Found 21 mods

Bob's Revamp mod

Technology and Recipe restructuring.
a day ago
0.13 - 0.17
471859

AyrAs Basic Kit

by AyrA.ch
Mod for the 'No crafting' challenge without the need for new items. It will disable all sort of hand crafting in the game and replaces your starter inventory with the 3 basic items needed to bootstrap everything.
a month ago
0.13 - 0.17
2881

Stamina

Hand crafting stuff costs health. Keep some fish handy, and research Automation ASAP.
2 months ago
0.13 - 0.17
523

Building Platform

by Neemys
Add building platform at world generation. Some building can only be placed on those platform. You will need to take care on how you do some design to fit them on building platform and your base will have less space to expand.
4 months ago
0.13 - 0.17
3443

Sane Concrete

Makes concrete use iron sticks as rebar rather than iron ore.
2 years ago
0.13 - 0.15
2202

Marathon Mod

Increases the resource costs of most recipes causing a marathon game. The will require the players to scale a larger factory and use rail to reach the end game.
2 years ago
0.13 - 0.14
8325

Evolution Reduction via Destruction

Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal
2 years ago
0.13 - 0.14
3262

Better Science

by Taehl
For both new players and veterans! Improves Science pack recipes to follow a traditional progression curve. Silky-smooth transition through oil. Purple science is harder than just dropping Artifacts in a blender. End-game research is more involved, requiring specialized new types of Advanced science. Overall materials cost of research is kept similar to vanilla. Rocket silo can now be achieved without any fighting. Each feature can be tweaked in config.lua.
2 years ago
0.13 - 0.14
1968

Tmod

by Taehl
Transforms many overlooked details. You can enable or disable the following options in config.lua: Modular Armor doesn't need Processing Units; Plastic is made from Light Oil; energy from all fuel is lowered; alien evolution over time is 10x slower, but pollution is increased 5x; biters won't eat your railroads and train stops; all floors can be placed up to water's edge; ammo recipes need coal as accelerant; make Roboport doors quieter; disable picking up Robots while they're flying.
2 years ago
0.13 - 0.14
923

Min-Resource Balance

Slight balance tweak for resource spawning at very low resource settings
2 years ago
0.13 - 0.14
280

Alternate Alien Science

by Delois
Alternate crafting reciplie using alternate high end crafting matterials
2 years ago
0.13 - 0.14
3971

Alien Science

by Delois
Alternate crafting reciplie using Science Pack 1/2/3
2 years ago
0.13 - 0.14
12731

Combat Robot Lifeline

Extends the poor Combat Robots Time-To-Live... Let them live their life!
2 years ago
0.13 - 0.14
1716

ctrlfrk's bob's modules mod mod

by ctrlfrk
This mod changes/balances bob's modules mod.
2 years ago
0.13
270

Shinys fireproof signals

Makes train signals fire-proof
2 years ago
0.13
140

SteadyMod

by lepe
A life improvement balance mod, aiming to fix some of the more tedious aspects of the game.
2 years ago
0.13
196

Fair Allocation of Independent Resources

Fair Allocation of Independent Resources statistically analyzes resource allocation amounts and increases resource deposits to correct unfair map generation
3 years ago
0.13
431

Alien Industry Overhaul

see mod page for more details
3 years ago
0.13
377

Train Technology Fix

Rebalances train technologies to include Cargo Wagons in the Railway technology. Credit goes to /u/bluewales73 for the idea.
3 years ago
0.13
334

science rebalance

mod that rebalances science to a upward curve from 1->4
3 years ago
0.13
124