Found 181 mods

Chunky Power Poles

Extends the area of small and medium power poles to match their wire reach. And Substations can align with the Chunk grid without overlaps.
1 year, 1 month ago
0.17
494

Beacon Balance Fix

by Soggs
This mod reduces the power of beacons in Bobs mods to be more in line with the power of the module changes from CircuitProcessing.
1 year, 2 months ago
0.17
211

Easier Angel's Refining

Allows ore to be smelted directly into plates with the same smelting speed and yield as in vanilla Factorio.
1 year, 2 months ago
0.16 - 0.17
1524

EthMod

EthMod is a collection of small changes and balance tweaks, designed to enhance the Factorio experience while maintaining the feel of vanilla.
1 year, 2 months ago
0.17
119

5x Production

This mod makes your base not so fast, all recipes are need 5 times more time, 5 times more ingredients and also 5 times more production: the balance will be not changed. Multiply factor can be changed from 1 up to 100.
1 year, 2 months ago
0.15 - 0.17
4354

Custom Marathon

by Syrcan
Reworks the way marathon is being done by allowing several custom configurations. Be sure to check mod settings before diving in.
1 year, 2 months ago
0.17
314

Free circuit wires

Removes ingredients for red and green circuit wires causing them to be free, like they essentially are already due to how blueprints work.
1 year, 2 months ago
0.16 - 0.17
2527

vlads cheap rails

by wvlad
More rails for same price
1 year, 2 months ago
0.16 - 0.17
502

Rebalancing of Bob's Warfare

by Laria
Restores the recipe of the personal laser defense to the factorio default and adjust the damage of the various laser mk versions to be higher.
1 year, 2 months ago
0.17
696

Make burners GREAT again!

by jbox1
Ever wanted to mine uranium with a burner miner? Wanted a better burner inserter? Mobile genorator? How about a burner assembler? Well now you have it!
1 year, 2 months ago
0.17
246

Impatient's No Landfill

Removes the concept of landfill from the game entirely.
1 year, 2 months ago
0.17
109

Impatient's Landfill Tech Removal

You are not Dubai! Removes the landfill technology and recipe from the game. Landfill items already in the game or obtainable via other sources than own production can still be used.
1 year, 2 months ago
0.17
136

One Health

by pfg
A mod that makes all created entities start with one health
1 year, 2 months ago
0.16 - 0.17
211

Stealy

by mtzler
MOAR
1 year, 3 months ago
0.17
80

Supply Drop

by Gangsir
You aren't alone on Nauvis. Someone, something out there wants you to succeed and get off the planet. You've been noticing strange crates that don't look like they're from this planet landing nearby occasionally. They seem to contain supplies for you. You don't know who's sending them, but whoever they are, they're certainly helpful.
1 year, 3 months ago
0.14 - 0.17
4612

lins-tweaks

some random tweaks
1 year, 3 months ago
0.17
143

Logarithmically Expensive Science Recipes

Modification that makes the recipe of science require previous science.
1 year, 3 months ago
0.16 - 0.17
344

Simple Modules

Simplifies modules and beacons so a single Productivity 3 module gets you comparable benefits of a full beacon sandwich without the layout constraints. Overall slightly less powerful than vanilla.
1 year, 3 months ago
0.16 - 0.17
598

Prykpryk's Efficiency Module Balance

Rebalances efficiency modules to be viable at all levels, in assemblers or beacons. Changes make their use cheaper than an equivalent cost solar powerplant.
1 year, 3 months ago
0.16 - 0.17
248

Building Platform

by Neemys
Add building platform at world generation. Some building can only be placed on those platform. You will need to take care on how you do some design to fit them on building platform and your base will have less space to expand.
1 year, 3 months ago
0.13 - 0.17
3673