Found 70 mods

Logarithmically Expensive Science Recipes

Modification that makes the recipe of science require previous science.
a month ago
0.16 - 0.17
223

Fluid Requrement Options

by Yemto
Adds Sulfuric Acid requrement to infinate vanilla ores
a month ago
0.16 - 0.17
172

Easy roboports

Changes only to 3 science packs.
a month ago
0.15 - 0.17
916

Simple Modules

Simplifies modules and beacons so a single Productivity 3 module gets you comparable benefits of a full beacon sandwich without the layout constraints. Overall slightly less powerful than vanilla.
a month ago
0.16 - 0.17
397

Prykpryk's Efficiency Module Balance

Rebalances efficiency modules to be viable at all levels, in assemblers or beacons. Changes make their use cheaper than an equivalent cost solar powerplant.
a month ago
0.16 - 0.17
99

Building Platform

by Neemys
Add building platform at world generation. Some building can only be placed on those platform. You will need to take care on how you do some design to fit them on building platform and your base will have less space to expand.
a month ago
0.13 - 0.17
3077

Sane Concrete 0.17

by Doxxie
Makes concrete use iron sticks as rebar rather than iron ore.
a month ago
0.17
252

Energy Efficient Beacons

Allows you to make more energy efficient beacons using efficiency modules.
a month ago
0.16 - 0.17
342

Expensive Cliffs

Make cliffs even a worse nightmare, now it's a real challange to destroy them even!
a month ago
0.16 - 0.17
453

Bot Servicing

by Mylon
Robots occasionally break and need to be serviced.
a month ago
0.16 - 0.17
1178