Found 157 mods

Calibration

by ElAdamo
The difference between accuracy and precision.
a month ago
0.17
123

Super-Cheap Mode

This mod changes the normal prices of recipes and technologies to cheaper ones, allowing for a much faster gameplayer and expansion. Designed for a quick factorio gaming session.
a month ago
0.16 - 0.17
1130

Cheap Mode

This mod is the opposite of "expensive" recipe and technology settings and reduces the prices of things in the "normal" price settings. Prices are reduced in the same ratio by which they would be increased with the "expensive" settings. Since the "expensive" technology recipes are the same as "normal", this mod simply reduces the technology costs by approximately 4, since the official Marathon settings use a technology price multiplier of 4.
a month ago
0.16 - 0.17
1055

FTweaks

by Reika
Tweaks the game to either fix minor issues, add QoL features, or make larger changes to game behavior.
a month ago
0.15 - 0.17
2688

Rebalanced Game

Totally changes the game Balance. (Why put furnaces in Science Potions when you should be putting the Potion in the Furnace? upgrade your labs instead! and Player/Enemies/Spawners have Different HP and healing rates.)
a month ago
0.16 - 0.17
68

immersive-player

by palmic
Enforce player to use automation and tools upgrades by slower character actions. By few upgrades, player actions will return to normal, so it has effect just from beginning.
a month ago
0.17
105

Industrial Revolution - Highend and balance Tweaks

Tweaks some high end buildings to be more efficient.
a month ago
0.17
471

Cheaper Modules

Vanilla modules are cheaper and their crafting time is reduced.
a month ago
0.16 - 0.17
1093

Flat Infinite Research Cost

This mod allows you to set a fix value for the costs of infinite research technologies instead of the increasing vanilla prices. Created with the help of the reddit user _Gamma_Gaming_.
a month ago
0.16 - 0.17
1118

Maintenance Madness

by Arcitos
Adds a complete new game mechanic: Maintenance! Create a sophisticated spare parts logistics and bring your mall to its absolute limits! UPS-friendly and MP-tested - Now with a fancy GUI!
a month ago
0.17
1016

Ober3550's BobsAngels Overhaul

This mod nerfs bobs and angels to make the game more balanced throughout. Especially including megabasing
a month ago
0.16 - 0.17
2064

Electric to Burner

by Lu__Lu
Replace electricity-using entities with Burners.
a month ago
0.17
38

Circuit Processing

A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.
2 months ago
0.15 - 0.17
39990

ReStack

by Optera
Adds settings to set stack sizes for ores, plates, barrels, fuel cells, ammo and crafting machines for base and mod added variants.
2 months ago
0.15 - 0.17
27767

Spacesuit

by ElAdamo
Never leave space without a spacesuit.
2 months ago
0.17
86

Bottled science

by OwnlyMe
Science is produced as a liquid and must be bottled for use in research. Settings enable custom item group and science barreling.
2 months ago
0.17
150

CanalBuilder

Dig canals to extend or connect bodies of water. - Adds waterfill and swimming - Biters, players, and vehicles are slowed down in water
2 months ago
0.16 - 0.17
12360

PvP Rebalance

A wide collection of weapon, armor and equipment balance changes oriented towards PvP and (to a lesser extent) PvE.
2 months ago
0.16 - 0.17
354

Liquid Science

by pfg
A mod that turns science into a liquid that you have to fill science packs with bottlers
2 months ago
0.14 - 0.17
1878

Zr-balance

by Zr4g0n
Rebalanced the millitary part of vanilla to make it more of a logistical challenge
2 months ago
0.17
44