Seven Mods for the Arch666Angel under the sky, Seventeen for the Bobingabout in their halls of stone, Six for Pyanodon doomed to die, One for the Dark Lord on his dark throne, In the Land of Mordor where the Shadows lie, One Mod to rule them all, one Mod to find them, One Mod to bring them all and in the darkness bind them
Provides settings to modify recipe output amount, requirement amounts, crafting time and item stacksizes. Default settings are set to what represents recipes giving heaps of items in a short amount of time and requiring 1 of everything. Works with most mods. Latest Update: Version: 0.6.2 Date: 17. 01. 2021 Features: - Added 'Output Always Exceeds Requirements' (default: On) Bugfixes: - Fixed 'Kovarex Enrichment Process' giving less uranium 235 and 238 than requried.
Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal