Recently updated mods

Linear Research Cost Increase


The more you research the more it's going to cost.

4 months ago
0.17 - 1.1
856

Circuit Processing


A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.

4 months ago
0.15 - 1.1
123328

Space Exploration Science Re-Scaling

by Mernom

Increases terrestrial science pack usage, while reducing space science pack usage. Allows for a better balance between terestrial SPMM and space SPM. all values are configurable.

4 months ago
0.17 - 1.1
2764

Burner Offshore Pump


The Offshore Pump needs fuel for working; next tier needs electric energy. Does not change UPS, good for multiplayer.

4 months ago
0.17 - 1.1
1945

Super-Cheap Mode


This mod changes the normal prices of recipes and technologies to cheaper ones, allowing for a much faster gameplayer and expansion. Designed for a quick factorio gaming session.

5 months ago
0.16 - 1.1
4326

Cheap Mode


This mod is the opposite of "expensive" recipe and technology settings and reduces the prices of things in the "normal" price settings. Prices are reduced in the same ratio by which they would be increased with the "expensive" settings. Since the "expensive" technology recipes are the same as "normal", this mod simply reduces the technology costs by approximately 4, since the official Marathon settings use a technology price multiplier of 4.

5 months ago
0.16 - 1.1
2666

Custom Modules


This mod adds custom way of making and combining modules (54 new modules).

5 months ago
0.16 - 1.1
5915

No Wood For Bob

by vlczero

Replaces wood in bobs logistics with iron plates. Requires Bob's logistics and library mod.

5 months ago
0.17 - 1.1
2331

noplacer


Blacklist items from being placed. Startup setting to set which items to block, now without examples!

5 months ago
0.18 - 1.1
2862

Freedom for modules


Allows all modules to be used anywhere. No more "it's not an intermediate product".

5 months ago
0.16 - 1.1
1824

Hardcore Start

by ouk_ouk

Removes the default items in from player's inventory on spawn/respawn. (Possible to configure to remove only weapons or leave only them.) Before disabling/removing this mod, restore the default items on all your saves. (Load the save, change mod settings and save again.)

5 months ago
0.16 - 1.1
1491

Fishtorio


Changes all recipes to additionally require 1 fish as an ingredient. How are you supposed to get the fish? That's, like, not my problem. This is a joke mod.

5 months ago
0.17 - 1.1
212

Expensive Repair Packs

by Jayefuu

Adds options to change the crafting cost and time of repair packs. Based upon Expensive Landfill by Soggs

5 months ago
0.18 - 1.1
816

Settings For Bob's Greenhouse

by Vas

Adds settings to the game to lower the speed at which Bob's greenhouse produces wood, with an optional setting to allow you to lower the power usage by the same amount. If you don't change the settings, it will default at original speed and power usage.

5 months ago
0.16 - 1.1
2599

UraniumRework


Changes uranium processing, adds some complexity to the processing

5 months ago
0.18 - 1.1
394

Momo Easy Evolution


Decrease bitter evolution overtime

5 months ago
0.17 - 1.1
512

TrainCargoCare

by kurito

This mod adds storage space to your cargo trains, doing them justice.

5 months ago
0.18 - 1.1
604

Nanobots: Early Bots

by Nexela

Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.

5 months ago
0.14 - 1.1
567073

Next Gen Evolution

by Qon

Nests absorbing pollution causes evolution to increase instead of when it is produced. An improvement to vanilla pollution evolution behaviour. Default values are balanced to allow you to turn vanilla pollution evolution factor off without changing difficulty but everything is Qonfigurable. Doesn't impact UPS. /ngevolution to see evolution factor

6 months ago
0.17 - 1.1
3096

EvolutionThroughResearch


sets the evolution to 1 / number of finished non infinite research every few seconds

6 months ago
0.17 - 1.1
1619