Found 89 mods

Expanded Rocket Payloads Touched by an AngelBob

This mod gives Expanded Rocket Payloads, SpaceX, Orbital Ion Cannon and a few other Space oriented mods the AngelBob treatment!
18 days ago
0.16 - 0.17
4005

Randomize Science

PRE-ALPHA VERSION - Generate randomized ingredients for science pack recipes for every game. Covers basic 6 science packs. Adjust difficulty, progression, number of ingredients, tier caps, and crafting time/output. Include ores, wood, liquid, fish, or science packs as ingredients, craft in random buildings, and use a random seed to keep your recipes.
18 days ago
0.17
141

Advanced satellite mod

by karlh1
Adds a new type of satellite made with nuclear fuel.
19 days ago
0.17
49

Soft evolution

Evolution depends on players, research with different accounting, teams, destroyed buildings, launched rockets. There are settings. Compatible with any PvP scenario. UPS friendly.
19 days ago
0.16 - 0.17
99

Stamina

Hand crafting stuff costs health. Keep some fish handy, and research Automation ASAP.
19 days ago
0.13 - 0.17
495

Diplomacy

Adds modified version of diplomacy, diplomatic requests, commands needful, auto-diplomacy, customizable protection from theft of electricity and customized settings balance, integration with chat mod. Compatible with any PvP scenario. UPS friendly.
20 days ago
0.16 - 1.0
3660

Hard Recipes

This Mod changes all of the Vanilla recipes for a longer experience.
21 days ago
0.16 - 0.17
227

SI Compatible with MoreSciencePacks and Pyanodons

修复更多科技包和py间的冲突
21 days ago
0.17
37

Burner Offshore Pump

The Offshore Pump needs fuel for working
21 days ago
0.17
34

Complex Kovarex

Makes the kovarex recipe slightly harder by adding fluid requirements.
21 days ago
0.17
14

Thermal Solar Power for Bob's Power

by Caxx
Adjusts the heat exchangers temperature to produce steam in the same temperatures as with Bob's Power.
24 days ago
0.17
99

Wyrdsmith Tweaks

Reduces the price of miniloaders to the same price as Deadlock loaders, adds an upgrade recipe for electric stone to electric steel furnaces, and reduce the cost of electric furnaces to wooden circuits if bobs is active. Also reduces the circuit tiers in Assembly Machine 0 and X to match the Bob progression of assemblers. All groups of changes are individually toggleable.
30 days ago
0.17
78

Omniscience

Adds difficulty by changing science costs.
30 days ago
0.15 - 0.17
13490

EvolutionThroughResearch

sets the evolution to 1 / number of finished non infinite research every few seconds
a month ago
0.17
97

Destructive Deconstruction

Mining a machine breaks it into its component parts with some lost along the way.
a month ago
0.17
60

Wood stack 1k

This sets raw wood stack to 1k from vanilla's 100 to allow easier clearing of forests using bots.
a month ago
0.17
272

Productive Silo

This mod changes number of module slots in Rocket Silo from 4 to 6
a month ago
0.17
54

Grumpys pY Helper

Rework of some pY stuff. Easier Stack Inserters. Molybdenum Mine radius increased HT-Bot stack size increased to match the others
a month ago
0.17
156

Evolution Reduction via Destruction 0.17

by De7ilx
Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal
a month ago
0.15 - 0.17
4416

ScienceCostTweaker Mod (mexmer)

by mexmer
Allows the cost of research to be tweaked, in terms of count, science packs and time. Edit its configs costs *.lua to tweak the multipliers. - Original mod made by UberWafe, this is adopted 0.16 version
a month ago
0.16 - 0.17
54364