Nests absorbing pollution causes evolution to increase instead of when it is produced. An improvement to vanilla pollution evolution behaviour. Default values are balanced to allow you to turn vanilla pollution evolution factor off without changing difficulty but everything is Qonfigurable. Doesn't impact UPS. /ngevolution to see evolution factor
sets the evolution to 1 / number of finished non infinite research every few seconds
Re-balances incinerators in the "Hard crafting" mod to allow managing high amounts of byproducts at the start of the game.
This mod increases the Angels construction bot speed so it is no so tedious to wait for them to build stuff.
Mod for the 'No crafting' challenge without the need for new items. It will disable all sort of hand crafting in the game and replaces your starter inventory with the 3 basic items needed to bootstrap everything.
Beacons have x3 range and x2 effect, but interferere each other decreasing distributing effect drastically.
This mod changes the technologies that allow infinite research to use all 7 science packs.
Adds one item to each science pack recipe making them slightly more complex.
Add building platform at world generation. Some building can only be placed on those platform. You will need to take care on how you do some design to fit them on building platform and your base will have less space to expand.