Most downloaded mods

Bob's Revamp mod


Technology and Recipe restructuring.

a month ago
0.13 - 1.0
804488

Nanobots: Early Bots

by Nexela

Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.

3 months ago
0.14 - 0.18
428449

Alien Science

by Delois

Alternate crafting reciplie using Science Pack 1/2/3

3 years ago
0.13 - 0.14
12759

Marathon Mod


Increases the resource costs of most recipes causing a marathon game. The will require the players to scale a larger factory and use rail to reach the end game.

3 years ago
0.13 - 0.14
8367

Marathon Mod Automated


Automatically increases the resource costs of most recipes causing a marathon game. The will require the players to scale a larger factory and use rail to reach the end game. WARNING: Incompatible with marathon mod.

2 years ago
0.14 - 0.15
6614

Supply Drop

by Gangsir

You aren't alone on Nauvis. Someone, something out there wants you to succeed and get off the planet. You've been noticing strange crates that don't look like they're from this planet landing nearby occasionally. They seem to contain supplies for you. You don't know who's sending them, but whoever they are, they're certainly helpful.

1 year, 6 months ago
0.14 - 0.17
4693

Alternate Alien Science

by Delois

Alternate crafting reciplie using alternate high end crafting matterials

3 years ago
0.13 - 0.14
4007

Building Platform

by Neemys

Add building platform at world generation. Some building can only be placed on those platform. You will need to take care on how you do some design to fit them on building platform and your base will have less space to expand.

12 hours ago
0.13 - 1.0
3701

AyrAs Basic Kit

by AyrA.ch

Mod for the 'No crafting' challenge without the need for new items. It will disable all sort of hand crafting in the game and replaces your starter inventory with the 3 basic items needed to bootstrap everything.

7 months ago
0.13 - 0.18
3444

Evolution Reduction via Destruction


Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal

3 years ago
0.13 - 0.14
3309

Liquid Science

by pfg

A mod that turns science into a liquid that you have to fill science packs with bottlers

7 months ago
0.14 - 0.18
2240

Sane Concrete


Makes concrete use iron sticks as rebar rather than iron ore.

3 years ago
0.13 - 0.15
2220

10x Harder

by withers

Makes the game 10x harder and more.

2 years ago
0.14 - 0.15
2180

Better Science

by Taehl

For both new players and veterans! Improves Science pack recipes to follow a traditional progression curve. Silky-smooth transition through oil. Purple science is harder than just dropping Artifacts in a blender. End-game research is more involved, requiring specialized new types of Advanced science. Overall materials cost of research is kept similar to vanilla. Rocket silo can now be achieved without any fighting. Each feature can be tweaked in config.lua.

3 years ago
0.13 - 0.14
2009

Combat Robot Lifeline


Extends the poor Combat Robots Time-To-Live... Let them live their life!

4 years ago
0.13 - 0.14
1736

Faster Flame

by Mooncat

This tiny mod increases the speed of flame from flamethrowers.

3 years ago
0.14 - 0.15
1512

Tmod

by Taehl

Transforms many overlooked details. You can enable or disable the following options in config.lua: Modular Armor doesn't need Processing Units; Plastic is made from Light Oil; energy from all fuel is lowered; alien evolution over time is 10x slower, but pollution is increased 5x; biters won't eat your railroads and train stops; all floors can be placed up to water's edge; ammo recipes need coal as accelerant; make Roboport doors quieter; disable picking up Robots while they're flying.

3 years ago
0.13 - 0.14
956

Enemy Overhaul

by lhaxq

Makes combat more meaningful and less repetitive

3 years ago
0.14
729

Realistic Steam Engine

by lhaxq

More realistic steam engines. In reality they don't consume water (it gets re-used) and this mod tries to approximate this behaviour by using 1/100th the amount of water.

3 years ago
0.14
724

Alternate Colored Science

by macker

Alternate crafting reciplie for colored alien science pack

3 years ago
0.14
560
Found 29 mods