Found 89 mods

Fluid Requrement Options

by Yemto
Adds Sulfuric Acid requrement to infinate vanilla ores
2 months ago
0.16 - 0.17
179

Easy roboports

Changes only to 3 science packs.
2 months ago
0.15 - 0.17
986

Simple Modules

Simplifies modules and beacons so a single Productivity 3 module gets you comparable benefits of a full beacon sandwich without the layout constraints. Overall slightly less powerful than vanilla.
2 months ago
0.16 - 0.17
448

Prykpryk's Efficiency Module Balance

Rebalances efficiency modules to be viable at all levels, in assemblers or beacons. Changes make their use cheaper than an equivalent cost solar powerplant.
2 months ago
0.16 - 0.17
130

Building Platform

by Neemys
Add building platform at world generation. Some building can only be placed on those platform. You will need to take care on how you do some design to fit them on building platform and your base will have less space to expand.
2 months ago
0.13 - 0.17
3389

Sane Concrete 0.17

by Doxxie
Makes concrete use iron sticks as rebar rather than iron ore.
2 months ago
0.17
311

Energy Efficient Beacons

Allows you to make more energy efficient beacons using efficiency modules.
2 months ago
0.16 - 0.17
382

Expensive Cliffs

Make cliffs even a worse nightmare, now it's a real challange to destroy them even!
2 months ago
0.16 - 0.17
485

Bot Servicing

by Mylon
Robots occasionally break and need to be serviced.
2 months ago
0.16 - 0.17
1259