Found 132 mods

Reduced Fabrication

by Kynaro
This mod allows you to decrease time and material requirements for recipe fabrication.
18 days ago
0.16 - 0.17
272

Reduced Research

by Kynaro
This mod greatly decreases research requirements for lab technologies.
18 days ago
0.15 - 0.17
2458

Big Chests

Nerf the logistic system: all chests are Big.
24 days ago
0.17
55

Assembling Machine Equipment

by OwnlyMe
Equipment that boosts your crafting speed. By default, your crafting speed gets reduced if you have no equipment.
24 days ago
0.17
61

Oil-changes

by V453000
Oil changes discussed in FFF 305. EXCEPT the reserved fluid boxes as there is a bug currently.
25 days ago
0.17
381

Modder's Science Pack

by OwnlyMe
Adds a science pack for technologies added by mods
28 days ago
0.17
21

SuperExpensiveMode

Changes game recipes to make game more challenging. Science packs are produced in a gradual incremental pattern (time: 5-6-7-8-9-10, ingredients: 2-2-3-4-5-6, output: 1-1-2-2-2-2). Some of the recipes might be too expensive. Sulfur as a resource mods are recommended for simplier game experience.
28 days ago
0.17
18

We Need More Drills

by ekzane
Increases ore and oil consumption by a given factor to balance multiplayer games. Simply set the factor to your player count.
28 days ago
0.15 - 0.17
427

Coal Kraken

Changes coal cracking so that its a viable alternative way to get oil
29 days ago
0.16 - 0.17
755

Nanobots: Early Bots

by Nexela
Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.
30 days ago
0.14 - 0.17
264253

Bottled science

by OwnlyMe
Science is produced as a liquid and must be bottled for use in research. Settings enable custom item group and science barreling.
a month ago
0.17
58

RPM Erz-Pumpen

by RedSpy
FOR THE EMPEROR!
a month ago
0.16 - 0.17
55

Cheap Mode

This mod is the opposite of "expensive" recipe and technology settings and reduces the prices of things in the "normal" price settings. Prices are reduced in the same ratio by which they would be increased with the "expensive" settings. Since the "expensive" technology recipes are the same as "normal", this mod simply reduces the technology costs by approximately 4, since the official Marathon settings use a technology price multiplier of 4.
a month ago
0.16 - 0.17
789

Tweaks

by Twisted
Various gameplay tweaks and balances (fully configurable)
a month ago
0.17 - 0.17.35
292

MudcrabempireBalanceMod

A small mod that changes the ranges of gun- and laser turrets, gives flamethrower turrets perfect aim and adjusts the damage of fire-weapons and makes some changes to the tank.
a month ago
0.17
15

Rebalance Solar Panel and Laser Turrets

Увеличена дистанция и уменьшено потребление турелей. Увеличена эффективность солнечных панелей.
a month ago
0.16 - 0.17
298

Custom Modules

This mod adds custom way of making and combining modules (54 new modules).
a month ago
0.16 - 0.17
2949

immersive-player

by palmic
Enforce player to use automation and tools upgrades by slower character actions. By few upgrades, player actions will return to normal, so it has effect just from beginning.
a month ago
0.17
69

FTweaks

by Reika
Tweaks the game to either fix minor issues, add QoL features, or make larger changes to game behavior.
a month ago
0.15 - 0.17
2490