Recently updated mods

Rebalancing of Bob's Warfare

by Laria

Restores the recipe of the personal laser defense to the factorio default and adjust the damage of the various laser mk versions to be higher.

2 years ago
0.17
756

Make burners GREAT again!

by jbox1

Ever wanted to mine uranium with a burner miner? Wanted a better burner inserter? Mobile genorator? How about a burner assembler? Well now you have it!

2 years ago
0.17
272

Impatient's No Landfill


Removes the concept of landfill from the game entirely.

2 years ago
0.17
118

Impatient's Landfill Tech Removal


You are not Dubai! Removes the landfill technology and recipe from the game. Landfill items already in the game or obtainable via other sources than own production can still be used.

2 years ago
0.17
147

One Health

by pfg

A mod that makes all created entities start with one health

2 years ago
0.16 - 0.17
221

Supply Drop

by Gangsir

You aren't alone on Nauvis. Someone, something out there wants you to succeed and get off the planet. You've been noticing strange crates that don't look like they're from this planet landing nearby occasionally. They seem to contain supplies for you. You don't know who's sending them, but whoever they are, they're certainly helpful.

2 years ago
0.14 - 0.17
4723

lins-tweaks


some random tweaks

2 years ago
0.17
155

Logarithmically Expensive Science Recipes


Modification that makes the recipe of science require previous science.

2 years ago
0.16 - 0.17
357

Simple Modules


Simplifies modules and beacons so a single Productivity 3 module gets you comparable benefits of a full beacon sandwich without the layout constraints. Overall slightly less powerful than vanilla.

2 years ago
0.16 - 0.17
617

Prykpryk's Efficiency Module Balance


Rebalances efficiency modules to be viable at all levels, in assemblers or beacons. Changes make their use cheaper than an equivalent cost solar powerplant.

2 years ago
0.16 - 0.17
264
Found 170 mods