Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal
For both new players and veterans! Improves Science pack recipes to follow a traditional progression curve. Silky-smooth transition through oil. Purple science is harder than just dropping Artifacts in a blender. End-game research is more involved, requiring specialized new types of Advanced science. Overall materials cost of research is kept similar to vanilla. Rocket silo can now be achieved without any fighting. Each feature can be tweaked in config.lua.
Transforms many overlooked details. You can enable or disable the following options in config.lua: Modular Armor doesn't need Processing Units; Plastic is made from Light Oil; energy from all fuel is lowered; alien evolution over time is 10x slower, but pollution is increased 5x; biters won't eat your railroads and train stops; all floors can be placed up to water's edge; ammo recipes need coal as accelerant; make Roboport doors quieter; disable picking up Robots while they're flying.