Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal
Improves Pyanodons mods by allowing the use of productivity modules on intermediates that should be able to use them.
AAI Signals Transmission no longer require power, this can help avoid destroying remote bases during brownouts.. because we can't disable meteors.
This mod makes your base not so fast, all recipes are need 5 times more time, 5 times more ingredients and also 5 times more production: the balance will be not changed. Multiply factor can be changed from 1 up to 100.
Flying robots charge in roboports are really fast (balance is not changed)
Robots occasionally break and need to be serviced. Adds maintenance and attrition to bot use.
Some adjustments to Spidertron on top of Krastorio 2's changes.
Rework of some pY stuff. Easier Stack Inserters. Molybdenum Mine radius increased HT-Bot stack size increased to match the others
Evolution depends on players, research with different accounting, teams, destroyed buildings, launched rockets. There are settings. Compatible with any PvP scenario. UPS friendly. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
This mod gives you the bare minimum to complete the game and disables hand crafting.
Changes the crafting speeds of AAI Industry motors and electric motors to have better ratios with the rest of the game.
Adds two new labs, expands research speed, and adds research productivity.