Found 122 mods

More Bobs!: Tweaks

by Xagros
This is a compatibility tweak for a more comfortable Bob's mods.
5 months ago
0.16
984

Big Ores

by Xelight
All resource yields x10, Copper and Iron ore sizes are quite large (overrides map settings), does not change mining speed.
8 months ago
0.16
979

Easier Angel's Refining

Allows ore to be smelted directly into plates with the same smelting speed and yield as in vanilla Factorio.
4 months ago
0.16 - 0.17
937

Flat Infinite Research Cost

This mod allows you to set a fix value for the costs of infinite research technologies instead of the increasing vanilla prices. Created with the help of the reddit user _Gamma_Gaming_.
11 months ago
0.16
899

Super-Cheap Mode

This mod changes the normal prices of recipes and technologies to cheaper ones, allowing for a much faster gameplayer and expansion. Designed for a quick factorio gaming session.
11 months ago
0.16
836

Cheaper Modules

Vanilla modules are cheaper and their crafting time is reduced.
10 months ago
0.16
804

Noxys Deep Core Mining Tweak

by _Noxy_
Tweaks the speed of VortiKs deep core mining machines. This by default reduces the speed to 1/5th of the normal speed since I feel this is a more balanced rate.
5 months ago
0.16 - 0.17
792

Cheap Mode

This mod is the opposite of "expensive" recipe and technology settings and reduces the prices of things in the "normal" price settings. Prices are reduced in the same ratio by which they would be increased with the "expensive" settings. Since the "expensive" technology recipes are the same as "normal", this mod simply reduces the technology costs by approximately 4, since the official Marathon settings use a technology price multiplier of 4.
a month ago
0.16 - 0.17
789

Noxys Robot Battery Tweak

by _Noxy_
Allows you to tweak the robot battery capacity.
5 months ago
0.16 - 0.17
767

Coal Kraken

Changes coal cracking so that its a viable alternative way to get oil
29 days ago
0.16 - 0.17
755

Early Construction Drones

Now you get constructions robots on early oil stage
1 year, 2 months ago
0.16
711

Settings For Bob's Greenhouse

by Vas
Adds settings to the game to lower the speed at which Bob's greenhouse produces wood, with an optional setting to allow you to lower the power usage by the same amount. If you don't change the settings, it will default at original speed and power usage.
1 year, 6 months ago
0.16
706

Freedom for modules

Allows all modules to be used anywhere. No more "it's not an intermediate product".
10 months ago
0.16
682

Aligned Underground Pipes

by mkaito
Align undeground pipes to usual main bus layout: 12 tiles instead of 11.
1 year, 3 months ago
0.16
678

Hardcore Start

by ouk_ouk
Start a new game without any items in your inventory.
5 months ago
0.16 - 0.17
624

Marathon Mod Continued

by pjf
Increases recipe costs and rebalances recipes to make a longer, more challenging game. Encourages larger-scale factories and more thoughtful technology choices. NOTE: You must start the game with 'expensive recipes' for this mod to be enabled.
1 year, 4 months ago
0.16
606

Easy-processing-unit

Reduziert die bau kosten fuer die Prozessor einheiten
1 year, 7 months ago
0.15 - 0.16
588

Starting Wood

You start with a little bit of wood. Useful for playing worlds without forests with greenhouse mods (especially Bob's Greenhouses).
1 year, 3 months ago
0.16
580

Space Bots

My view on bots vs belts discussion. Logistic bots now cost... space science packs to craft. Exact amount required is defined in startup Mod Options, default = 20 (50 bots per rocket). Also, to allow personal supply by robots you get a small amount of free bots for every logistic-related tech researched (default 10 per tech, can be changed in Options).
1 year, 3 months ago
0.16
574

Energy Efficient Beacons

Allows you to make more energy efficient beacons using efficiency modules.
2 months ago
0.16 - 0.17
563