Most downloaded mods

Bob's Revamp mod


Technology and Recipe restructuring.

2 months ago
0.13 - 1.1
1142306

Nanobots: Early Bots

by Nexela

Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.

3 months ago
0.14 - 1.1
679646

ScienceCostTweaker Mod (mexmer)

by mexmer

Allows the cost of research to be tweaked, in terms of count, science packs and time. Edit its configs costs *.lua to tweak the multipliers. - Original mod made by UberWafe, this is adopted version for factorio from version 0.16 until current

1 year, 1 month ago
0.16 - 1.1
216229

Combat mechanics overhaul


Overhauls certain combat mechanics. Walls block most enemy projectiles such as spitters and enemy shotgun shells. Your projectiles can still go over your own walls. Units and structures are assigned the appropriate biological/mechanical and flying/ground-unit/ground-static tags so that can be affected by or immune to certain effects. Has multiple mod options including things like flying units and vehicles to not be affected by acid pools on the ground.

a month ago
1.1
198805

Circuit Processing


A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.

8 months ago
0.15 - 1.1
171671

ReStack

by Optera

Adds settings to set stack sizes for ores, plates, barrels, fuel cells, ammo and crafting machines for base and mod added variants.

1 year, 4 months ago
0.15 - 1.1
80156

Faster Pavements


This mod increases walking speed on pavements.

5 months ago
1.1
64592

Krastorio2 Extended Endgame


Extends the last phase of the game by requiring you to invest a large amount of research and energy before you can create a stable singularity with Krastorio2's intergalactic transceiver.

7 months ago
0.18 - 1.1
43676

AAI Motor Speed Tweak


Changes the crafting speeds of AAI Industry motors and electric motors to have better ratios with the rest of the game.

1 year, 8 months ago
0.15 - 1.1
41228

Double Speed Belts


Сhanging speed of belts. Every next belt tier has twice higher speed than tier before. Now splitter splits one blue belt to two red belts.

11 months ago
0.16 - 1.1
33102

Omniscience


Adds difficulty by changing science costs.

6 days ago
0.15 - 1.1
30129

Space Exploration Science Re-Scaling

by Mernom

Increases terrestrial science pack usage, while reducing space science pack usage. Allows for a better balance between terestrial SPMM and space SPM. all values are configurable.

1 year, 5 months ago
0.17 - 1.1
25978

Space exploration - Personal fusion reactor delay fix (unofficial plugin)

by Mernom

Allows to automatically replace personal fusion reactors with either the first or second tier of RTG. Cofigurable through mod settings.

3 months ago
0.18 - 1.1
25577

Faster start


Start with some additional items.

1 year, 8 months ago
0.17 - 1.1
22027

Space Exploration Simplified


Is Space Exploration too complex? Why do I have to make an item that's used for only one thing? Why do I have a building that does only one thing? Why are there so many kinds of buildings? WIP, suggestions are welcome.

4 days ago
1.0 - 1.1
19476

Robot Quick Start

by Zerdex

Larger inventory. Faster robots. Starting Armor / Equipment / Construction Bots. Robot speed multipliers, inventory size, and robot starting count can be configured in the Mod Settings.

1 year, 2 months ago
0.16 - 1.1
14510

Super Generous Recipes

by M4pster

Provides settings to modify power and recipes including inserters and robots. Default settings are set to shorten game time greatly. Works with all mods. Latest Update: Version: 0.8.0 Date: 3. 08. 2022 Features: - Added Settings to modify Research Time and Cost (default: Off) Update: - Changed all recipes to only require 1 by default.

9 days ago
0.17 - 1.1
12729

Angels Warehouse Extension


This mod extends the inventory size of Angels warehouse (1800 slots) and Angels preassuretank (500k). If you have Warehousing mod installed you can now place the buildings interchangeably with Angel's warehouses.

9 months ago
0.18 - 1.1
11664

Evolution Reduction via Destruction 1.1

by De7ilx

Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal

1 year, 8 months ago
0.15 - 1.1
11291

Instant Robot Charging


Flying robots charge in roboports are really fast (balance is not changed)

1 year, 8 months ago
0.17 - 1.1
11087