Some of my own adjustments to SE, including new items, recipe alternatives, and compatibility tweaks
Makes ammo 'cheaper', though arguably not 'cheaper' until oil processing kicks in.
Flaring gases and clarifying fluids is heavily restricted and consumes more power. H2/O2 still can be voided, but also could be transformed into steam. Lower tier boilers are less efficient, but higher tiers get better. Rebalance sorting to encourage multioutput sorting. CAUTION: Voiding solid items by destroying containers won't work, because the items get spilled on the ground.
New higher res icons No more unsorted gemstones New recipe for obtaining gemstones READ DESCRIPTION EDITION!
Allows changing various repair pack parameters, such as recipe output amount, stack size, repair speed and repair capacity.
Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.
Is Space Exploration too complex? Why do I have to make an item that's used for only one thing? Why do I have a building that does only one thing? Why are there so many kinds of buildings? WIP, suggestions are welcome.
Our hands have become sore, we must not handcraft anymore. This mod changes recipes to require an assembling machine but it tries to not interfere with the early game too much.
This mod adds a config options to increase or decrease the bot speed of construction and/or logistic bots. Don't forget to change the settings! Based on the mod 'Bot Speeds' from Ondra4260.
This mod allows you to set a fix value for the costs of infinite research technologies instead of the increasing vanilla prices. Created with the help of the reddit user _Gamma_Gaming_.
A simple balance mod for improved personal experience. Published for easy usage by friends. Mainly focuses on enhanced versatility of modules, machines, and vehicles.
After transitioning from steam energy to solar/nuclear you are left with multiple steam engins and boilers. Instead of putting them in chest and shooting said chest, both items become usefull as an ingridient for locomotive. To balance things out, steel requirement in recepie is reduced from 30 to 23
Minor fixes when Krastorio2, Space Exploration and Nuclear Fuel are used together
Adds compatibility between stone water well and space exploration by making you unable to place water wells on waterless planets.
This is my Personal Rebalance Mod for the Uranium Enrichment in Space Exploration because i belive 40 rare resource and 5 common for a gain of +1 rare and -3 common is ways to slow to get in to effect. So i rebalanced it to 4 common and 1 Rare instead for the same gain and loss but faster taking effect in gameplay.