Found 123 mods

FTweaks

by Reika
Tweaks the game to either fix minor issues, add QoL features, or make larger changes to game behavior.
21 days ago
0.15 - 0.17
2421

Reduced Research

by Kynaro
This mod greatly decreases research requirements for lab technologies.
1 year, 1 month ago
0.15 - 0.16.16
2333

Strikes Overhaul Mod

Changes many configurations. Game is more user friendly, but overall more resource intensive. No change log because "Ain't nobody got time for that."
4 months ago
0.16
2038

0.17 Science Packs

Changes the science pack recipes to match 0.17.
6 months ago
0.16
1978

CheaperResearch

Linear cost for infinite researches
4 months ago
0.16 - 0.17
1907

Liquid Science

by pfg
A mod that turns science into a liquid that you have to fill science packs with bottlers
2 months ago
0.14 - 0.17
1697

Free circuit wires

Removes ingredients for red and green circuit wires causing them to be free, like they essentially are already due to how blueprints work.
4 months ago
0.16 - 0.17
1660

No Respawn Gun

by ouk_ouk
After death, player respawns without any inventory.
4 months ago
0.16 - 0.17
1568

Ober3550's BobsAngels Overhaul

This mod nerfs bobs and angels to make the game more balanced throughout. Especially including megabasing
4 months ago
0.16
1568

Overloaded Trains

by OwnlyMe
Train acceleration now depends on the loaded items (freely adjustable realism factor)
4 months ago
0.16 - 0.17
1388

Bot Servicing

by Mylon
Robots occasionally break and need to be serviced.
4 months ago
0.16 - 0.17
1318

easy uranium

erleichtert den uranium prozess
1 year, 6 months ago
0.15 - 0.16
1240

Make Barrels Great Again

Undo the unnecessary barrel and fluid tanker changes in v0.16.8.
1 year, 6 months ago
0.16
1203

Burncycle - Recycle by Smelting

by Dustine
Adds smelting recipes to regain iron, steel and similars from outdated and non-upgradable items. Updated from vanatteveldt's original mod.
1 year, 6 months ago
0.15 - 0.16
1171

Nico's Quick Start

Start out with a few resources and simple machines so you can skip the mind-numbing first ~30 minutes of running around like chicken, picking up stuff here and feeding coal into other stuff over there.
1 year, 3 days ago
0.16
1170

Reaver's RGB Radars

Adds three new radar types with varying specialties.
1 year, 1 month ago
0.16
1147

Robot Quick Start

by Zerdex
Larger inventory. Forced Toolbelt research. Faster robots. Starting armor / equipment / construction bots.
8 months ago
0.16
1063

Easy roboports

Changes only to 3 science packs.
4 months ago
0.15 - 0.17
1048

Noxys Less Hands More Assemblers

by _Noxy_
Our hands have become sore, we must not handcraft anymore. This mod changes recipes to require an assembling machine but it tries to not interfere with the early game too much.
2 months ago
0.16 - 0.17
1013

Hiladdar's Research

Adds two new labs, expands research speed, and adds research productivity.
4 months ago
0.16 - 0.17
989