Recently updated mods

Focused Technology Costs


Adjusts science pack counts depending on the focus of the technology. Does not change all science costs, only select ones.

2 years ago
0.17
80

Energy Efficient Beacons


Allows you to make more energy efficient beacons using efficiency modules.

2 years ago
0.16 - 0.17
834

Market


With this mod you are able to sell and buy Products

2 years ago
0.17
1039

High Drain


Idle energy usage will be 10 percents of active energy usage, the factor can be changed

2 years ago
0.15 - 0.17
345

Simple Tech Scaling

by Oarc

Simple tech scaling to extend mid and late game.

2 years ago
0.17
121

Evo


Evolution will be higher only from the contact pollution with enemy bases; without pollution and by the time the evolution goes slowly down

2 years ago
0.17
651

Gotta Go Fast

by Zebulah

Higher top speed values for fuels

2 years ago
0.17
149

Extra Strength Pipes


Makes vanilla pipes 80% resistant to alien acid.

2 years ago
0.17
162

Custom HP


Customize the maximum health points of your machines to be stronger, or weaker, against your enemies. Work on modded items.

2 years ago
0.17
117

Randomize Science


PRE-ALPHA VERSION - Generate randomized ingredients for science pack recipes for every game. Covers basic 6 science packs. Adjust difficulty, progression, number of ingredients, tier caps, and crafting time/output. Include ores, wood, liquid, fish, or science packs as ingredients, craft in random buildings, and use a random seed to keep your recipes.

2 years ago
0.17
336

Advanced satellite mod

by karlh1

Adds a new type of satellite made with nuclear fuel.

2 years ago
0.17
388

Wyrdsmith Tweaks


Reduces the price of miniloaders to the same price as Deadlock loaders, adds an upgrade recipe for electric stone to electric steel furnaces, and reduce the cost of electric furnaces to wooden circuits if bobs is active. Also reduces the circuit tiers in Assembly Machine 0 and X to match the Bob progression of assemblers. All groups of changes are individually toggleable.

2 years ago
0.17
224

Productive Silo


This mod changes number of module slots in Rocket Silo from 4 to 6

2 years ago
0.17
396

Make The Shotgun Great Again

by blakemw

Greatly improves the Shotgun, to make it better compete with alternative personal weapons.

2 years ago
0.17
758

Splitresearch


Splits vanilla research into more techs, to make research take longer

2 years ago
0.17
116

Beacon Balance Fix

by Soggs

This mod reduces the power of beacons in Bobs mods to be more in line with the power of the module changes from CircuitProcessing.

2 years ago
0.17
222

Easier Angel's Refining


Allows ore to be smelted directly into plates with the same smelting speed and yield as in vanilla Factorio.

2 years ago
0.16 - 0.17
1617

Custom Marathon

by Syrcan

Reworks the way marathon is being done by allowing several custom configurations. Be sure to check mod settings before diving in.

2 years ago
0.17
332

Free circuit wires


Removes ingredients for red and green circuit wires causing them to be free, like they essentially are already due to how blueprints work.

2 years ago
0.16 - 0.17
2592

vlads cheap rails

by wvlad

More rails for same price

2 years ago
0.16 - 0.17
521