Found 122 mods

Zealous Recipes

This mod simply multiplies all ingredient amounts in all recipes by a set value to increase or decrease game difficulty.
1 year, 8 days ago
0.16
196

Reaver's Module Balance

Rebalances modules to be more viable at all levels as well as viable both in combinations or with only one type used.
11 months ago
0.16
189

More Rocket Results

This modpack core-mod edits recipes of higher tier items to require rocket launches to craft. Original code and concepts based on OffWorldShippingCo and others. (currently only edits modules and sets up the silo to be used for generating deliveries to player at a later time)
1 year, 22 days ago
0.16
183

DogsMultiMod

by DogWavE
DogsMultiMod adds: Bigger chests, better assemblingmachines, longer underground belts and some cool palisades. more stuff comming soon.
9 days ago
0.16 - 0.17
183

Fluid Requrement Options

by Yemto
Adds Sulfuric Acid requrement to infinate vanilla ores
2 months ago
0.16 - 0.17
179

Nerf the Bots

Nerf the bots in a superior way.
1 year, 4 months ago
0.16
167

One Health

by pfg
A mod that makes all created entities start with one health
2 months ago
0.16 - 0.17
165

Dirty talk

Adds pollution from players/talks
1 year, 1 month ago
0.15 - 0.16
148

EnhancedBehemoths

Updates Behemoth Biters and Behemoth Splitters to have a decent protection against lasers (30/80%) and fire (0/75%) This modification is conceived as an addition to the Cannon Turrets mode, making them more important in late game
6 months ago
0.16
136

Prykpryk's Efficiency Module Balance

Rebalances efficiency modules to be viable at all levels, in assemblers or beacons. Changes make their use cheaper than an equivalent cost solar powerplant.
2 months ago
0.16 - 0.17
132

Pumpjack Change

by Mel1646
Makes the default maximum output per cycle of the pumpjack match that of maximum pipe throughput of 12000/s.
4 months ago
0.16
131

Science Three

by Meade
Removes drills for Science Pack 3.
6 months ago
0.16
131

Repair To Start

Proof of concept: New buildings have only one hit point; repair to start them
7 months ago
0.16
125

Production Science

by Meade
Changes need from Electric Furnace to Solid Fuel and Plastic Bars.
6 months ago
0.16
121

Rebalanced Science

Увеличено производство иследовательских пакетов.
5 months ago
0.16
117

Jecks Eating

不吃东西会掉血。 If not to eat will die .
10 months ago
0.16
107

xander_milledbauxite

by host65
Host65's fix for Xanders milled bauxite not existing ingame
5 months ago
0.16
101

Soft evolution

Evolution depends on players, research with different accounting, teams, destroyed buildings, launched rockets. There are settings. Compatible with any PvP scenario. UPS friendly.
21 days ago
0.16 - 0.17
99

Space Science Stack Size Fix

Sets the space science stack size to be the same as all the other science stack sizes.
3 months ago
0.16
90

Sandro's 0.17 Fixes

Uncanon, this is just my personal opinion. Replaces rails from production science packs with miners and re-adds the assembler item limit.
4 months ago
0.16
77