Found 123 mods

No Productivity Modules

Deactivate the productivity of the three vanilla modules
4 months ago
0.16 - 0.17
209

Zealous Recipes

This mod simply multiplies all ingredient amounts in all recipes by a set value to increase or decrease game difficulty.
1 year, 2 months ago
0.16
198

Reaver's Module Balance

Rebalances modules to be more viable at all levels as well as viable both in combinations or with only one type used.
1 year, 1 month ago
0.16
190

More Rocket Results

This modpack core-mod edits recipes of higher tier items to require rocket launches to craft. Original code and concepts based on OffWorldShippingCo and others. (currently only edits modules and sets up the silo to be used for generating deliveries to player at a later time)
1 year, 2 months ago
0.16
185

Fluid Requrement Options

by Yemto
Adds Sulfuric Acid requrement to infinate vanilla ores
4 months ago
0.16 - 0.17
184

One Health

by pfg
A mod that makes all created entities start with one health
4 months ago
0.16 - 0.17
170

Nerf the Bots

Nerf the bots in a superior way.
1 year, 5 months ago
0.16
167

Dirty talk

Adds pollution from players/talks
15 days ago
0.15 - 0.17
162

Prykpryk's Efficiency Module Balance

Rebalances efficiency modules to be viable at all levels, in assemblers or beacons. Changes make their use cheaper than an equivalent cost solar powerplant.
4 months ago
0.16 - 0.17
147

EnhancedBehemoths

Updates Behemoth Biters and Behemoth Splitters to have a decent protection against lasers (30/80%) and fire (0/75%) This modification is conceived as an addition to the Cannon Turrets mode, making them more important in late game
8 months ago
0.16
142

Pumpjack Change

by Mel1646
Makes the default maximum output per cycle of the pumpjack match that of maximum pipe throughput of 12000/s.
6 months ago
0.16
139

Science Three

by Meade
Removes drills for Science Pack 3.
8 months ago
0.16
137

Production Science

by Meade
Changes need from Electric Furnace to Solid Fuel and Plastic Bars.
8 months ago
0.16
127

Repair To Start

Proof of concept: New buildings have only one hit point; repair to start them
9 months ago
0.16
125

Rebalanced Science

Увеличено производство иследовательских пакетов.
7 months ago
0.16
118

Jecks Eating

不吃东西会掉血。 If not to eat will die .
1 year, 11 days ago
0.16
109

Soft evolution

Evolution depends on players, research with different accounting, teams, destroyed buildings, launched rockets. There are settings. Compatible with any PvP scenario. UPS friendly.
2 months ago
0.16 - 0.17
106

xander_milledbauxite

by host65
Host65's fix for Xanders milled bauxite not existing ingame
6 months ago
0.16
104

Space Science Stack Size Fix

Sets the space science stack size to be the same as all the other science stack sizes.
5 months ago
0.16
96

Sandro's 0.17 Fixes

Uncanon, this is just my personal opinion. Replaces rails from production science packs with miners and re-adds the assembler item limit.
6 months ago
0.16
79