Found 110 mods

lins-tweaks

some random tweaks
4 months ago
0.17
108

Logarithmically Expensive Science Recipes

Modification that makes the recipe of science require previous science.
4 months ago
0.16 - 0.17
272

Fluid Requrement Options

by Yemto
Adds Sulfuric Acid requrement to infinate vanilla ores
4 months ago
0.16 - 0.17
185

Easy roboports

Changes only to 3 science packs.
4 months ago
0.15 - 0.17
1046

Simple Modules

Simplifies modules and beacons so a single Productivity 3 module gets you comparable benefits of a full beacon sandwich without the layout constraints. Overall slightly less powerful than vanilla.
4 months ago
0.16 - 0.17
481

Prykpryk's Efficiency Module Balance

Rebalances efficiency modules to be viable at all levels, in assemblers or beacons. Changes make their use cheaper than an equivalent cost solar powerplant.
4 months ago
0.16 - 0.17
147

Building Platform

by Neemys
Add building platform at world generation. Some building can only be placed on those platform. You will need to take care on how you do some design to fit them on building platform and your base will have less space to expand.
4 months ago
0.13 - 0.17
3443

Sane Concrete 0.17

by Doxxie
Makes concrete use iron sticks as rebar rather than iron ore.
4 months ago
0.17
380

Expensive Cliffs

Make cliffs even a worse nightmare, now it's a real challange to destroy them even!
4 months ago
0.16 - 0.17
503

Bot Servicing

by Mylon
Robots occasionally break and need to be serviced.
4 months ago
0.16 - 0.17
1316