Recently updated mods

IRAS (infinite research, all science)


This mod changes the technologies that allow infinite research to use all 7 science packs.

a month ago
0.18 - 1.1
397

More Resources From Smelters


This mod 2x the resources from the smelters (configurable from 1x to 10x: while in the main menu-> settings-> mod settings). This is not for balance but instead just for a faster game with friends. It greatly reduces the requirement to get more mines and makes a new world much faster to start

a month ago
1.0
235

Leighzer's Irontorio


Removes copper and stone, replacing them with iron in all recipes.

a month ago
0.18 - 1.1
168

PyCoal Touched By an Angel


Seven Mods for the Arch666Angel under the sky, Seventeen for the Bobingabout in their halls of stone, Six for Pyanodon doomed to die, One for the Dark Lord on his dark throne, In the Land of Mordor where the Shadows lie, One Mod to rule them all, one Mod to find them, One Mod to bring them all and in the darkness bind them

a month ago
0.15 - 1.1
54781

Krastorio 2 Compat


Modifies other mods to be more in-line with Krastorio 2 balance.

a month ago
0.18 - 1.1
1632

Leighzer's Greedy Science


Adds one item to each science pack recipe making them slightly more complex.

a month ago
0.18 - 1.1
186

Building Platform

by Neemys

Add building platform at world generation. Some building can only be placed on those platform. You will need to take care on how you do some design to fit them on building platform and your base will have less space to expand.

a month ago
0.13 - 1.1
3926

fpc_背包

by fpc987

将沙盒模式下玩家的背包容量扩大到1000

a month ago
1.0
129

Smog: Solar Panels


Solar panels working by pollution smog not so effective

a month ago
0.16 - 1.1
2771

Expensive Entities


Adds options to make all end products or certain groups more expensive

a month ago
1.0 - 1.1
66

fpc_修改游戏设置

by fpc987

修改一些游戏设置。主要有蓄电池,插件分享塔,装载机。 Change some game setting.

a month ago
0.17 - 1.0
298

fpc_自动机枪

by fpc987

机枪自动回血和补充弹药.

a month ago
0.17 - 1.0
481

ick's vanilla tweaks


Upgrade recipes for armor, furnaces etc. Signals with recipe icons that are missing in vanilla. Variated mining results for trees, rocks and fish. Missing dependencies for bonus technologies. Highly configurable.

a month ago
0.18 - 1.1
158

No Productivity Modules


Deactivate the productivity of the three vanilla modules

a month ago
0.16 - 1.1
387

rebalance


rebalances a lot of numbers, specifically modules, without adding any new items, almost all changes are configurable

a month ago
1.0
151

Circuit Processing


A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.

a month ago
0.15 - 1.1
97289

Chem's Circuit Processing

by chembot

A modified version of the original Circuit Processing to fix configurability for compatibility. A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.

a month ago
1.0
45

Evolution Reduction via Destruction 1.1

by De7ilx

Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal

a month ago
0.15 - 1.1
8852

Beacon Overhaul


Completely overhauls the beacon system in order to make it feel more balanced and interesting

a month ago
1.0 - 1.1
913

Productive Pyanodons


Improves Pyanodons mods by allowing the use of productivity modules on intermediates that should be able to use them.

a month ago
0.17 - 1.1
3891