Most downloaded mods

Bob's Revamp mod


Technology and Recipe restructuring.

2 days ago
0.13 - 1.1
935672

Nanobots: Early Bots

by Nexela

Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.

2 months ago
0.14 - 1.1
540237

ScienceCostTweaker Mod (mexmer)

by mexmer

Allows the cost of research to be tweaked, in terms of count, science packs and time. Edit its configs costs *.lua to tweak the multipliers. - Original mod made by UberWafe, this is adopted version for factorio from version 0.16 until current

2 months ago
0.16 - 1.1
158029

Circuit Processing


A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.

a month ago
0.15 - 1.1
111349

ReStack

by Optera

Adds settings to set stack sizes for ores, plates, barrels, fuel cells, ammo and crafting machines for base and mod added variants.

22 days ago
0.15 - 1.1
63345

PyCoal Touched By an Angel


Seven Mods for the Arch666Angel under the sky, Seventeen for the Bobingabout in their halls of stone, Six for Pyanodon doomed to die, One for the Dark Lord on his dark throne, In the Land of Mordor where the Shadows lie, One Mod to rule them all, one Mod to find them, One Mod to bring them all and in the darkness bind them

3 months ago
0.15 - 1.1
57710

Combat mechanics overhaul


Overhauls certain combat mechanics. Walls block most enemy projectiles from shooting over them such as spitters and enemy shotgun shells. Your projectiles can still go over your own walls without problems. Flying units vehicles can fly over walls, but can still be hit by projectiles. Units and structures are assigned the appropriate biological/mechanical and flying/ground-unit/ground-static tags so that can be affected by or immune to certain effects. Has multiple mod options including things like flying units and vehicles to not be affected by acid pools on the ground. Also provides some collision utilities to for other mods.

8 days ago
1.1
37885

AAI Motor Speed Tweak


Changes the crafting speeds of AAI Industry motors and electric motors to have better ratios with the rest of the game.

4 months ago
0.15 - 1.1
32027

Omniscience


Adds difficulty by changing science costs.

3 months ago
0.15 - 1.1
25568

Krastorio2 Extended Endgame


Extends the last phase of the game by requiring you to invest a large amount of research and energy before you can create a stable singularity with Krastorio2's intergalactic transceiver.

4 months ago
0.18 - 1.1
23561

Double Speed Belts


–°hanging speed of belts. Every next belt tier has twice higher speed than tier before. Now splitter splits one blue belt to two red belts.

3 months ago
0.16 - 1.1
23323

Super Generous Recipes

by M4pster

Provides settings to modify recipes and stacksizes for inserters and robots. Default settings are set to shorten game time greatly. Works with all mods. Latest Update: Version: 0.6.2 Date: 17. 01. 2021 Features: - Added 'Output Always Exceeds Requirements' (default: On) Bugfixes: - Fixed 'Kovarex Enrichment Process' giving less uranium 235 and 238 than requried.

2 months ago
0.17 - 1.1
11273

Evolution Reduction via Destruction 1.1

by De7ilx

Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal

3 months ago
0.15 - 1.1
9513

Faster start


Start with some additional items.

4 months ago
0.17 - 1.1
9391

pY Pollution & Energy

by esso23

Pollution, Energy and Fuel balance for Pyanodon's Mod Suite.

3 months ago
0.17 - 1.1
7023

Vill's Recipe Randomizer


Randomizes all recipe ingredients to make every game feel different! Fully configurable, Works with all mods, Checks dependencies, Keeps costs fair!

a day ago
1.1
6740

Instant Robot Charging


Flying robots charge in roboports are really fast (balance is not changed)

4 months ago
0.17 - 1.1
6647

Custom Modules


This mod adds custom way of making and combining modules (54 new modules).

a month ago
0.16 - 1.1
5607

5x Production


This mod makes your base not so fast, all recipes are need 5 times more time, 5 times more ingredients and also 5 times more production: the balance will be not changed. Multiply factor can be changed from 1 up to 100.

4 months ago
0.15 - 1.1
5450

Hiladdar's Research


Adds two new labs, expands research speed, and adds research productivity.

4 months ago
0.16 - 1.1
5274
Found 140 mods