Found 132 mods

Dirty talk

Adds pollution from players/talks
a month ago
0.15 - 0.17
168

Later AAI Vehicles

Moves AAI vehicles later into the game.
a month ago
0.17
605

Instant Robot Charging

Flying robots charge in roboports are really fast (balance is not changed)
a month ago
0.17
355

Nuclear-science

make nuclear science great again
a month ago
0.17
55

Linear Research Cost

Linearly increases the research cost multiplier.
a month ago
0.17
110

Focused Technology Costs

Adjusts science pack counts depending on the focus of the technology. Does not change all science costs, only select ones.
a month ago
0.17
22

Energy Efficient Beacons

Allows you to make more energy efficient beacons using efficiency modules.
2 months ago
0.16 - 0.17
563

Maintenance Madness

by Arcitos
Adds a complete new game mechanic: Maintenance! Your machines do now age and require regular servicing to avoid rapid wear down. Create a sophisticated spare parts logistics and bring your mall to its absolute limits! UPS-friendly and MP-tested.
2 months ago
0.17
631

Loss Prevention

by Reika
Helps prevent the game from becoming unwinnable or where progress is near-impossible due to having enemies grow faster than you can keep up. Clamps evolution factor based on your progress through the game, but does not otherwise modify how it behaves, leaving a mostly-vanilla behavior.
2 months ago
0.16 - 0.17
1014

Market

With this mod you are able to sell and buy Products
2 months ago
0.17
568

High Drain

Idle energy usage will be 10 percents of active energy usage, the factor can be changed
2 months ago
0.15 - 0.17
257

PyCoal Touched By an Angel

Seven Mods for the Arch666Angel under the sky, Seventeen for the Bobingabout in their halls of stone, Six for Pyanodon doomed to die, One for the Dark Lord on his dark throne, In the Land of Mordor where the Shadows lie, One Mod to rule them all, one Mod to find them, One Mod to bring them all and in the darkness bind them
2 months ago
0.15 - 0.17
27214

Simple Tech Scaling

by Oarc
Simple tech scaling to extend mid and late game.
2 months ago
0.17
56

GrimerX's Angel's Fuel Stack Rebalance

by GrimerX
Rebalances fuel stack sizes to have progressive total MJ (I'm looking at you, coke pellets!)
2 months ago
0.16 - 0.17
477

Space Exploration - Last Frontier

(This is NOT an official add-on to Space Exploration) Because space should be the actual last frontier for a new world. In my vision, space exploration should be like an extension of endgame, an expansion of vanilla. So, it reverts changes to vanilla (robots, beacons, modules...) since original gameplay should not be changed. Near future, might also include new space versions of beacons, modules and robots
2 months ago
0.17
533

Smog: Solar Panels

Solar panels working by pollution smog not so effective
2 months ago
0.16 - 0.17
376

Faster start

Start with some additional items.
2 months ago
0.17
423

Evo

Evolution will be higher only from the contact pollution with enemy bases; without pollution and by the time the evolution goes slowly down
2 months ago
0.17
246

ScienceCostTweaker Mod (mexmer)

by mexmer
Allows the cost of research to be tweaked, in terms of count, science packs and time. Edit its configs costs *.lua to tweak the multipliers. - Original mod made by UberWafe, this is adopted 0.16 version
2 months ago
0.16 - 0.17
64223

Early artillery

by Abenthe
Early artillery no utility science
2 months ago
0.17
125