Found 29 mods

Bob's Revamp mod

Technology and Recipe restructuring.
a day ago
0.13 - 0.17
412941

Nanobots: Early Bots

by Nexela
Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.
17 days ago
0.14 - 0.17
218528

Alien Science

by Delois
Alternate crafting reciplie using Science Pack 1/2/3
2 years ago
0.13 - 0.14
12729

Marathon Mod

Increases the resource costs of most recipes causing a marathon game. The will require the players to scale a larger factory and use rail to reach the end game.
2 years ago
0.13 - 0.14
8324

Marathon Mod Automated

Automatically increases the resource costs of most recipes causing a marathon game. The will require the players to scale a larger factory and use rail to reach the end game. WARNING: Incompatible with marathon mod.
1 year, 7 months ago
0.14 - 0.15
6365

Alternate Alien Science

by Delois
Alternate crafting reciplie using alternate high end crafting matterials
2 years ago
0.13 - 0.14
3970

Supply Drop

by Gangsir
You aren't alone on Nauvis. Someone, something out there wants you to succeed and get off the planet. You've been noticing strange crates that don't look like they're from this planet landing nearby occasionally. They seem to contain supplies for you. You don't know who's sending them, but whoever they are, they're certainly helpful.
2 months ago
0.14 - 0.17
3549

Building Platform

by Neemys
Add building platform at world generation. Some building can only be placed on those platform. You will need to take care on how you do some design to fit them on building platform and your base will have less space to expand.
2 months ago
0.13 - 0.17
3389

Evolution Reduction via Destruction

Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal
2 years ago
0.13 - 0.14
3259

AyrAs Basic Kit

by AyrA.ch
Mod for the 'No crafting' challenge without the need for new items. It will disable all sort of hand crafting in the game and replaces your starter inventory with the 3 basic items needed to bootstrap everything.
2 months ago
0.13 - 0.17
2743

Sane Concrete

Makes concrete use iron sticks as rebar rather than iron ore.
1 year, 11 months ago
0.13 - 0.15
2202

10x Harder

by withers
Makes the game 10x harder and more.
1 year, 7 months ago
0.14 - 0.15
2120

Better Science

by Taehl
For both new players and veterans! Improves Science pack recipes to follow a traditional progression curve. Silky-smooth transition through oil. Purple science is harder than just dropping Artifacts in a blender. End-game research is more involved, requiring specialized new types of Advanced science. Overall materials cost of research is kept similar to vanilla. Rocket silo can now be achieved without any fighting. Each feature can be tweaked in config.lua.
2 years ago
0.13 - 0.14
1963

Combat Robot Lifeline

Extends the poor Combat Robots Time-To-Live... Let them live their life!
2 years ago
0.13 - 0.14
1704

Liquid Science

by pfg
A mod that turns science into a liquid that you have to fill science packs with bottlers
3 days ago
0.14 - 0.17
1606

Faster Flame

by Mooncat
This tiny mod increases the speed of flame from flamethrowers.
1 year, 10 months ago
0.14 - 0.15
1494

Tmod

by Taehl
Transforms many overlooked details. You can enable or disable the following options in config.lua: Modular Armor doesn't need Processing Units; Plastic is made from Light Oil; energy from all fuel is lowered; alien evolution over time is 10x slower, but pollution is increased 5x; biters won't eat your railroads and train stops; all floors can be placed up to water's edge; ammo recipes need coal as accelerant; make Roboport doors quieter; disable picking up Robots while they're flying.
2 years ago
0.13 - 0.14
922

Enemy Overhaul

by Darkas
Makes combat more meaningful and less repetitive
2 years ago
0.14
719

Realistic Steam Engine

by Darkas
More realistic steam engines. In reality they don't consume water (it gets re-used) and this mod tries to approximate this behaviour by using 1/100th the amount of water.
2 years ago
0.14
712

Alternate Colored Science

by macker
Alternate crafting reciplie for colored alien science pack
2 years ago
0.14
550