Found 181 mods

Reduced Research

by Kynaro
This mod greatly decreases research requirements for lab technologies.
2 months ago
0.15 - 0.18
3778

Building Platform

by Neemys
Add building platform at world generation. Some building can only be placed on those platform. You will need to take care on how you do some design to fit them on building platform and your base will have less space to expand.
1 year, 3 months ago
0.13 - 0.17
3673

Overloaded Trains

by OwnlyMe
Train acceleration now depends on the loaded items (freely adjustable realism factor)
2 months ago
0.16 - 0.18
3573

CheaperResearch

Linear cost for infinite researches
2 months ago
0.16 - 0.18
3430

AyrAs Basic Kit

by AyrA.ch
Mod for the 'No crafting' challenge without the need for new items. It will disable all sort of hand crafting in the game and replaces your starter inventory with the 3 basic items needed to bootstrap everything.
4 months ago
0.13 - 0.18
3343

Faster start

Start with some additional items.
26 days ago
0.17 - 0.18
3289

FTweaks

by Reika
Tweaks the game to either fix minor issues, add QoL features, or make larger changes to game behavior.
5 days ago
0.15 - 0.18
3015

Hexy's AngelBob Tweaks

Makes many small tweaks to AngelBob's to make the experience more coherent, as well as reorganize items completely.
7 months ago
0.17
2821

Functions-mod

by Keiler
recipes for some mods to work more smoothly or just random recipes I made up while playing
3 months ago
0.15 - 0.18
2727

Bot Servicing

by Mylon
Robots occasionally break and need to be serviced. Adds maintenance and attrition to bot use.
2 days ago
0.16 - 0.18
2662

Free circuit wires

Removes ingredients for red and green circuit wires causing them to be free, like they essentially are already due to how blueprints work.
1 year, 2 months ago
0.16 - 0.17
2527

No Hand Crafting

This mod gives you the bare minimum to complete the game and disables hand crafting.
1 year, 1 month ago
0.16 - 0.17
2374

Hiladdar's Research

Adds two new labs, expands research speed, and adds research productivity.
4 months ago
0.16 - 0.18
2312

Ober3550's BobsAngels Overhaul

This mod nerfs bobs and angels to make the game more balanced throughout. Especially including megabasing
8 months ago
0.16 - 0.17
2297

Liquid Science

by pfg
A mod that turns science into a liquid that you have to fill science packs with bottlers
3 months ago
0.14 - 0.18
2126

pY Pollution & Energy

by esso23
Pollution, Energy and Fuel balance for Pyanodon's Mod Suite.
a month ago
0.17 - 0.18
2123

Maintenance Madness

by Arcitos
Adds a complete new game mechanic: Maintenance! Create a sophisticated spare parts logistics and bring your mall to its absolute limits! UPS-friendly and MP-tested - Now with a fancy GUI!
5 days ago
0.17 - 0.18
1999

Later AAI Vehicles

Moves AAI vehicles later into the game.
11 months ago
0.17
1880

Space Exploration - Last Frontier

(This is NOT an official add-on to Space Exploration) Because space should be the actual last frontier for a new world. In my vision, space exploration should be like an extension of endgame, an expansion of vanilla. So, it reverts changes to vanilla (robots, beacons, modules...) since original gameplay should not be changed. Near future, might also include new space versions of beacons, modules and robots
1 year, 1 day ago
0.17
1868

Instant Robot Charging

Flying robots charge in roboports are really fast (balance is not changed)
11 months ago
0.17
1862