Found 103 mods

Expanded Rocket Payloads Touched by an AngelBob

This mod gives Expanded Rocket Payloads, SpaceX, Orbital Ion Cannon and a few other Space oriented mods the AngelBob treatment!
a month ago
0.16 - 0.17
4342

Randomize Science

PRE-ALPHA VERSION - Generate randomized ingredients for science pack recipes for every game. Covers basic 6 science packs. Adjust difficulty, progression, number of ingredients, tier caps, and crafting time/output. Include ores, wood, liquid, fish, or science packs as ingredients, craft in random buildings, and use a random seed to keep your recipes.
a month ago
0.17
146

Advanced satellite mod

by karlh1
Adds a new type of satellite made with nuclear fuel.
a month ago
0.17
83

Soft evolution

Evolution depends on players, research with different accounting, teams, destroyed buildings, launched rockets. There are settings. Compatible with any PvP scenario. UPS friendly.
a month ago
0.16 - 0.17
103

Stamina

Hand crafting stuff costs health. Keep some fish handy, and research Automation ASAP.
a month ago
0.13 - 0.17
505

Hard Recipes

This Mod changes all of the Vanilla recipes for a longer experience.
a month ago
0.16 - 0.17
244

SI Compatible with MoreSciencePacks and Pyanodons

修复更多科技包和py间的冲突
a month ago
0.17
71

Complex Kovarex

Makes the kovarex recipe slightly harder by adding fluid requirements.
a month ago
0.17
19

Thermal Solar Power for Bob's Power

by Caxx
Adjusts the heat exchangers temperature to produce steam in the same temperatures as with Bob's Power.
a month ago
0.17
143

Wyrdsmith Tweaks

Reduces the price of miniloaders to the same price as Deadlock loaders, adds an upgrade recipe for electric stone to electric steel furnaces, and reduce the cost of electric furnaces to wooden circuits if bobs is active. Also reduces the circuit tiers in Assembly Machine 0 and X to match the Bob progression of assemblers. All groups of changes are individually toggleable.
2 months ago
0.17
85

Omniscience

Adds difficulty by changing science costs.
2 months ago
0.15 - 0.17
13896

EvolutionThroughResearch

sets the evolution to 1 / number of finished non infinite research every few seconds
2 months ago
0.17
107

Destructive Deconstruction

Mining a machine breaks it into its component parts with some lost in the process.
2 months ago
0.17
69

Wood stack 1k

This sets raw wood stack to 1k from vanilla's 100 to allow easier clearing of forests using bots.
2 months ago
0.17
333

Productive Silo

This mod changes number of module slots in Rocket Silo from 4 to 6
2 months ago
0.17
67

Grumpys pY Helper

Rework of some pY stuff. Easier Stack Inserters. Molybdenum Mine radius increased HT-Bot stack size increased to match the others
2 months ago
0.17
176

Evolution Reduction via Destruction 0.17

by De7ilx
Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal
2 months ago
0.15 - 0.17
4620

Don't lose in progress ingredients

by Bilka
Fixes that ingredients of in-process crafting would be lost when changing recipe/mining the machine.
2 months ago
0.17
98

Make The Shotgun Great Again

by blakemw
Greatly improves the Shotgun, to make it better compete with alternative personal weapons.
2 months ago
0.17
207

Splitresearch

Splits vanilla research into more techs, to make research take longer
2 months ago
0.17
48