Concrete becomes more expensive, but is produced by 15 units batches
2 years ago
0.14
129

UnChained - Tweaks

Adds tweaks for some mods, change recipes, techs. Additional balance for marathon and bob's extended. More integration for mods.
2 years ago
0.14
163

Obuw's Warfare

by Obuw
Revamps weapons and enemies to enhance combat
2 years ago
0.14
313

Frn's Challenge Mode

by Frn
What was that? This game is too easy? Well... good luck now.
3 years ago
0.14
277

Marathon Mod

Increases the resource costs of most recipes causing a marathon game. The will require the players to scale a larger factory and use rail to reach the end game.
3 years ago
0.13 - 0.14
8353

hardcore_vanilla

by die_8_
hardcore recipes, hardcore generator, hardcore smog, and so on...
3 years ago
0.14
393

More Bang for Your Buck

Increases Rocket Damage to be comparable to Tank Cannon Damage (Just a little less so Tank Cannon is still a better option, but makes handheld rockets actually an option to deal with Big Worms etc.). Additional damage configerable in Config.lua
3 years ago
0.14
395

hard_vanilla

by die_8_
This mod will increase the difficulty and process of the recipes, and abolish some of the recipes.
3 years ago
0.14
376

Evolution Reduction via Destruction

Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal
3 years ago
0.13 - 0.14
3294