Recently updated mods

Landfill+ SE


Small changes about to landfills to make you bigger progres in build your base

20 days ago
1.1
60

Vicky's Misc Tweaks


Buff Train Inventories, Nerf Cars/Trucks, Misc Things

22 days ago
1.1
63

Industrial Revolution 2 - Arc Furnaces & Foundries Module Tweaks


Allow IR2's Arc Furnaces and Foundries to use Speed & Productivity Modules.

23 days ago
1.1
108

Tier-One Primitive Tech


** USE ONLY ON A NEW WORLD ** This mod selectively removes/hides certain technologies which are NOT considered "Tier one". Only the lowest level "Tier 1" buildings and technologies are allowed for a primitive lifestyle. Certain settings can be toggled ON to override the default behavior.

27 days ago
1.1
12

exfret's property randomizer (beta version)

by exfret

Randomizes all the properties of things in the game. For example, assembling machines may all have 0.3 crafting speed, transport belts may carry 100 items a second, and biters may, well, you can find out yourself.

29 days ago
1.1
54

Larkenx's Krastorio2 and Space Exploration Tweaks

by larkenx

Various QoL and balancing tweaks for Space Exploration and Krastorio 2. Forked from Xon1's tweaks.

30 days ago
1.1
3343

Space Exploration Smelting Tweaks


Adds cryonite slush ingot recipe for faster casting times, increases density of liquid metals, and moves bricks back into all smelters. Supports K2 and BZ.

a month ago
1.1
199

Tweak's Tweaks


An evolution of RecipeTweaks. Based on The Nobles Space Exploration Vanilla Recipes with snippets from some of the dependencies et al. Adjusting various things for my play-through with K2 and SE including but not limited to: recipes, pollution, pre-reqs, timing, energy requirements My goal is to have realistic units and amounts. e.g. a unit of iron ore is now 1 kg with the appropriate MJ / kg to process. references and explanations in recipe.lua

a month ago
1.1
13

Progressive tech multiplier

by Mernom

An alternative to the tech cost multiplier: instead of a flat increase to all technology costs, it progressivly applies a higher and higher multiplier the deeper in the tech tree the tech is.

a month ago
1.1
168

AAI Burner assembling machine pollution fix


Fixes the burner assembler pollution being lower than the assembler-1 pollution

a month ago
1.1
132

APM bob's extra compability

by ldinc

Rework APM recipies with bob's mods. WIP Testing release

a month ago
1.1
749

Keys-Custom-Configs


Custom edited recipes and configs for me and my friends

a month ago
1.1
19

Rampant Maintenance

by Veden

Player owned machines will breakdown overtime. Configuration for entities in mod settings. Research available to offset breakdowns. Idle machines should not breakdown. Broken down machines should automatically restart after a cooldown unless destroyed by damage when breaking down

a month ago
1.0 - 1.1
2550

Combat mechanics overhaul


Overhauls certain combat mechanics. Walls block most enemy projectiles such as spitters and enemy shotgun shells. Your projectiles can still go over your own walls. Units and structures are assigned the appropriate biological/mechanical and flying/ground-unit/ground-static tags so that can be affected by or immune to certain effects. Has multiple mod options including things like flying units and vehicles to not be affected by acid pools on the ground.

a month ago
1.1
198764

Alternate Recipes


Adds a research path that unlocks random alternate recipes

2 months ago
1.1
39

Enemy Race Manager loot


Very simple mod that makes ERM vanilla enemies inherit with scaling vanilla loot tables, and adding schall alien loot stuff to protoss and zerg if they are present

2 months ago
1.1
84

Ultimate Belts Bob and Angel Integration


This mod changes recipes and tech dependencies for logistics from UltimateBelts mod in order to be compatible and balanced when playing on Bobs&Angels. Technology icons were also added.

2 months ago
1.1
165

Bob's Revamp mod


Technology and Recipe restructuring.

2 months ago
0.13 - 1.1
1142290

Efficiency Modules Halved


Halves the bonus of Efficiency Modules. From 30%, 40%, 50% to 15%, 20%, 25% respectively. Just a personal mod used when playing with Rampant.

2 months ago
1.1
15